15 Commits

Author SHA1 Message Date
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Johannes Schickel
86104e0bf0 Reverted r26922.
svn-id: r26967
2007-05-27 11:40:03 +00:00
Johannes Schickel
8ff17142c5 Simpilified Singleton implementation and usage.
svn-id: r26922
2007-05-22 14:17:44 +00:00
Johannes Schickel
96cf7028b9 - implements .bdf font loader based on convbdf (sure could have some clean up)
- adds three different font styles to the themes (normal, bold (default one), italic)
- implements code for specifing the font files in the theme config ('fontfile_normal','fontfile_bold' and 'fontfile_italic' in the 'extra' section)
- changes EditTextWidget to use the normal font (has some minor aligment problems with the caret now, though)
- extends the FontManager (new functions: getFontByName, assignFontToName, removeFontName)
- adds the font style constans to the builtin constants for the evaluator)

svn-id: r21868
2006-04-14 02:16:55 +00:00
Max Horn
13d6a56867 Change CVS keywords to SVN keywords
svn-id: r20519
2006-02-11 10:10:44 +00:00
Eugene Sandulenko
ea42bad781 Update copyright notice
svn-id: r20088
2006-01-18 17:39:49 +00:00
Eugene Sandulenko
edfae828f6 Patch #1341626: "New GP32 port"
svn-id: r19710
2005-11-27 02:35:57 +00:00
Eugene Sandulenko
b36677af71 Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
2005-10-18 01:30:26 +00:00
Chris Apers
3f2f5e0997 PalmOS : very bad hack to fix global constructor problem with ARM
svn-id: r18970
2005-10-08 21:11:45 +00:00
Max Horn
028cc42f2b Moved the console font from gui to graphics
svn-id: r16742
2005-02-06 18:12:29 +00:00
Travis Howell
d5d801b01c Remove extra ;
svn-id: r16471
2005-01-07 00:08:54 +00:00
Max Horn
310576996c work around yet another MSVC problem
svn-id: r16470
2005-01-06 23:31:34 +00:00
Max Horn
858c6c4d5b Switching GUI to an alternate font; using a second, bigger, font for 640x480 games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to
svn-id: r16467
2005-01-06 22:48:42 +00:00
Max Horn
8f0afd1816 oops
svn-id: r16461
2005-01-06 21:18:46 +00:00
Max Horn
c6e0d31e76 Added a font manager (work in progress)
svn-id: r16460
2005-01-06 21:15:52 +00:00