Max Horn
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47280d9433
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Updated copyright
svn-id: r16398
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2005-01-01 16:09:25 +00:00 |
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Travis Howell
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ad0b8f1de5
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Unused includes
svn-id: r16236
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2004-12-21 06:09:40 +00:00 |
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Gregory Montoir
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5e351b0c31
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moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
svn-id: r15921
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2004-11-27 17:50:23 +00:00 |
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Travis Howell
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fe43ebf73b
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No longer stubs
svn-id: r15906
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2004-11-27 03:07:21 +00:00 |
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Gregory Montoir
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0d27b23efd
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renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a duplicate of o70_unknownEF
svn-id: r15896
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2004-11-26 20:17:02 +00:00 |
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Gregory Montoir
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37e900a2a3
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renamed some HE opcodes
svn-id: r15869
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2004-11-23 19:47:54 +00:00 |
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Chris Apers
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1ac29aae1e
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Help PalmOS (and more ?) to save memory
svn-id: r15611
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2004-10-19 12:30:42 +00:00 |
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Travis Howell
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a6da710923
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Typos
svn-id: r15603
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2004-10-18 05:23:43 +00:00 |
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Travis Howell
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33cab90202
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Leftover
svn-id: r15602
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2004-10-18 05:15:10 +00:00 |
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Travis Howell
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6ad08cd944
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Cleanup
svn-id: r15601
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2004-10-18 05:10:15 +00:00 |
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Travis Howell
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f49f6b047d
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Correction/cleanup.
svn-id: r15600
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2004-10-18 05:03:58 +00:00 |
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Travis Howell
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4aa211a8e0
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Polygons used by HE71 too.
svn-id: r15585
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2004-10-17 11:47:12 +00:00 |
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Travis Howell
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cb12a2a0a1
|
Rename opcode
svn-id: r15581
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2004-10-17 06:32:58 +00:00 |
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Gregory Montoir
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3905129a97
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preliminar o72_captureWizImage() implementation ; still have to handle flag 0x2 in drawWizImage to display correctly the painting in 1grademo
svn-id: r15577
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2004-10-17 04:35:36 +00:00 |
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Travis Howell
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4174c4b0ba
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Ooops
svn-id: r15565
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2004-10-16 05:27:42 +00:00 |
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Travis Howell
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d42f98d0c4
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Add missing case for HE 90+
Always clear complete local script vars.
svn-id: r15564
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2004-10-16 05:10:15 +00:00 |
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Travis Howell
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086724d774
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Remove more duplicates.
svn-id: r15544
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2004-10-13 10:55:50 +00:00 |
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Travis Howell
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f78ded554c
|
Rename opcode
svn-id: r15543
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2004-10-13 09:39:59 +00:00 |
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Travis Howell
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9005514601
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Add initual sound looping support for HE 70+ games.
svn-id: r15538
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2004-10-13 07:52:42 +00:00 |
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Travis Howell
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c35a093f96
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Rename opcodes
svn-id: r15502
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2004-10-10 05:49:30 +00:00 |
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Travis Howell
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8df034b6ac
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Add some missing code for HE100.
Cleanup
svn-id: r15494
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2004-10-10 01:52:35 +00:00 |
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Gregory Montoir
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550b64dab6
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o90_getPolygonOverlap update
svn-id: r15489
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2004-10-09 16:10:53 +00:00 |
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Travis Howell
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b902c220aa
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Inital support for later HE games with altered opcode table.
svn-id: r15485
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2004-10-09 14:33:31 +00:00 |
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Gregory Montoir
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5912d5d25a
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fix drawWizPolygon glitch
svn-id: r15422
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2004-10-05 22:28:13 +00:00 |
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Max Horn
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6a50ba2308
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Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
svn-id: r15331
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2004-09-28 19:28:59 +00:00 |
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Travis Howell
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042d59acb2
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Add missing cases
svn-id: r15220
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2004-09-21 12:08:02 +00:00 |
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Travis Howell
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2c0f36cddc
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Should be HE60/70.
svn-id: r15211
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2004-09-21 01:00:30 +00:00 |
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Max Horn
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768133d6e6
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Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
svn-id: r15175
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2004-09-18 22:42:45 +00:00 |
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Max Horn
|
e74a3c9a2b
|
Reduce code duplication a bit
svn-id: r15174
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2004-09-18 22:26:19 +00:00 |
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Max Horn
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7b70210286
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renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
svn-id: r15173
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2004-09-18 22:09:34 +00:00 |
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Gregory Montoir
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22b2cfa002
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preliminar AuxQueue support (freddemo intro), some glitches though
svn-id: r15149
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2004-09-18 00:36:17 +00:00 |
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Travis Howell
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9a65451109
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Add case stubs for water
svn-id: r15144
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2004-09-17 03:18:00 +00:00 |
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Travis Howell
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2cfcc33a33
|
Update comment
svn-id: r15132
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2004-09-16 05:04:09 +00:00 |
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Travis Howell
|
2a34670cfd
|
ADD HE80+ difference
svn-id: r15131
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2004-09-16 04:53:04 +00:00 |
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Travis Howell
|
efeb100c70
|
Call direct
svn-id: r15127
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2004-09-15 12:40:49 +00:00 |
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Travis Howell
|
1ee9a242c3
|
Still not quite right.
svn-id: r15123
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2004-09-15 06:41:11 +00:00 |
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Travis Howell
|
7f766fc2a5
|
Only palette is different
svn-id: r15122
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2004-09-15 01:56:42 +00:00 |
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Travis Howell
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167f5d543f
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Save polygons
Move findObject changes to HE72
svn-id: r15118
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2004-09-14 15:06:02 +00:00 |
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Travis Howell
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5d25e4a197
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Fix array issues.
svn-id: r15113
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2004-09-14 10:46:09 +00:00 |
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Travis Howell
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20a444099d
|
Correct id check
svn-id: r15112
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2004-09-14 09:09:06 +00:00 |
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Eugene Sandulenko
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f605130496
|
Fixed latest bug in polygonContains. Now hotspots work as expected.
svn-id: r15110
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2004-09-14 08:28:23 +00:00 |
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Travis Howell
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b14a21970c
|
Report when polyogn Wiz image is used.
svn-id: r15108
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2004-09-14 07:59:40 +00:00 |
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Travis Howell
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b42731afab
|
Load POLD resources in HE80+ games
Some more WIP on polygons
svn-id: r15107
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2004-09-14 06:21:11 +00:00 |
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Travis Howell
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674cdf130b
|
Set numVerts when storing polygons
svn-id: r15106
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2004-09-14 02:56:36 +00:00 |
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Eugene Sandulenko
|
1439822d1b
|
Fixed yet another bug in polyugonContains. Still not everything :(
svn-id: r15105
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2004-09-14 01:12:16 +00:00 |
|
Eugene Sandulenko
|
0eb748b7a2
|
Fix bug in polygonContains(). Still doesn't work.
Preparations for implementing findObject() HE changes.
svn-id: r15104
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2004-09-14 00:59:59 +00:00 |
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Eugene Sandulenko
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1699fae483
|
Implemented formerly known unknownFB and unknownFC.
ScummEngine_v7he::polygonContains() is still buggy and prevents whole
thing from working.
svn-id: r15103
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2004-09-13 23:24:36 +00:00 |
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Travis Howell
|
6611493a56
|
HE arcade game work a bit now.
svn-id: r15087
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2004-09-13 04:45:21 +00:00 |
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Travis Howell
|
3573ad8dc5
|
Set correct array length in HE 72+ games.
Add some stubs
svn-id: r15082
|
2004-09-13 02:09:35 +00:00 |
|
Torbjörn Andersson
|
7688c017e1
|
Added missing parameters to debug(), as pointed out by Lord_Nightmare.
svn-id: r15080
|
2004-09-12 17:33:18 +00:00 |
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