Commit Graph

75 Commits

Author SHA1 Message Date
Max Horn
0720fa80c8 cleanup
svn-id: r5893
2002-12-09 01:27:40 +00:00
Max Horn
df594d41ff even more cleanup
svn-id: r5839
2002-12-04 22:31:36 +00:00
Max Horn
8dd3d2ec29 more cleanup
svn-id: r5837
2002-12-04 21:46:05 +00:00
Max Horn
bb2d559d13 readded MonkeyVGA fix
svn-id: r5832
2002-12-04 14:32:40 +00:00
Max Horn
89335008e9 lots of cleanup to the graphics code; removed various global states (makes it easier to understand the code)
svn-id: r5831
2002-12-04 13:36:27 +00:00
Oliver Kiehl
133f624cc5 moved RNG to common/util.cpp
svn-id: r5778
2002-12-01 14:57:50 +00:00
Max Horn
b2049c63da fixed my workaround for the palette bug in MIVGA
svn-id: r5767
2002-12-01 02:11:19 +00:00
Max Horn
72c672e14c cleanup
svn-id: r5747
2002-11-29 15:13:49 +00:00
Max Horn
11db3df38b added MonkeyVGA palette fix, and a FIXME comment
svn-id: r5745
2002-11-29 14:22:31 +00:00
Max Horn
b6a70f4a47 small cleanup
svn-id: r5734
2002-11-28 03:08:35 +00:00
Nicolas Bacca
f53051c296 Daily alignment fix :)
svn-id: r5731
2002-11-27 22:45:36 +00:00
Max Horn
8213dd8470 speed up dissolve fade for Loom (bug #635461)
svn-id: r5726
2002-11-27 14:39:48 +00:00
Max Horn
de4c3079ca cleanup
svn-id: r5694
2002-11-22 21:08:37 +00:00
Max Horn
5627fb7c0b cleanup
svn-id: r5622
2002-11-19 16:33:33 +00:00
Max Horn
843fa5f753 in Zak256, flash light now follows the mouse cursor instead of the actor; also, the flashlight x position is now pixel based, not strip based (finer granularity)
svn-id: r5511
2002-11-10 19:00:28 +00:00
Max Horn
da5a347d3e completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
svn-id: r5506
2002-11-10 17:19:43 +00:00
Max Horn
e901190863 fix for the flashlight crash in Indy3; I am not 100% sure that this is the right way t do it, though, need to do some more reseach
svn-id: r5496
2002-11-10 15:42:53 +00:00
James Brown
7eb9753a9c Evil Geniuses arn't, otherwise the world would be far more intrested.
svn-id: r5472
2002-11-09 10:02:59 +00:00
James Brown
5923a9f5e3 This should fix the DOTT white-background bug. Someone please confirm this for me :)
svn-id: r5471
2002-11-09 09:59:25 +00:00
James Brown
6e4bc05791 Masking patch
svn-id: r5468
2002-11-08 18:40:12 +00:00
Paweł Kołodziejski
85c7c9ffe6 applied patch: #634326, and changed strip ranges for after and before scumm v7,
added comments to saveload

svn-id: r5448
2002-11-06 17:55:44 +00:00
Max Horn
63e1069ec1 removed more unused variables; cleaned up some spaces
svn-id: r5442
2002-11-06 15:29:49 +00:00
Max Horn
1974075bb3 removed unused parameters from drawBomp
svn-id: r5440
2002-11-06 14:54:21 +00:00
Max Horn
72a22e4b86 removed obsolete code; properly init variables (aquadran, can you maybe turn on some more warnings with your compiler?); some error catching
svn-id: r5436
2002-11-06 13:50:53 +00:00
James Brown
173c0eac43 Apply restore-bg part of patch 629043
svn-id: r5434
2002-11-06 08:10:57 +00:00
Paweł Kołodziejski
5d873255ea rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbits
svn-id: r5433
2002-11-06 07:28:39 +00:00
Paweł Kołodziejski
eba9b073a4 this fix nexus problem
svn-id: r5410
2002-11-05 07:15:31 +00:00
Paweł Kołodziejski
de431c04a4 it should be _realWidth instead _realHeight
svn-id: r5409
2002-11-05 06:43:14 +00:00
Paweł Kołodziejski
5f8d47296b this fix palette problems in the dig (ex. energy), previous code doesn't exist in original, why somebody add this stuff ?
if this break something, we can add exception.

svn-id: r5408
2002-11-05 06:34:15 +00:00
Paweł Kołodziejski
f9195c154c exception only for DIG's room 23
svn-id: r5337
2002-10-27 18:49:41 +00:00
Paweł Kołodziejski
0e705b326b changed param in initVirtScreen in initScreens
svn-id: r5336
2002-10-27 18:41:27 +00:00
Paweł Kołodziejski
8e422b7825 patch: #629413 - DOTT intro fix
svn-id: r5335
2002-10-27 15:16:49 +00:00
Paweł Kołodziejski
d5473c6f5a corrections to initscreens for scummV7+
svn-id: r5332
2002-10-27 10:31:07 +00:00
Paweł Kołodziejski
390ce3dada removed hardcoded values
svn-id: r5330
2002-10-27 09:41:33 +00:00
Max Horn
46ad85ce77 another hardcoded screen width
svn-id: r5303
2002-10-24 13:18:28 +00:00
Paweł Kołodziejski
a125d1cc1a changed number strips to dynamic and increased arrays tdirty and bdirty to 80
svn-id: r5296
2002-10-24 06:28:54 +00:00
Paweł Kołodziejski
9491c85e4e fix for redraw problems in nexus
svn-id: r5292
2002-10-23 17:48:01 +00:00
Max Horn
4129aaf3cd removed old GUI code
svn-id: r5271
2002-10-23 00:24:54 +00:00
Max Horn
5151e561d5 fixing various warnings that occur with -Wshadow;some other minor cleanup
svn-id: r5239
2002-10-22 11:48:24 +00:00
James Brown
3a507cbb92 Remove some obsolete fixme's
svn-id: r5196
2002-10-20 12:18:57 +00:00
James Brown
ec158216f7 Totally random fix for Dig memory corruption. Probably not even remotely correct, someone look at this :)
svn-id: r5195
2002-10-20 12:03:56 +00:00
Max Horn
9ff8b67e13 transformed some code - is this if really needed?! if yes, for what?
svn-id: r5192
2002-10-20 01:08:54 +00:00
Max Horn
b5f0fa4c8b cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was another :-)
svn-id: r5191
2002-10-20 01:02:52 +00:00
Jonathan Gray
dd7cfdb0de patch #625603 film noir mode bugfix
svn-id: r5190
2002-10-19 22:35:22 +00:00
Paweł Kołodziejski
9a8b23030a fix nexus scrolling in the dig, but partialy, there is also memory coruption with this
svn-id: r5142
2002-10-13 18:14:48 +00:00
Paweł Kołodziejski
f5d2dd45f6 fixed crash after load some savegames - proper height initialisation
svn-id: r5137
2002-10-13 11:28:39 +00:00
James Brown
2d22cc4567 Patch 621733: drawBomp() masking
svn-id: r5128
2002-10-11 11:50:06 +00:00
James Brown
969a74720c Fix some faulty resource-validation logic to allow part of the fuel-tower to work.
svn-id: r5059
2002-10-01 16:58:26 +00:00
Paweł Kołodziejski
4fc67f55c0 fixed compilation
svn-id: r5051
2002-09-30 06:22:11 +00:00
James Brown
1388814706 Patch 616144: Sam and Max layering fix (drawMaskOnBoth rewrite)
svn-id: r5036
2002-09-29 15:20:02 +00:00