Commit Graph

124 Commits

Author SHA1 Message Date
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Travis Howell
ad0b8f1de5 Unused includes
svn-id: r16236
2004-12-21 06:09:40 +00:00
Gregory Montoir
5e351b0c31 moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
svn-id: r15921
2004-11-27 17:50:23 +00:00
Travis Howell
fe43ebf73b No longer stubs
svn-id: r15906
2004-11-27 03:07:21 +00:00
Gregory Montoir
0d27b23efd renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a duplicate of o70_unknownEF
svn-id: r15896
2004-11-26 20:17:02 +00:00
Gregory Montoir
37e900a2a3 renamed some HE opcodes
svn-id: r15869
2004-11-23 19:47:54 +00:00
Chris Apers
1ac29aae1e Help PalmOS (and more ?) to save memory
svn-id: r15611
2004-10-19 12:30:42 +00:00
Travis Howell
a6da710923 Typos
svn-id: r15603
2004-10-18 05:23:43 +00:00
Travis Howell
33cab90202 Leftover
svn-id: r15602
2004-10-18 05:15:10 +00:00
Travis Howell
6ad08cd944 Cleanup
svn-id: r15601
2004-10-18 05:10:15 +00:00
Travis Howell
f49f6b047d Correction/cleanup.
svn-id: r15600
2004-10-18 05:03:58 +00:00
Travis Howell
4aa211a8e0 Polygons used by HE71 too.
svn-id: r15585
2004-10-17 11:47:12 +00:00
Travis Howell
cb12a2a0a1 Rename opcode
svn-id: r15581
2004-10-17 06:32:58 +00:00
Gregory Montoir
3905129a97 preliminar o72_captureWizImage() implementation ; still have to handle flag 0x2 in drawWizImage to display correctly the painting in 1grademo
svn-id: r15577
2004-10-17 04:35:36 +00:00
Travis Howell
4174c4b0ba Ooops
svn-id: r15565
2004-10-16 05:27:42 +00:00
Travis Howell
d42f98d0c4 Add missing case for HE 90+
Always clear complete local script vars.

svn-id: r15564
2004-10-16 05:10:15 +00:00
Travis Howell
086724d774 Remove more duplicates.
svn-id: r15544
2004-10-13 10:55:50 +00:00
Travis Howell
f78ded554c Rename opcode
svn-id: r15543
2004-10-13 09:39:59 +00:00
Travis Howell
9005514601 Add initual sound looping support for HE 70+ games.
svn-id: r15538
2004-10-13 07:52:42 +00:00
Travis Howell
c35a093f96 Rename opcodes
svn-id: r15502
2004-10-10 05:49:30 +00:00
Travis Howell
8df034b6ac Add some missing code for HE100.
Cleanup

svn-id: r15494
2004-10-10 01:52:35 +00:00
Gregory Montoir
550b64dab6 o90_getPolygonOverlap update
svn-id: r15489
2004-10-09 16:10:53 +00:00
Travis Howell
b902c220aa Inital support for later HE games with altered opcode table.
svn-id: r15485
2004-10-09 14:33:31 +00:00
Gregory Montoir
5912d5d25a fix drawWizPolygon glitch
svn-id: r15422
2004-10-05 22:28:13 +00:00
Max Horn
6a50ba2308 Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
svn-id: r15331
2004-09-28 19:28:59 +00:00
Travis Howell
042d59acb2 Add missing cases
svn-id: r15220
2004-09-21 12:08:02 +00:00
Travis Howell
2c0f36cddc Should be HE60/70.
svn-id: r15211
2004-09-21 01:00:30 +00:00
Max Horn
768133d6e6 Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
svn-id: r15175
2004-09-18 22:42:45 +00:00
Max Horn
e74a3c9a2b Reduce code duplication a bit
svn-id: r15174
2004-09-18 22:26:19 +00:00
Max Horn
7b70210286 renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
svn-id: r15173
2004-09-18 22:09:34 +00:00
Gregory Montoir
22b2cfa002 preliminar AuxQueue support (freddemo intro), some glitches though
svn-id: r15149
2004-09-18 00:36:17 +00:00
Travis Howell
9a65451109 Add case stubs for water
svn-id: r15144
2004-09-17 03:18:00 +00:00
Travis Howell
2cfcc33a33 Update comment
svn-id: r15132
2004-09-16 05:04:09 +00:00
Travis Howell
2a34670cfd ADD HE80+ difference
svn-id: r15131
2004-09-16 04:53:04 +00:00
Travis Howell
efeb100c70 Call direct
svn-id: r15127
2004-09-15 12:40:49 +00:00
Travis Howell
1ee9a242c3 Still not quite right.
svn-id: r15123
2004-09-15 06:41:11 +00:00
Travis Howell
7f766fc2a5 Only palette is different
svn-id: r15122
2004-09-15 01:56:42 +00:00
Travis Howell
167f5d543f Save polygons
Move findObject changes to HE72

svn-id: r15118
2004-09-14 15:06:02 +00:00
Travis Howell
5d25e4a197 Fix array issues.
svn-id: r15113
2004-09-14 10:46:09 +00:00
Travis Howell
20a444099d Correct id check
svn-id: r15112
2004-09-14 09:09:06 +00:00
Eugene Sandulenko
f605130496 Fixed latest bug in polygonContains. Now hotspots work as expected.
svn-id: r15110
2004-09-14 08:28:23 +00:00
Travis Howell
b14a21970c Report when polyogn Wiz image is used.
svn-id: r15108
2004-09-14 07:59:40 +00:00
Travis Howell
b42731afab Load POLD resources in HE80+ games
Some more WIP on polygons

svn-id: r15107
2004-09-14 06:21:11 +00:00
Travis Howell
674cdf130b Set numVerts when storing polygons
svn-id: r15106
2004-09-14 02:56:36 +00:00
Eugene Sandulenko
1439822d1b Fixed yet another bug in polyugonContains. Still not everything :(
svn-id: r15105
2004-09-14 01:12:16 +00:00
Eugene Sandulenko
0eb748b7a2 Fix bug in polygonContains(). Still doesn't work.
Preparations for implementing findObject() HE changes.

svn-id: r15104
2004-09-14 00:59:59 +00:00
Eugene Sandulenko
1699fae483 Implemented formerly known unknownFB and unknownFC.
ScummEngine_v7he::polygonContains() is still buggy and prevents whole
thing from working.

svn-id: r15103
2004-09-13 23:24:36 +00:00
Travis Howell
6611493a56 HE arcade game work a bit now.
svn-id: r15087
2004-09-13 04:45:21 +00:00
Travis Howell
3573ad8dc5 Set correct array length in HE 72+ games.
Add some stubs

svn-id: r15082
2004-09-13 02:09:35 +00:00
Torbjörn Andersson
7688c017e1 Added missing parameters to debug(), as pointed out by Lord_Nightmare.
svn-id: r15080
2004-09-12 17:33:18 +00:00