Commit Graph

24 Commits

Author SHA1 Message Date
Eugene Sandulenko
ea42bad781 Update copyright notice
svn-id: r20088
2006-01-18 17:39:49 +00:00
Andrew Kurushin
66e5b90168 known color WIP #1
svn-id: r19703
2005-11-26 12:08:05 +00:00
Andrew Kurushin
6c828a1c17 some Font fixes
svn-id: r19668
2005-11-19 12:41:23 +00:00
Travis Howell
cc51550503 Fix compile.
svn-id: r19412
2005-11-03 22:23:23 +00:00
Andrew Kurushin
43a083a117 -implement font substitution funcs
-move puzzle data to itedata

svn-id: r19411
2005-11-03 18:20:12 +00:00
Eugene Sandulenko
b36677af71 Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
2005-10-18 01:30:26 +00:00
Torbjörn Andersson
1a48b01fef Some more IHNM-related stuff:
* Use the script-specified text area for subtitles, if there is one.

* Fixed a word-wrapping bug that would happen if a new line began with a
  space. I don't know about ITE, but IHNM puts two spaces after periods. Of
  course, the case where I saw this happen will probably go away once we
  start using the right font, but it could still happen elsewhere.

svn-id: r18890
2005-09-28 06:33:13 +00:00
Eugene Sandulenko
df1076b97a Fix bug #1252289 'ITE: Crash with "paws game"'. And now game pauze is
mapped to key 'z'.

svn-id: r18626
2005-08-07 14:54:11 +00:00
Eugene Sandulenko
6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00
Andrew Kurushin
50c2d8954d finally Resource manager rewritten:
-adds patch file support
-global _vm removed

cleanups

svn-id: r18560
2005-07-19 19:05:52 +00:00
Andrew Kurushin
528eedb2de font & text related changes:
-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput

svn-id: r18542
2005-07-14 17:46:21 +00:00
Andrew Kurushin
c2f1691bad gfx rearangement
code cleanups

svn-id: r18523
2005-07-09 16:23:45 +00:00
Andrew Kurushin
244b227b19 - remove game.h & image.h
- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()

svn-id: r16545
2005-01-11 21:10:36 +00:00
Eugene Sandulenko
133ff34cb4 o All fonts were mapped. Introduced new FONT_DONTMAP flag
o Implemented and tested converse drawing. Still some features like
  arrows and hardcoded values are present, and it is not used in scripts

svn-id: r16536
2005-01-11 00:51:58 +00:00
Max Horn
2664ca7eb1 oops, correct copyright string
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Paweł Kołodziejski
c7e5ab1f2d removed R_ prefix with few r_ too
svn-id: r15690
2004-10-27 21:32:28 +00:00
Eugene Sandulenko
ab326af54e Rename some class variables in Font class.
Fix compilation.

svn-id: r14452
2004-08-03 01:12:08 +00:00
Eugene Sandulenko
fe1ab79bee Move FONT_* to class.
svn-id: r14449
2004-08-03 00:06:18 +00:00
Torbjörn Andersson
148872d1fd Replaced R_printf() with debug() and warning(). There are still a couple of
standard printf()s left, though.

svn-id: r13791
2004-05-05 13:05:45 +00:00
Paweł Kołodziejski
a8453637f8 indent
svn-id: r13696
2004-05-01 08:44:00 +00:00
Eugene Sandulenko
1353e2d2dc Move from custom unsigned types to those provided by main config.h
svn-id: r13687
2004-04-30 23:02:23 +00:00
Max Horn
d4f876b37d Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
svn-id: r13622
2004-04-25 14:42:14 +00:00
Eugene Sandulenko
f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00