Mostly done using the following Ruby script:
(Dir.glob('**/*.cpp') + Dir.glob('**/*.h')).each do |file|
s = File.read(file, encoding: 'iso8859-1')
t = s.gsub(/(([\w_.\[\]]+)\s*=\s*new\s+\S+?\[[^\]]+?\](?!\())([^\{\}]*?)\n\s+memset\(\s*\2\s*,\s*0\s*,[^;]*;/m, '\1()\3')
if t != s
File.open(file, 'w') { |io| io.write(t) }
end
end
When running my CD version of Buried in Time, the loadFromCompresedEXE()
function would try to decompress beyond the allocated buffer, causing it
to crash. Up to that point, the decompressed data was identical to what
I would get if I let the original installer decompress the EXE and DLL
files.
So keep track of how many bytes have been decompressed, and terminate
when the upper limit is reached.