strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Sven Hesse
a6073a649a
GOB: Add some sanity checks
...
svn-id: r55294
2011-01-18 10:42:26 +00:00
Sven Hesse
db13af5337
GOB: Make the variable stack endianness-independent
...
Since Urban Runner casts int16s to uint32 before pushing them onto the
stack and after popping assumes it's little endian, we have explicitely
preserve the variable space endianness while pushing/popping.
svn-id: r55277
2011-01-17 13:37:14 +00:00
Sven Hesse
835455798f
GOB: Remove the now useless helper.h
...
svn-id: r53491
2010-10-15 13:55:18 +00:00
Sven Hesse
5c48c3fd2b
GOB: Remove strncpy0()
...
Replacing it (and some strncpy + manual terminating) with
Common::strlcpy()
svn-id: r53490
2010-10-15 13:54:23 +00:00
Johannes Schickel
cbbb78d9f2
Enforce conversion formatting on pointer casts in the DEV code.
...
svn-id: r49068
2010-05-17 22:46:53 +00:00
Sven Hesse
550d9cf39d
More alignment-related changes
...
svn-id: r42858
2009-07-28 16:28:32 +00:00
Sven Hesse
896df6daf3
- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
...
- Removed the now superfluous variables sizes
svn-id: r41056
2009-05-31 02:15:43 +00:00
Sven Hesse
10b1b28610
Splitting a few helper functions out of gob.h
...
svn-id: r40765
2009-05-21 17:12:33 +00:00
Sven Hesse
4ceecdb25f
Preliminary save/load support for Urban Runner
...
svn-id: r35418
2008-12-18 02:48:15 +00:00
Sven Hesse
c1ec21d999
Changed tricky variable access from pointers to a new class that minds endianess.
...
This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems).
svn-id: r33014
2008-07-12 15:21:38 +00:00
Sven Hesse
8be7d3c522
Ooops, intialize variables properly.
...
svn-id: r32453
2008-06-01 01:32:28 +00:00
Sven Hesse
8da68b2964
Script variables are now always stored in the game version's native endianess.
...
This should make Woodruff playable on big-endian systems.
svn-id: r32352
2008-05-28 21:15:11 +00:00