52121 Commits

Author SHA1 Message Date
Willem Jan Palenstijn
4f6d42d77b SCI: Add a few FIXMEs 2012-05-13 16:23:15 +02:00
Matthew Hoops
0aacf4c4c0 VIDEO: Make seekToTime() take a const Timestamp reference 2012-05-12 22:05:32 -04:00
Matthew Hoops
9e330174c8 VIDEO: Change getElapsedTime() into getTime()
This name change accompanies a slight meaning change; now it means the current time position from the beginning of the video and not from starting the video.
2012-05-12 21:28:13 -04:00
Matthew Hoops
0f6059580e VIDEO: Update seekToTime() comments to require subframe accuracy now 2012-05-12 21:16:03 -04:00
Filippos Karapetis
c424c22f19 SCI: Fix bug #3040625 - "SCI: ECOQUEST French/German: Speech balloon graphic glitch"
This bug is caused by the fact that the sprites in that scene and the
speech bubble share the same priority, so we compensate for that with a
workaround
2012-05-11 12:54:06 +03:00
Willem Jan Palenstijn
f6acc5d5be DREAMWEB: Fix crash when entering short console password
_inputLine is not a string, so it shouldn't be cast to Common::String.
This fixes bug #3525602.
2012-05-10 23:06:32 +02:00
D G Turner
29a866217f DREAMWEB: Fix Speech Directory Name for SP/FR CD Variant.
This should fix the remaining issues on bug #3524362 "DREAMWEB: Problem
with Spanish/French version".
2012-05-08 16:58:43 +01:00
D G Turner
0cff5c547c DREAMWEB: Add _speechDirName to remove duplication of Directory name. 2012-05-08 16:48:01 +01:00
D G Turner
4161d83cba DREAMWEB: Add detection entry for another French/Spanish CD variant.
The MD5sums are taken from bug #3524362 "DREAMWEB: Problem with
Spanish/French version".
2012-05-07 23:21:20 +01:00
Oleksiy Kurochko
97065c95e6 GUI: Fix bug with button pressed state 2012-05-07 09:54:32 +03:00
athrxx
1387693168 KYRA: fix bug No. X. from http://forums.scummvm.org/viewtopic.php?t=11487
(monsters not getting hit by fireball trap)
2012-05-06 12:42:10 +02:00
athrxx
e7ba09be63 KYRA: fix bug No. VI. from http://forums.scummvm.org/viewtopic.php?t=11487
(Vaelan's Cube should be able to remove illusionary walls)
2012-05-06 12:42:08 +02:00
athrxx
89ea3e016f KYRA: fix bug No. IX. from http://forums.scummvm.org/viewtopic.php?t=11487
(experience points awarded after Knowles/Xeobs quest missing 1 point)
2012-05-06 12:42:07 +02:00
Torbjörn Andersson
44a076caf8 TSAGE: Remove extra semicolons. 2012-05-06 09:19:51 +02:00
Matthew Hoops
e5808c740a GRAPHICS: Fix 32-bit DirectBits images 2012-05-04 23:18:28 -04:00
Willem Jan Palenstijn
5a1f458bd0 DREAMWEB: Add character map for the Italian version.
It is the same as the French version. This fixes bug #3523338.
2012-05-04 23:35:18 +02:00
Matthew Hoops
76dfbbede4 TINSEL: Add basic PSX SEQ playback support
Instrument bank support is not implemented yet
2012-05-03 18:19:54 -04:00
Matthew Hoops
b93b17e7f4 TINSEL: Capitalize 'demo' 2012-05-03 17:59:19 -04:00
Johannes Schickel
3b212fdb51 GRAPHICS: Remove unused function ftFloor26_6 in ttf.cpp. 2012-05-03 23:25:00 +02:00
Johannes Schickel
b96143c180 Merge pull request #213 from fuzzie/leak-fixes
The pull request in question is "Memory leak fixes".
2012-05-03 13:45:40 -07:00
Johannes Schickel
e72f51129b DREAMWEB: Tag all detection entries as testing instead of unstable. 2012-05-03 18:44:41 +02:00
Johannes Schickel
0c312f8753 GUI: Remove unecessary ";". 2012-05-03 18:43:09 +02:00
Johannes Schickel
18ae64ed5a CONFIGURE: Enable dreamweb and composer by default. 2012-05-03 18:37:42 +02:00
Oleksiy Kurochko
24a45beceb GUI: Use pressed state in predictive dialog in keyboard mode.
This adds more visual feedback to the user.
2012-05-03 19:32:34 +03:00
Oleksiy Kurochko
e6c317a922 GUI: Implemented pressed state for buttons 2012-05-03 19:32:08 +03:00
Filippos Karapetis
8d157ae185 NEWS: Mention all of the new games that have been announced 2012-05-03 04:28:43 +03:00
Filippos Karapetis
d6bedc8a36 AGI: Proper handling of the cancel button when saving/loading 2012-05-03 01:20:06 +03:00
D G Turner
ec1070678c CREATE_PROJECT: Fix tool help output to reflect command line changes. 2012-05-02 20:22:04 +01:00
Johannes Schickel
f23ca8b62b COMMON: Use the file cache in ZipArchive::listMembers for performance.
This avoids a new iteration through the .zip file for every listMember call.
Instead it uses the "_hash" HashMap, which already contains all the filenames
and is filled on initializing the ZipArchive by unzOpen.
2012-04-30 00:09:56 +02:00
Filippos Karapetis
e41e412c9e SCI: Fix for bug #3522046 "Detection of SQ4CD as Windows breaks Music"
Fall back to the DOS soundtracks in Windows CD versions if the user picks
a non-General MIDI music device, as the Windows tracks only contain MIDI
music
2012-04-29 20:45:16 +03:00
Filippos Karapetis
24e57808aa SCI: Add a hack to fix the cursor colors in Longbow (bug #3489101) 2012-04-29 20:45:14 +03:00
Filippos Karapetis
ad248c9b0b SCI: Add the French floppy version of SQ4 (bug #3515247) 2012-04-29 20:45:13 +03:00
Matthew Hoops
acb127c2d2 AUDIO: Fix seeking in QuickTime files with multiple edit lists 2012-04-28 15:22:42 -04:00
Johannes Schickel
e2238e4a25 Merge pull request #234 from BenCastricum/master
SCUMM: Fix bug #3493317 by removing assert() in detection algorithm.
2012-04-28 08:07:52 -07:00
Ben Castricum
bdb12a9c65 SCUMM: Fix bug #3493317 by removing assert() in detection algorithm.
Bug #3493317 ("SCUMM: Detecting Loom PCE without 16bpp support crashes")
is caused by an assert() in detection algorithm. In case an MD5 is found
the md5table, but the variant from the md5table is not found in
detection_tables.h this assert triggers. However since certain variants
can be left out compile-time this situation can occur. By ignoring
instead of assert()-ing the entry ScummVM will no longer abort but
continue the detection process.
2012-04-28 11:10:53 +02:00
Bastien Bouclet
cc2b95b068 PS3: Fix build using lastest ps3toolchain 2012-04-27 14:12:55 +02:00
Joost Peters
fe4cd8d9ff CONFIGURE: fix typo in --with-freetype2-prefix help message 2012-04-26 21:27:08 +02:00
Travis Howell
a322ee83dd Add another English demo version of the Humongous Interactive Catalog. 2012-04-24 15:19:32 +10:00
Johannes Schickel
cc1ae7b190 KYRA: Fix crahes in Kyra 1-3 and LoL when EGA/CGA graphics mode is selected.
This is a regression from 86a817beb5eef248c5f5e28f18133db802a59c2e.

Formerly Kyra always queried the render_mode and initializes its Screen
functionality accordingly, even when the game actually only supported VGA.
While in the "Edit game..." options only VGA was selectable, the global options
still allowed for example EGA to be selected and thus messing up the internal
state. I only check the render_mode setting for EoB 1 and 2 now, which are
the only games which support the setting inside Screen.
2012-04-24 01:11:53 +02:00
D G Turner
4d6f2875de GRAPHICS: Fix BMP getPalette function definition.
The BMP decoder getPalette function definition is now identical to
the other image format decoders subclassed from ImageDecoder.
This also fixes a overloaded virtual warning reported by salty-horse.
2012-04-22 16:41:30 +01:00
D G Turner
b7a5573dda SWORD25: Correct stack dump debug function output.
This was introduced by the change from C++ output streams (<<) to
Common::String output. Thanks to salty-horse for finding this.
2012-04-22 14:36:51 +01:00
Filippos Karapetis
8a227d6903 DREAMWEB: Slight cleanup 2012-04-22 16:32:52 +03:00
Filippos Karapetis
6ecf27711c DREAMWEB: Move all of the mouse cursor related code into a separate file 2012-04-22 16:06:25 +03:00
D G Turner
a5745434d3 CRUISE: Fix update of background animations while waiting for user.
This is the third and final part of the patch supplied by Ignaz Forster
on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for
avoiding blocking graphical updates during user wait loops.

The removal of the continue statement fixes the update of background
animations while waiting for user to respond i.e. try opening a locked
door on the upper deck of the boat and check the sea background
animation, but it also has the side effect of allowing hotspots to
respond during this period if the user clicks fast enough.

However, this bug was also present in the original interpreter, and
a workaround has been added to inhibit this.
2012-04-21 01:55:05 +01:00
D G Turner
f351a1d7ba CRUISE: Modification to main loop to update cursor, even in FastMode.
This is the second part of the patch supplied by Ignaz Forster on
bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for
avoiding blocking graphical updates during user wait loops.

This removes the check for fastMode from the cursor update code and
other code in this "idle" loop, and moves it down to qualifying
only a few of the function calls.
2012-04-21 01:55:04 +01:00
D G Turner
c4b08c0b98 CRUISE: Move cursor update to upper "idle" loop in main function.
This is the first part of the patch supplied by Ignaz Forster on
bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for
avoiding blocking graphical updates during user wait loops.

Hotspots passed during the idle loop do _not_ give any user feedback
without this patch.

The original patch has been split to allow for better understanding of
the changes and to allow fine grained bisection if this introduces any
regressions.
2012-04-21 01:55:03 +01:00
Matthew Hoops
c5363006ed GRAPHICS: Only accept JPEG CompressedQuickTime PICT opcodes 2012-04-19 11:49:06 -04:00
Alyssa Milburn
4520b115e9 CONFIGURE: Fix out-of-tree builds. 2012-04-19 10:23:38 +02:00
Filippos Karapetis
754bde663b Merge pull request #232 from fingolfin/refactor-plugins
Refactor plugins
2012-04-19 01:15:31 -07:00
Filippos Karapetis
a1618c215b Merge pull request #226 from digitall/sincos
Replace large static Sin and Cos tables with dynamically generated ones.
2012-04-19 01:13:47 -07:00