3239 Commits

Author SHA1 Message Date
SupSuper
a4d44e3de9 BACKENDS: Move shared DialogManager code to common
All backends need to flush events and window when opening a dialog
2020-03-22 20:46:42 +02:00
Bastien Bouclet
9cc2fee887 SDL: Enable joystick input by default
Game controller input is now enabled whenever a compatible device is
connected. The keymapper's keymaps are refreshed when a joystick is added
or removed.

Fixes #10366.
2020-03-16 18:41:27 +01:00
Cameron Cawley
f2db412ba5 GUI: Store the shader name in the config file instead of the ID 2020-03-09 18:01:14 -05:00
Cameron Cawley
981b771e38 BACKENDS: Remove unused feature kFeatureDisableKeyFiltering 2020-03-09 22:14:38 +02:00
Bastien Bouclet
568d882e80 KEYMAPPER: Introduce a Virtual Mouse event source
The Virtual Mouse is meant to provide a way to control the mouse cursor
on system without a physical mouse. It provides keymapper actions that
are expected to be bound to game controller axes or buttons.
2020-03-09 20:00:31 +01:00
Bastien Bouclet
e66e35a3fd COMMON: Move isMouseEvent from Keymapper to Common 2020-03-09 20:00:31 +01:00
Paul Gilbert
b2095095ed ULTIMA8: Starting the game will now auto-load the previous used savegame 2020-02-26 21:35:48 -08:00
Cameron Cawley
1605b72ee8 BACKENDS: Add events for additional mouse buttons 2020-02-26 21:34:24 +01:00
Matthew Duggan
ff840ba47b COMMON: Fix return value of String::findLastNotOf 2020-02-25 18:48:37 -08:00
lolbot-iichan
3e738f7734 COMMON: Fix conversion to UTF32 for short strings
Testcase: convert 1-byte encoded single character string from 125X to
UTF32, e.g. "=".

Expected result: got widestring, first dword contains "=", next dword
contains "\0"

Actual result: got widestring, first dword contains "=", second dword
contains garbage, next dword contains "\0"

Reference implementation:
http://www-personal.umich.edu/~bazald/l/api/_s_d_l__iconv_8c_source.html
, line 887
2020-02-24 09:18:38 +01:00
Bastien Bouclet
22c75c644a EVENTS: Change DefaultEventManager to be the owner of the keymapper 2020-02-22 13:14:04 +02:00
Paul Gilbert
b2fd3ccacc ULTIMA8: Implement the toUnicode method 2020-02-19 19:51:08 -08:00
lolbot-iichan
7edaf3f2f7 KEYMAPPER: Enable remapping of the mouse wheel 2020-02-19 08:04:25 +02:00
Paul Gilbert
818d9bab27 ENGINES: Change debugger trigger to Ctrl+Alt+D using keymapper 2020-02-16 13:07:19 +02:00
Le Philousophe
b1d20e4b56 COMMON: Add find() method for character to U32String
This is like strchr but for uint32 based strings
2020-02-15 22:07:22 +01:00
Bastien Bouclet
29dd15af0c KEYMAPPER: Enable remapping the keyboard modifier keys 2020-02-14 19:30:00 +01:00
Cameron Cawley
13e5042dee COMMON: Add WriteStream::writeStream() 2020-02-09 23:26:45 +02:00
Bastien Bouclet
2177e685b7 KEYMAPPER: Allow joystick half axes to be remapped 2020-02-09 08:34:16 -06:00
rsn8887
eea70a3c8c BACKEND: Allow SDL2 mapping of L2/R2, fix psp2/switch mapping 2020-02-09 08:34:16 -06:00
jepael
83d481f882 COMMON: Fix compiler warning 2020-02-07 21:58:31 +01:00
Bastien Bouclet
bb27669026 COMMON: Refill the stream buffer after making a large read
After reading directly from the parent stream, the buffer needs to be
filled with the end of the read data so seeking back in the stream into
the buffered area and reading returns data consistent with the parent
stream.

Fixes bug #11342 (PSP port only).
2020-02-07 18:33:56 +01:00
Eugene Sandulenko
008f4c6f8d COMMON: Added dumper method to MacResMan 2020-02-06 21:42:01 +01:00
Paul Gilbert
3717b672d1 ULTIMA: Further compilation fixes 2020-02-01 17:48:37 -08:00
Paul Gilbert
e8eb67f82e ULTIMA: Fix crashes in String::erase 2020-02-01 13:13:51 -08:00
Paul Gilbert
f972d68ae2 COMMON: Change recently added string methods to be camelcase 2020-02-01 13:13:51 -08:00
Paul Gilbert
a178952464 ULTIMA: Moving many string methods from Std::String to Common::String 2020-02-01 13:13:51 -08:00
Paul Gilbert
ae58f79d18 LUA: Re-introduce support for loadfile to load actual files 2020-02-01 13:13:51 -08:00
Eugene Sandulenko
9c92773844 COMMON: Add override keywords 2020-01-31 14:48:10 +01:00
Eugene Sandulenko
507dd5c178 COMMON: Mark methods as override 2020-01-31 12:26:29 +01:00
Bastien Bouclet
e973092aef KEYMAPPER: Enable remapping of the mouse buttons 2020-01-29 08:51:29 +01:00
Bastien Bouclet
32174c9067 KEYMAPPER: Actions can now be bound to joystick buttons 2020-01-29 08:51:29 +01:00
Bastien Bouclet
df4bf6556c KEYMAPPER: Introduce custom engine actions
Custom engine actions are a new type of event the Keymapper can produce.
When an engine declares its keymap, it can declare it wants to receive
custom action events when the corresponding key is pressed, instead of
the originating hardware input events.

This system allows:
* Key bindings to be specified only once when declaring the keymap,
  instead of twice (when handling the events).
* To truly rebind keys in the keymaps dialog. When using traditional
  event mapping, the keymapper remaps the user keypress to the keypress
  expected by the game engine to perform the action. However, the engine
  still accepts the original keys.

The new concept of 'standard actions' defines a set of engine actions
that are commonly available in the games supported by ScummVM. Backends
can define default bindings for the standard actions to hardware
specific input devices.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
7617723ab5 KEYMAPPER: Allow backends to register multiple keymaps 2020-01-29 08:51:29 +01:00
Bastien Bouclet
ec9c394787 KEYMAPPER: Remove DefaultEventMapper
Now the keymapper is enabled by default, it does not make sense to have
a separate class anymore.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
14663c4790 KEYMAPPER: Make the keymapper mandatory 2020-01-29 08:51:29 +01:00
Bastien Bouclet
cc336635a1 KEYMAPPER: Change custom backend action events not to be instant
Allows action consumers to choose if they want to react on the start or
on the end of an user interaction.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
2d7588d9c3 EVENTS: Remove the dependency to EventSource from EventMapper 2020-01-29 08:51:29 +01:00
Bastien Bouclet
511d138bbc KEYMAPPER: Move the remap dialog to an option dialog tab
The aim is to make it easy to discover, and possible to use without a
keyboard.
2020-01-26 23:09:08 +02:00
Bastien Bouclet
8dd2b7ca39 EVENTS: Expose the primary global keymap builder 2020-01-26 23:09:08 +02:00
Bastien Bouclet
7edff01e69 KEYMAPPER: Move the remap event capture logic out of the keymapper 2020-01-26 19:07:53 +01:00
Bastien Bouclet
63142d8090 COMMON: Event observers can't eat poll notifications anymore
It did not make much sense, and was unused.
2020-01-26 19:07:53 +01:00
Cameron Cawley
9fc24522d7 BACKENDS: Add more keycodes 2020-01-21 03:28:22 +02:00
Cameron Cawley
a692905eb2 COMMON: Add a function to simplify loading Windows executables 2020-01-11 17:34:12 +02:00
Cameron Cawley
aa9a41545a COMMON: Add a common base class for the Windows resource classes 2020-01-11 17:34:12 +02:00
Cameron Cawley
b8e94e1acd COMMON: Rename PEResources::getNameList() to getIDList() 2020-01-11 17:34:12 +02:00
Eugene Sandulenko
a6307b768c COMMON: Fix reading beyond array pointers in toString() 2020-01-06 13:31:58 +01:00
aviloria
92c7366d1c COMMON: Add ZH_ANY language for generic chinese languages
We have a game that has actual ZH_CNA, ZH_TWN translations and also ships with the same file set that formed ZH_CNA in previous game versions, when there was no separate Traditional/Simplified variants and was only one 'Chinese'
2019-12-27 01:36:19 +02:00
Eugene Sandulenko
5375a2a048 COMMON: Add sanity check to MacResMan 2019-12-26 17:03:44 +01:00
Thanasis Antoniou
0357293897 ANDROID: Fix crash due to adding '.' folder in SearchManager 2019-12-16 22:59:10 +02:00
Cameron Cawley
e92ac655be BACKENDS: Add default implementation for GraphicsMode functions 2019-12-15 16:06:56 +02:00