Johannes Schickel
c4fc0cee96
AGOS: Make GPL headers consistent in themselves.
2014-02-18 02:39:32 +01:00
Johannes Schickel
c82a75df69
AGOS: Rework digital sound playback.
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The BaseSound class does now only save the sound filename instead of a file
handle. When a new sound is started a new file handle is created, which
assures that each sound uses a different file handle and thus allows for
directly streaming sounds from disk.
This fixes bug #3475610
"AGOS: Wrong sound effects during intro of Simon 2 (DOS)".
2012-01-26 01:01:41 +01:00
Eugene Sandulenko
6e795a89b0
AGOS: Reduced header dependency
2011-08-06 11:28:40 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
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svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn
e270da88a6
AGOS: cleanup
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svn-id: r47451
2010-01-22 23:58:24 +00:00
Travis Howell
42bb8b95be
Fix the car chase scene in PN.
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svn-id: r40299
2009-05-04 09:17:31 +00:00
Travis Howell
2620d6836c
Add initial support for Personal Nightmare.
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Thanks to dreammaster for file decompression and icon decoding code.
NOTE: setjmp/longjmp code will require conversion for portability.
svn-id: r39216
2009-03-08 08:45:21 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell
ca620f02f3
Add sound effects support for early games
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svn-id: r24300
2006-10-14 01:15:28 +00:00
Eugene Sandulenko
bb1547ab1c
Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and
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SimonEngine -> AGOSEngine.
Source is compilable and runnable again. I'm done.
svn-id: r24013
2006-09-29 09:44:30 +00:00
Eugene Sandulenko
798c7ee682
Phase 2 of Simon renaming. Simon directory renaming
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svn-id: r24009
2006-09-29 08:37:24 +00:00