Sven Hesse
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5544e180a3
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More savegame-endianness fixes :/
svn-id: r33222
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2008-07-23 02:41:02 +00:00 |
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Sven Hesse
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8da68b2964
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Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems.
svn-id: r32352
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2008-05-28 21:15:11 +00:00 |
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Sven Hesse
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83987b0cfd
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Implemented/Fixed saving/loading in Woodruff -- this time for real.
svn-id: r32079
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2008-05-13 04:54:58 +00:00 |
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Sven Hesse
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9390c4021a
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Implemented saving/loading in Woodruff. Should work, although it tries to save and load sprites (which we ignore currently, doesn't seem to have any impact).
svn-id: r32040
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2008-05-11 22:08:18 +00:00 |
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Sven Hesse
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c5498a69bf
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Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.
Objects you take from or leave in screens are remembered correctly now.
svn-id: r32030
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2008-05-11 18:55:40 +00:00 |
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Sven Hesse
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257aaa3ced
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Restructured saving/loading and added a stub for Woodruff
svn-id: r31989
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2008-05-10 20:59:43 +00:00 |
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