Commit Graph

6 Commits

Author SHA1 Message Date
Sven Hesse
5544e180a3 More savegame-endianness fixes :/
svn-id: r33222
2008-07-23 02:41:02 +00:00
Sven Hesse
8da68b2964 Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems.

svn-id: r32352
2008-05-28 21:15:11 +00:00
Sven Hesse
83987b0cfd Implemented/Fixed saving/loading in Woodruff -- this time for real.
svn-id: r32079
2008-05-13 04:54:58 +00:00
Sven Hesse
9390c4021a Implemented saving/loading in Woodruff. Should work, although it tries to save and load sprites (which we ignore currently, doesn't seem to have any impact).
svn-id: r32040
2008-05-11 22:08:18 +00:00
Sven Hesse
c5498a69bf Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.
Objects you take from or leave in screens are remembered correctly now.

svn-id: r32030
2008-05-11 18:55:40 +00:00
Sven Hesse
257aaa3ced Restructured saving/loading and added a stub for Woodruff
svn-id: r31989
2008-05-10 20:59:43 +00:00