Commit Graph

6116 Commits

Author SHA1 Message Date
Chris Apers
0c386dd586 Added fullscreen option
svn-id: r9754
2003-08-18 10:42:24 +00:00
Torbjörn Andersson
c611888606 Added support for opaque surfaces (it's the default now, actually) since it
looks like the sprite renderer may need them.

svn-id: r9753
2003-08-18 07:46:46 +00:00
Travis Howell
311eb2678f Use correct costume color for darkness in v1 zak
svn-id: r9752
2003-08-18 06:59:18 +00:00
Paweł Kołodziejski
4bad55da8c fixed white spaces
svn-id: r9751
2003-08-18 06:29:39 +00:00
Paweł Kołodziejski
f29fbda7ac added dumping png frames from smush animation
svn-id: r9750
2003-08-18 06:11:37 +00:00
Jonathan Gray
c21fd14df8 change loomtowns target a tad
svn-id: r9749
2003-08-18 04:53:54 +00:00
Travis Howell
4c6bd7167d Fix v1 zak costume colors
svn-id: r9748
2003-08-18 02:16:48 +00:00
Jonathan Gray
99c677f2a3 add loom towns target
svn-id: r9747
2003-08-18 02:02:43 +00:00
Jochen Hoenicke
d1391b8f2d Changed adlib note priorities for small header games
svn-id: r9746
2003-08-17 19:31:10 +00:00
Torbjörn Andersson
1bb575da9d Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
svn-id: r9745
2003-08-17 16:53:00 +00:00
Paweł Kołodziejski
711c2b76ce .
svn-id: r9744
2003-08-17 16:40:36 +00:00
Paweł Kołodziejski
bcb78c6ea0 some memory optimization
svn-id: r9743
2003-08-17 16:36:24 +00:00
Jochen Hoenicke
eb5f05fab3 More adlib tempo tweaks
svn-id: r9742
2003-08-17 16:32:36 +00:00
Paweł Kołodziejski
2269031b1f cleanup again
svn-id: r9741
2003-08-17 16:24:00 +00:00
Travis Howell
9b7773f4a2 Don't attempt sound in maniacnes
svn-id: r9740
2003-08-17 16:23:44 +00:00
Paweł Kołodziejski
41ca88939c forgot this
svn-id: r9739
2003-08-17 16:17:13 +00:00
Paweł Kołodziejski
970bdea9ac some cleanup in codec47
svn-id: r9738
2003-08-17 16:10:58 +00:00
Jonathan Gray
48ceff0545 patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)
svn-id: r9737
2003-08-17 14:07:16 +00:00
Travis Howell
d343ef10b3 Remove c64_ignorePakCols calls for v1 games, since they cause crashes and don't seem to be required.
Makes v1 maniac completable, maybe v1 zak too.

svn-id: r9736
2003-08-17 12:13:17 +00:00
Travis Howell
be2e796247 OOps
svn-id: r9735
2003-08-17 08:00:26 +00:00
Travis Howell
bbbca4f8fe Fix text display in verb/inventory area in demo mode of V1 maniac mansion
svn-id: r9734
2003-08-17 07:02:33 +00:00
Travis Howell
811f29fe79 Add palette tables for v1 costumes, thanks to Hoenicke
Code isn't enabled yet though.

svn-id: r9733
2003-08-17 05:46:48 +00:00
Travis Howell
53d1db8cae Fix regressions in MI1 Amiga
Revert last change to MI1 demo fix and make it monkeyega target only.

svn-id: r9732
2003-08-17 02:34:34 +00:00
Jamieson Christian
0914e57d21 Changed fix for hanging MI1 EGA Demo after
finding GFX regressions in Indy3. New fix
runs exit script immediately when nuking
the resource for the current room, and
resets the current room to 0 (nothing).

Again, a warning is output in case other
cases of nuking the current room are found
and have undesirable behavior as a result
of this change.

svn-id: r9731
2003-08-16 21:45:00 +00:00
Jamieson Christian
d7fae3d1cb More corrections to the VAR_MUSIC_TIMER
computations, mostly to produce the
exptected output with AD resources.

svn-id: r9730
2003-08-16 17:08:22 +00:00
Jamieson Christian
61162bf359 Semantics correction
svn-id: r9729
2003-08-16 17:05:04 +00:00
Travis Howell
a5968af0fa Ooops
svn-id: r9728
2003-08-16 16:40:04 +00:00
Jamieson Christian
c67485254a Fixed hang in MI1 EGA Demo. Hang was the result
of a conflict between two scripts trying to
putActorInRoom() on the same actor. One script
was trying to reset an actor which had already
been appropriated and set up by another script.

A warning is displayed when putActorInRoom()
is ignored, just in case this crops up in other
games and causes undesirable behavior. (I
tested with MI2 up until Woodtick, and didn't
encounter any places where the opcode had to
be ignored.)

svn-id: r9727
2003-08-16 15:13:15 +00:00
Travis Howell
87542e0edf Add new music drivers
svn-id: r9726
2003-08-16 14:31:27 +00:00
Jochen Hoenicke
6db31f464f Some Tempo changes for adlib sounds
svn-id: r9725
2003-08-16 14:30:23 +00:00
Travis Howell
293ba87bbf Allow right mouse click to skip cutscene (Instead of both) in old games, since originals were this way.
svn-id: r9724
2003-08-16 14:24:17 +00:00
Jochen Hoenicke
c9ece33b81 Fixed aspect ratio scaler
svn-id: r9723
2003-08-16 11:00:13 +00:00
Travis Howell
8cd96c7926 color table for actor subtitles in v1 maniac isn't static after all, fixes color issue in demo mode.
svn-id: r9722
2003-08-16 10:37:26 +00:00
Chris Apers
806ff4acb3 Added fullscreen support to palmos
svn-id: r9721
2003-08-16 10:16:07 +00:00
Jamieson Christian
121b00a6f7 Corrected timing mechanism for RO music streams.
RO streams have built-in timer markers (the
unknown 0xA0 mentioned in FR [742249]) that
override automated methods of updating
VAR_MUSIC_TIMER. Since these timer markers
do not seem to be present in AD resources, the
old mechanism is used if MD_ADLIB is the current
MidiDriver.

svn-id: r9720
2003-08-16 09:34:19 +00:00
Chris Apers
8281c2eecc Revert to old value
svn-id: r9719
2003-08-16 09:20:24 +00:00
Chris Apers
18bd921440 Fixed
svn-id: r9718
2003-08-16 09:12:26 +00:00
James Brown
5ad330e145 Patch from roarin_elk to fix crash in German V2 Zak (talking to Skolarian on Mars crashes)
svn-id: r9717
2003-08-16 08:55:29 +00:00
Jamieson Christian
78fba0a853 Changed VAR_SOUNDCARD to 0 for MD_NULL MidiDriver,
and 1 for PC speaker and PCjr. This fixes a hang
in LoomCD if the default MidiDriver happens to be
a native driver. (For some reason the CD version
still has script variations based on whether a
Roland soundcard was selected. WTH?) LoomCD now
always reverts to MD_NULL, so VAR_SOUNDCARD will
always be set appropriately.

svn-id: r9716
2003-08-16 07:19:28 +00:00
Jamieson Christian
4da3bf3a61 Fixed transpose/detune computations
svn-id: r9715
2003-08-16 06:17:27 +00:00
Travis Howell
2750eabcd5 Add a comment
svn-id: r9714
2003-08-16 06:01:10 +00:00
Travis Howell
5a963767bf Fix subtitles colors in V1 maniac
svn-id: r9713
2003-08-16 05:45:19 +00:00
Jochen Hoenicke
3b75fa8d3c Changed on_timer frequency in adlib so V3 SFX are correctly timed.
Changed V3 conversion code to adapt to the new (correct) speed.

svn-id: r9712
2003-08-15 16:40:17 +00:00
Travis Howell
a892474a4f Fix my fix
svn-id: r9711
2003-08-15 15:17:25 +00:00
Torbjörn Andersson
2e38b49d27 Replaced printf()s with debug() and warning().
svn-id: r9710
2003-08-15 15:17:02 +00:00
Travis Howell
b82c80a085 Typo
svn-id: r9709
2003-08-15 15:10:19 +00:00
Travis Howell
7d11516c9b Fix monkey2 missing sfx regression
svn-id: r9708
2003-08-15 14:41:28 +00:00
Travis Howell
7e611160a9 *** empty log message ***
svn-id: r9707
2003-08-15 14:18:09 +00:00
Jochen Hoenicke
f86a8cd38b implement the PCjr chunk 1 sounds.
svn-id: r9706
2003-08-15 13:58:54 +00:00
Jochen Hoenicke
185d563690 A different fix for Bugs item #788531.
Allocate a 4th channel and map all accesses to out of bounds
channels to this channel.

svn-id: r9705
2003-08-15 12:48:47 +00:00