Chris Apers
0c386dd586
Added fullscreen option
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svn-id: r9754
2003-08-18 10:42:24 +00:00
Torbjörn Andersson
c611888606
Added support for opaque surfaces (it's the default now, actually) since it
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looks like the sprite renderer may need them.
svn-id: r9753
2003-08-18 07:46:46 +00:00
Travis Howell
311eb2678f
Use correct costume color for darkness in v1 zak
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svn-id: r9752
2003-08-18 06:59:18 +00:00
Paweł Kołodziejski
4bad55da8c
fixed white spaces
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svn-id: r9751
2003-08-18 06:29:39 +00:00
Paweł Kołodziejski
f29fbda7ac
added dumping png frames from smush animation
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svn-id: r9750
2003-08-18 06:11:37 +00:00
Jonathan Gray
c21fd14df8
change loomtowns target a tad
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svn-id: r9749
2003-08-18 04:53:54 +00:00
Travis Howell
4c6bd7167d
Fix v1 zak costume colors
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svn-id: r9748
2003-08-18 02:16:48 +00:00
Jonathan Gray
99c677f2a3
add loom towns target
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svn-id: r9747
2003-08-18 02:02:43 +00:00
Jochen Hoenicke
d1391b8f2d
Changed adlib note priorities for small header games
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svn-id: r9746
2003-08-17 19:31:10 +00:00
Torbjörn Andersson
1bb575da9d
Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
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svn-id: r9745
2003-08-17 16:53:00 +00:00
Paweł Kołodziejski
711c2b76ce
.
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svn-id: r9744
2003-08-17 16:40:36 +00:00
Paweł Kołodziejski
bcb78c6ea0
some memory optimization
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svn-id: r9743
2003-08-17 16:36:24 +00:00
Jochen Hoenicke
eb5f05fab3
More adlib tempo tweaks
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svn-id: r9742
2003-08-17 16:32:36 +00:00
Paweł Kołodziejski
2269031b1f
cleanup again
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svn-id: r9741
2003-08-17 16:24:00 +00:00
Travis Howell
9b7773f4a2
Don't attempt sound in maniacnes
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svn-id: r9740
2003-08-17 16:23:44 +00:00
Paweł Kołodziejski
41ca88939c
forgot this
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svn-id: r9739
2003-08-17 16:17:13 +00:00
Paweł Kołodziejski
970bdea9ac
some cleanup in codec47
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svn-id: r9738
2003-08-17 16:10:58 +00:00
Jonathan Gray
48ceff0545
patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)
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svn-id: r9737
2003-08-17 14:07:16 +00:00
Travis Howell
d343ef10b3
Remove c64_ignorePakCols calls for v1 games, since they cause crashes and don't seem to be required.
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Makes v1 maniac completable, maybe v1 zak too.
svn-id: r9736
2003-08-17 12:13:17 +00:00
Travis Howell
be2e796247
OOps
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svn-id: r9735
2003-08-17 08:00:26 +00:00
Travis Howell
bbbca4f8fe
Fix text display in verb/inventory area in demo mode of V1 maniac mansion
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svn-id: r9734
2003-08-17 07:02:33 +00:00
Travis Howell
811f29fe79
Add palette tables for v1 costumes, thanks to Hoenicke
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Code isn't enabled yet though.
svn-id: r9733
2003-08-17 05:46:48 +00:00
Travis Howell
53d1db8cae
Fix regressions in MI1 Amiga
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Revert last change to MI1 demo fix and make it monkeyega target only.
svn-id: r9732
2003-08-17 02:34:34 +00:00
Jamieson Christian
0914e57d21
Changed fix for hanging MI1 EGA Demo after
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finding GFX regressions in Indy3. New fix
runs exit script immediately when nuking
the resource for the current room, and
resets the current room to 0 (nothing).
Again, a warning is output in case other
cases of nuking the current room are found
and have undesirable behavior as a result
of this change.
svn-id: r9731
2003-08-16 21:45:00 +00:00
Jamieson Christian
d7fae3d1cb
More corrections to the VAR_MUSIC_TIMER
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computations, mostly to produce the
exptected output with AD resources.
svn-id: r9730
2003-08-16 17:08:22 +00:00
Jamieson Christian
61162bf359
Semantics correction
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svn-id: r9729
2003-08-16 17:05:04 +00:00
Travis Howell
a5968af0fa
Ooops
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svn-id: r9728
2003-08-16 16:40:04 +00:00
Jamieson Christian
c67485254a
Fixed hang in MI1 EGA Demo. Hang was the result
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of a conflict between two scripts trying to
putActorInRoom() on the same actor. One script
was trying to reset an actor which had already
been appropriated and set up by another script.
A warning is displayed when putActorInRoom()
is ignored, just in case this crops up in other
games and causes undesirable behavior. (I
tested with MI2 up until Woodtick, and didn't
encounter any places where the opcode had to
be ignored.)
svn-id: r9727
2003-08-16 15:13:15 +00:00
Travis Howell
87542e0edf
Add new music drivers
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svn-id: r9726
2003-08-16 14:31:27 +00:00
Jochen Hoenicke
6db31f464f
Some Tempo changes for adlib sounds
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svn-id: r9725
2003-08-16 14:30:23 +00:00
Travis Howell
293ba87bbf
Allow right mouse click to skip cutscene (Instead of both) in old games, since originals were this way.
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svn-id: r9724
2003-08-16 14:24:17 +00:00
Jochen Hoenicke
c9ece33b81
Fixed aspect ratio scaler
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svn-id: r9723
2003-08-16 11:00:13 +00:00
Travis Howell
8cd96c7926
color table for actor subtitles in v1 maniac isn't static after all, fixes color issue in demo mode.
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svn-id: r9722
2003-08-16 10:37:26 +00:00
Chris Apers
806ff4acb3
Added fullscreen support to palmos
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svn-id: r9721
2003-08-16 10:16:07 +00:00
Jamieson Christian
121b00a6f7
Corrected timing mechanism for RO music streams.
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RO streams have built-in timer markers (the
unknown 0xA0 mentioned in FR [742249]) that
override automated methods of updating
VAR_MUSIC_TIMER. Since these timer markers
do not seem to be present in AD resources, the
old mechanism is used if MD_ADLIB is the current
MidiDriver.
svn-id: r9720
2003-08-16 09:34:19 +00:00
Chris Apers
8281c2eecc
Revert to old value
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svn-id: r9719
2003-08-16 09:20:24 +00:00
Chris Apers
18bd921440
Fixed
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svn-id: r9718
2003-08-16 09:12:26 +00:00
James Brown
5ad330e145
Patch from roarin_elk to fix crash in German V2 Zak (talking to Skolarian on Mars crashes)
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svn-id: r9717
2003-08-16 08:55:29 +00:00
Jamieson Christian
78fba0a853
Changed VAR_SOUNDCARD to 0 for MD_NULL MidiDriver,
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and 1 for PC speaker and PCjr. This fixes a hang
in LoomCD if the default MidiDriver happens to be
a native driver. (For some reason the CD version
still has script variations based on whether a
Roland soundcard was selected. WTH?) LoomCD now
always reverts to MD_NULL, so VAR_SOUNDCARD will
always be set appropriately.
svn-id: r9716
2003-08-16 07:19:28 +00:00
Jamieson Christian
4da3bf3a61
Fixed transpose/detune computations
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svn-id: r9715
2003-08-16 06:17:27 +00:00
Travis Howell
2750eabcd5
Add a comment
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svn-id: r9714
2003-08-16 06:01:10 +00:00
Travis Howell
5a963767bf
Fix subtitles colors in V1 maniac
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svn-id: r9713
2003-08-16 05:45:19 +00:00
Jochen Hoenicke
3b75fa8d3c
Changed on_timer frequency in adlib so V3 SFX are correctly timed.
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Changed V3 conversion code to adapt to the new (correct) speed.
svn-id: r9712
2003-08-15 16:40:17 +00:00
Travis Howell
a892474a4f
Fix my fix
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svn-id: r9711
2003-08-15 15:17:25 +00:00
Torbjörn Andersson
2e38b49d27
Replaced printf()s with debug() and warning().
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svn-id: r9710
2003-08-15 15:17:02 +00:00
Travis Howell
b82c80a085
Typo
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svn-id: r9709
2003-08-15 15:10:19 +00:00
Travis Howell
7d11516c9b
Fix monkey2 missing sfx regression
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svn-id: r9708
2003-08-15 14:41:28 +00:00
Travis Howell
7e611160a9
*** empty log message ***
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svn-id: r9707
2003-08-15 14:18:09 +00:00
Jochen Hoenicke
f86a8cd38b
implement the PCjr chunk 1 sounds.
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svn-id: r9706
2003-08-15 13:58:54 +00:00
Jochen Hoenicke
185d563690
A different fix for Bugs item #788531 .
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Allocate a 4th channel and map all accesses to out of bounds
channels to this channel.
svn-id: r9705
2003-08-15 12:48:47 +00:00