Paul Gilbert
c42e2a3243
GLK: Better error messages for failing to load fonts
2019-02-19 19:51:15 -08:00
Paul Gilbert
69f91fafe4
GLK: Cleanups & fixes from color refactoring
2019-01-31 21:54:34 -08:00
Paul Gilbert
af2b1252d8
GLK: Change use of RGB tuplets to uint
...
This has several advantages, such as simplifying copying and
comparing colors. It will also make it easier to specify
zcolor_Transparent as a color
2019-01-31 21:54:34 -08:00
Paul Gilbert
b92f8f0856
GLK: FROTZ: Make window transparent for V6 games to not obscure upper area
2019-01-29 21:17:18 -08:00
Paul Gilbert
1021da132b
GLK: Splitting font related info from Conf into their own classes
2018-12-31 18:34:42 -08:00
Paul Gilbert
6b7eb94ca0
GLK: FROTZ: Remove need for new font style for Runic font
2018-12-17 21:23:57 -08:00
Torbjörn Andersson
77f2330755
GLK: FROTZ: Use the Noto runic font for runes
...
We already bundle other Noto fonts in the font.dat file, so using
further Noto fonts makes sense to me. Also, map upper-case letters
to lower-case runes since there are versions of Beyond Zork that
uses that. (The version I played many years ago did, and it looked
very strange. The version I tested with now did not, probably for
that very reason. So that part is untested for now.)
2018-12-17 21:04:28 -08:00
Paul Gilbert
9fa7e9be81
GLK: FROTZ: Fix selection of the character graphics font
2018-12-08 19:05:59 -08:00
Paul Gilbert
3a543a1e6d
GLK: FROTZ: Add derived Screen class to add Infocom character graphics font
2018-12-08 19:05:59 -08:00
Paul Gilbert
fb7dbffd59
GLK: Merge Fonts class into Screen class
2018-12-08 19:05:59 -08:00
Paul Gilbert
a2104deb4c
GLK: Changing class and namespaces from Gargoyle to Glk
2018-12-08 19:05:59 -08:00
Paul Gilbert
1fb931fbd9
GLK: Changing gargoyle folder to glk
2018-12-08 19:05:59 -08:00