30 Commits

Author SHA1 Message Date
James Brown
c161197117 Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
svn-id: r3685
2002-03-08 08:42:11 +00:00
Vincent Hamm
c21e9da1b6 Next episode in V7 reimplementation. Nearly working
svn-id: r3658
2002-03-05 23:41:41 +00:00
Vincent Hamm
c994e8bc8b Fixed Indy4's necklace bug. Indy4 is now finishable
svn-id: r3643
2002-03-03 22:14:47 +00:00
Vincent Hamm
e924cd5c26 Fixed Dott protection
svn-id: r3642
2002-03-03 21:33:43 +00:00
James Brown
abbc4bf289 Code cleanup - get rid of a bunch of typecast and unused variable warnings.
svn-id: r3627
2002-02-24 17:25:03 +00:00
Ludvig Strigeus
a4aae7dc27 added SCUMMVM_SAVEPATH environment variable that specifies where savegames are stored.
svn-id: r3564
2002-02-03 16:38:29 +00:00
Marcus Comstedt
01c4ef997c Added support for non-FILE* based savegames.
svn-id: r3554
2002-02-02 23:27:06 +00:00
Ludvig Strigeus
46dd55cf2a full throttle speech,
fixed two bugs appearing in DOTT

svn-id: r3541
2002-01-02 11:50:28 +00:00
Ludvig Strigeus
0355b5df91 implemented shaking,
added a toggle fullscreen patch (doesn't work for me though)

svn-id: r3535
2001-12-28 15:26:28 +00:00
Ludvig Strigeus
5a7b86cbf6 better full throttle support,
a couple of MI2 fixes.

svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus
083d9204c3 converted internal representation of palette from 6-bit to 8-bit
yazoo implemented remapActor

svn-id: r3526
2001-12-11 13:34:15 +00:00
Ludvig Strigeus
95646feac9 adlib sound support, use USE_ADLIB
svn-id: r3510
2001-12-01 17:06:13 +00:00
Ludvig Strigeus
1c0a7cd2e7 some BOMP support,
some fixes

svn-id: r3506
2001-11-27 17:56:04 +00:00
Ludvig Strigeus
38e2a886ce very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)

svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
88dcec7cdb readability patch (janssen)
svn-id: r3493
2001-11-14 20:09:39 +00:00
Ludvig Strigeus
b8d259d60e music support,
fixed timing bugs

svn-id: r3491
2001-11-14 18:40:39 +00:00
Ludvig Strigeus
279d5b2fd7 readability patches, some by janssen
svn-id: r3490
2001-11-12 20:50:36 +00:00
Ludvig Strigeus
595d9534c3 fixed hardcoded number -> constant stuff (patches by janssen)
svn-id: r3483
2001-11-10 19:12:32 +00:00
Ludvig Strigeus
2a7540043c bug in save/loader
svn-id: r3481
2001-11-09 22:44:26 +00:00
Ludvig Strigeus
7d6994caa6 save/load dialog by pressing F5,
multiple sounds at the same time,
some other fixes

svn-id: r3477
2001-11-09 18:54:15 +00:00
Ludvig Strigeus
6cd4b9d71f debugger fix,
removed hardcoded constants,
resouce lock state is now saved in the savegame,
fixed bug with MI1

svn-id: r3470
2001-11-07 18:10:52 +00:00
Ludvig Strigeus
78413a1c43 fix in save game loader,
sizeof(an element) * number of elements instead of sizeof(a pointer) fixed it,
buffer out of bounds read fixed in Scumm::isMaskActiveAt

svn-id: r3466
2001-11-06 21:29:23 +00:00
Ludvig Strigeus
097f76ae00 full screen flag,
better mouse cursors,
removed change log from individual files

svn-id: r3462
2001-11-06 20:00:47 +00:00
Ludvig Strigeus
e5aca15a0b bug fixes,
speech in dott

svn-id: r3454
2001-11-05 19:21:49 +00:00
Ludvig Strigeus
056dd5b15d bug fixes, code cleanup
svn-id: r3446
2001-10-26 17:34:50 +00:00
Ludvig Strigeus
a8fac8f5ab flags were not saved properly
svn-id: r3441
2001-10-18 20:04:58 +00:00
Ludvig Strigeus
632c4cc8b6 fixed verbs not saved in non dott games,
implemented a screen effect

svn-id: r3438
2001-10-17 10:07:40 +00:00
Ludvig Strigeus
794163c1a3 preliminary DOTT support
svn-id: r3433
2001-10-16 10:01:48 +00:00
Ludvig Strigeus
061f9c1289 alternative mouse cursor
basic save&load

svn-id: r3416
2001-10-10 10:02:33 +00:00
Ludvig Strigeus
c30932afbe Initial revision
svn-id: r3408
2001-10-09 14:30:12 +00:00