Eugene Sandulenko
088676cdb2
Add grabCursorFromBuffer() function.
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svn-id: r14033
2004-06-24 20:09:36 +00:00
Travis Howell
08cebae472
Add some more HE7 differences.
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svn-id: r14032
2004-06-24 15:13:00 +00:00
Eugene Sandulenko
d6cfe9a5e9
Phase #2 of HE v7.0+ cursors. Still no visual output, but all data is
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parsed now.
svn-id: r14031
2004-06-24 14:12:20 +00:00
Eugene Sandulenko
264dc1349b
Extended ReadMemoryStream class with seek method
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svn-id: r14030
2004-06-24 14:06:22 +00:00
Travis Howell
afbe1efa18
Not required for WIN32
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svn-id: r14029
2004-06-24 13:10:48 +00:00
Travis Howell
a9de63ef02
Add missing code
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svn-id: r14028
2004-06-24 13:03:26 +00:00
Travis Howell
622f3ec78f
Fix mouse cursors hotspot in HE games.
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HE games don't change cursor hotspot, when changing cursor image.
svn-id: r14027
2004-06-24 12:32:19 +00:00
Travis Howell
974f3e6431
Fix comi regression
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svn-id: r14026
2004-06-24 05:55:04 +00:00
Travis Howell
54e3e20b98
Revert change, caused regression (Mini game in Cosmic Diner of puttmoon no longer works)
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svn-id: r14025
2004-06-24 05:11:19 +00:00
Eugene Sandulenko
9fae63756b
Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
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incorporated from icotools, no display, just searching it in resources
and display a warning. Graphics converter is on the way.
Code is NOT endian-safe. It will not work on BE system, as was tested by
joostp. Please, fix endianess.
svn-id: r14024
2004-06-24 02:36:17 +00:00
Eugene Sandulenko
90032ce348
Proper fix for detecting --platform command line switch
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svn-id: r14023
2004-06-23 11:58:47 +00:00
Jonathan Gray
ef526eca83
forgot one
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svn-id: r14022
2004-06-23 11:31:46 +00:00
Travis Howell
8c70f6bb6a
Ooops
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svn-id: r14021
2004-06-23 11:28:51 +00:00
Travis Howell
eecabcecb3
Remove duplicate code
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svn-id: r14020
2004-06-23 11:27:58 +00:00
Jonathan Gray
88b127f25e
add some hev7 items
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svn-id: r14019
2004-06-23 11:25:13 +00:00
Travis Howell
2dae80dbd1
Checked opcoded
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svn-id: r14018
2004-06-23 10:52:22 +00:00
Jonathan Gray
615f0e4b47
for whatever reason hev7 gives us a 244 for quit instead of 160
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svn-id: r14017
2004-06-23 10:47:14 +00:00
Travis Howell
755efffd78
Typo
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svn-id: r14016
2004-06-23 10:34:44 +00:00
Max Horn
55ad317aad
As the comment above this code section states, the only reason we accept 1,2,3 here is for backward compatibility. 4 and 5 never were legal values, hence they shouldn't be detected
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svn-id: r14015
2004-06-23 10:23:44 +00:00
Jonathan Gray
86af05599b
this still needs to be sorted out properly but it seems the majority of cases use 0 not 255 need to distinguish which in future...
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svn-id: r14014
2004-06-23 10:18:19 +00:00
Jonathan Gray
3744c9f772
fbear always uses a transparency colour of 5 in codec 16
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svn-id: r14013
2004-06-23 10:08:20 +00:00
Travis Howell
918858ebce
Positive values are only used in DOS version of fbear.
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svn-id: r14012
2004-06-23 09:59:14 +00:00
Travis Howell
04d4f7fca1
Fix room changing in HE7 games.
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svn-id: r14011
2004-06-23 09:48:27 +00:00
Travis Howell
9cc7594384
Remove HE7 check that wasn't needed and caused resource load failures.
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Enable startSound code in HE7 games.
Avoid loading music resources in HE7 games, since they are unsupported at the moment.
svn-id: r14010
2004-06-23 09:13:25 +00:00
Jonathan Gray
c7f06142a0
use the correct transparency colour for akos codec 16 with hev7
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svn-id: r14009
2004-06-23 07:45:28 +00:00
Eugene Sandulenko
fe146617e6
Fixed FT, so battles are not so ridiculously easy as before. Now match original
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svn-id: r14007
2004-06-23 03:16:04 +00:00
Travis Howell
7d6f56ed48
Enable some sound support in HE7 games.
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svn-id: r14006
2004-06-23 02:21:10 +00:00
Eugene Sandulenko
53a0eb87f1
Fixed recognition of command-line --platform option
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svn-id: r14005
2004-06-23 02:14:19 +00:00
Eugene Sandulenko
a7e85cab1a
oops. Forgot to remove debug output and rename resource type.
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svn-id: r14004
2004-06-23 01:47:34 +00:00
Eugene Sandulenko
2e0814514c
HE 7.0 fixes
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o Stub for o7_startSound
o graphics decoders
o findResource was moved to ScummEngine and extended
o 7.0+ titles use akos costumes, so fix that in launcher
o more o6_resourceRoutines stubs
Now HE 7.0 games (first 320x200 windows ports) show intros and some are
playable to some extent.
svn-id: r14003
2004-06-23 01:36:57 +00:00
Eugene Sandulenko
a350fcda0d
Implement 24-bit read from memory functions
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svn-id: r14002
2004-06-22 23:52:31 +00:00
Eugene Sandulenko
2cd355107e
HE v7.0+ resources finally fixed
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svn-id: r14001
2004-06-22 13:52:39 +00:00
Jonathan Gray
31970a7877
compilation fix from Nicolas Joly, bug #976657
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svn-id: r14000
2004-06-22 10:43:00 +00:00
Travis Howell
7989a98952
Add FBEAR: Partial fix for the piano, patch #977249
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svn-id: r13999
2004-06-22 10:39:46 +00:00
Paweł Kołodziejski
5ce27765af
dont wait for end of stream while playing insane
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svn-id: r13998
2004-06-21 19:37:54 +00:00
Paweł Kołodziejski
8c14139a33
call imuse directly
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svn-id: r13997
2004-06-21 19:04:48 +00:00
Travis Howell
6fe5eca422
Update
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svn-id: r13996
2004-06-21 10:23:26 +00:00
Eugene Sandulenko
69ab14e133
More HE v7.0+ resource fixes.
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Make puttdemo.win runnable again.
svn-id: r13994
2004-06-21 10:06:52 +00:00
Paweł Kołodziejski
fdb2c41cdd
increased audio buffer to solve scuttering problems
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svn-id: r13993
2004-06-21 06:59:24 +00:00
Travis Howell
b44caf2c17
Leave as warning for now
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svn-id: r13992
2004-06-21 05:43:29 +00:00
Paweł Kołodziejski
416b9b2ab4
fixed status of sounds for stream2
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svn-id: r13991
2004-06-21 05:31:51 +00:00
Travis Howell
fce2762f29
Add some missing code
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svn-id: r13990
2004-06-21 02:33:23 +00:00
Jonathan Gray
0237685473
disable alt-x and ctrl-z quit keys in favour of ctrl-q on non Mac OS X unices (including Linux) for consistency with other applications
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svn-id: r13989
2004-06-21 02:09:50 +00:00
Eugene Sandulenko
0b911df179
Mention HE fixes
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svn-id: r13987
2004-06-20 21:18:51 +00:00
Paweł Kołodziejski
8b789937c6
changed check to _insaneRunning
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svn-id: r13986
2004-06-20 21:01:32 +00:00
Eugene Sandulenko
80216dc6d6
Rewrote 3DO graphics decoders to more C-like syntax.
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svn-id: r13985
2004-06-20 20:54:18 +00:00
Paweł Kołodziejski
6268fdae25
missed changes
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svn-id: r13984
2004-06-20 20:19:09 +00:00
Paweł Kołodziejski
af3d123730
added exception for insane sounds to prevent deadlock
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svn-id: r13983
2004-06-20 20:13:01 +00:00
Paweł Kołodziejski
ce0e71dd1c
now it should be in cvs
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svn-id: r13982
2004-06-20 19:23:04 +00:00
Eugene Sandulenko
dad3482500
Fix compilation
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svn-id: r13981
2004-06-20 19:19:53 +00:00