Matthew Hoops
|
0e14012edd
|
PEGASUS: Begin loading items
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2011-09-08 13:12:26 -04:00 |
|
Matthew Hoops
|
715c95ecfc
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PEGASUS: Fix stupid bugs in the item code
|
2011-09-08 13:11:38 -04:00 |
|
Matthew Hoops
|
ecd81a9a6d
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PEGASUS: Add Idler framework
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2011-09-07 13:13:34 -04:00 |
|
Matthew Hoops
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937c06c304
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PEGASUS: Remove unused MMAction class
|
2011-09-07 13:11:08 -04:00 |
|
Matthew Hoops
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e56546a83d
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PEGASUS: Implement two of the base input classes
|
2011-09-06 20:59:06 -04:00 |
|
Matthew Hoops
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cbcae58caf
|
PEGASUS: Properly handle regions in hotspots
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2011-09-06 16:06:53 -04:00 |
|
Matthew Hoops
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593aec681d
|
PEGASUS: Restructure remaining MMShell code into the base code
MMTimeValue has been removed, as Common::Timestamp will just be used instead
|
2011-09-05 16:46:39 -04:00 |
|
Matthew Hoops
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74054cff2d
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PEGASUS: Remove unused MMResourceFile code
We'll just use our resource code instead
|
2011-09-05 16:24:06 -04:00 |
|
Matthew Hoops
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dbb538dd04
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PEGASUS: Cleanup and hookup the notification code
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2011-09-05 16:18:04 -04:00 |
|
Matthew Hoops
|
fe99e95319
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PEGASUS: Stub off spot sound code
|
2011-09-05 15:47:19 -04:00 |
|
Matthew Hoops
|
7070d886d9
|
PEGASUS: Fix bug in the credits
Not that this code will be final (in all likelihood :P)
|
2011-09-04 21:49:42 -04:00 |
|
Matthew Hoops
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4f8cf1ea4b
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PEGASUS: Implement very basic hotspot loading
Need to get more complex regions loaded, though... will be a major problem
|
2011-09-04 20:22:00 -04:00 |
|
Matthew Hoops
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bfb0de109a
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PEGASUS: Implement more item code
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2011-09-04 12:33:32 -04:00 |
|
Matthew Hoops
|
cb7b382acf
|
PEGASUS: Restructure remaining (already converted) Game Shell classes
|
2011-09-02 01:06:17 -04:00 |
|
Matthew Hoops
|
e642906cdd
|
PEGASUS: Begin restructuring the game state classes
The entire game state should now be functional
|
2011-09-02 00:27:13 -04:00 |
|
Matthew Hoops
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3239002dae
|
PEGASUS: Implement some more neighborhood code
|
2011-09-01 12:54:00 -04:00 |
|
Matthew Hoops
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8263f5a7b5
|
PEGASUS: Implement basic neighborhood resource parsing
|
2011-09-01 11:44:20 -04:00 |
|
Matthew Hoops
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4a69dc13d9
|
Merge remote branch 'upstream/master' into pegasus
|
2011-08-26 22:44:17 -04:00 |
|
Travis Howell
|
5e174cbfe4
|
AGOS: Fix load/save issues in Waxworks, which were caused by error in loadRoomItems.
|
2011-08-27 10:46:54 +10:00 |
|
Paul Gilbert
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c00306c895
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TSAGE: Minor tweaks to the new code for ANIM_MODE_9
|
2011-08-26 20:19:50 +10:00 |
|
Paul Gilbert
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5910c8afa9
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TSAGE: Implemented the new ANIM_MODE_9 animation mode
|
2011-08-26 20:06:43 +10:00 |
|
Paul Gilbert
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ca7b85bfd8
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CGE: Fix compiler warnings
|
2011-08-26 20:06:22 +10:00 |
|
Sven Hesse
|
5dd26b9a36
|
GOB: Add cheat output for Geisha's mastermind
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2011-08-26 11:50:37 +02:00 |
|
Sven Hesse
|
5bcb89852f
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GOB: Add a console command to dump the whole variable space
|
2011-08-26 11:50:37 +02:00 |
|
Paul Gilbert
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21fd6a2e90
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TSAGE: Further bugfix for SynchronizedList template changes
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2011-08-26 19:42:22 +10:00 |
|
Paul Gilbert
|
31a7f64968
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TSAGE: Hopeful bugfix for compilation errors on other systems
|
2011-08-26 19:19:29 +10:00 |
|
Paul Gilbert
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734e4f628b
|
TSAGE: Implemented lots more Blue Force functionality, and started on first in-game scene
|
2011-08-26 19:07:43 +10:00 |
|
Filippos Karapetis
|
4f3b85f4ef
|
SCI: Fixed bug #3311911 - "SCI: QFG3: Intro music abruptly stops"
|
2011-08-26 11:30:19 +03:00 |
|
Sven Hesse
|
cdc86c6f67
|
GOB: Add oGeisha_checkData
|
2011-08-26 09:17:51 +02:00 |
|
Sven Hesse
|
8fd8c913af
|
GOB: Implement oGeisha_caress1 and oGeisha_caress2
Used in the Mastermind minigame in Chapter 2: Caress
|
2011-08-26 09:11:11 +02:00 |
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Sven Hesse
|
3062bc1df6
|
GOB: Stub the Geisha minigame "Diving"
|
2011-08-26 08:20:19 +02:00 |
|
Sven Hesse
|
e05e18d8bd
|
GOB: Stub the Geisha minigame "Penetration"
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2011-08-26 08:15:47 +02:00 |
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Sven Hesse
|
6a9271b6cf
|
GOB: Oops, don't skip vital parts of the script
The paramater count is already read in oGeisha_goblinFunc...
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2011-08-26 08:11:24 +02:00 |
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Sven Hesse
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a3bc17296b
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GOB: Add Geisha AdLib music opcodes
adlibPlay() is commented out for now, until Strangerke fixes the
MDYPlayer. :P
|
2011-08-26 07:47:37 +02:00 |
|
Sven Hesse
|
e20b90543d
|
GOB: Fix the Geisha cursor
|
2011-08-26 06:09:56 +02:00 |
|
Sven Hesse
|
479eeb7e47
|
GOB: Actually, we do support 16 color fading
|
2011-08-26 05:00:28 +02:00 |
|
Sven Hesse
|
225f0ad3dc
|
GOB: Fix EGA palette animation
The Geisha intro is now watchable
|
2011-08-26 04:45:34 +02:00 |
|
Sven Hesse
|
24929c9990
|
GOB: Add inter_geisha.cpp and implement oGeisha_loadSound
Geisha's intro shows now (with glitches, palette animation fail?) and
the game is playable.
|
2011-08-26 04:10:46 +02:00 |
|
Sven Hesse
|
ba84788bda
|
GOB: Geisha seems to be EGA-only
The menu in Geisha shows now. It crashes when something is clicked
though; the loadSound opcode is probably different.
|
2011-08-26 01:53:16 +02:00 |
|
Sven Hesse
|
c57fd31246
|
GOB: Fix 0OT resource loading, used in Geisha
0OT are compressed TOT files. The compression flag in the STK header
is *not* set, and 0OT files are compressed in chunks, not as a whole.
|
2011-08-26 01:53:16 +02:00 |
|
Filippos Karapetis
|
c9873dae43
|
SCI: Fixed bug #3366295 - "SCI: User-translated files are ignored"
Thanks to tinekefrineke and tdhs for pinpointing the actual problem in the
resource manager
|
2011-08-26 01:56:50 +03:00 |
|
Filippos Karapetis
|
d570b41561
|
SCI: Fixed bug #3396887 - "SCI: pq2-pc98-jp - Listing of items / Inventory not working"
Thanks to wjp for his valuable help on this
|
2011-08-26 01:25:41 +03:00 |
|
Eugene Sandulenko
|
355d1b9745
|
COMPOSER: Update detection entries to avoid using install.inf
|
2011-08-25 16:45:27 +01:00 |
|
Matthew Hoops
|
481a5e0e7c
|
SWORD1: Let the XA audio use its own looping
|
2011-08-25 10:14:17 -04:00 |
|
Bertrand Augereau
|
19768db882
|
DREAMWEB: 'drawflags' ported to C++
|
2011-08-25 11:12:27 +02:00 |
|
Bertrand Augereau
|
5cd7f3f82c
|
DREAMWEB: Removed an useless stub ('kernchars')
|
2011-08-25 08:13:40 +02:00 |
|
Bertrand Augereau
|
50fdbd34b8
|
DREAMWEB: 'waitframes' ported to C++
|
2011-08-25 08:12:27 +02:00 |
|
Bertrand Augereau
|
24afa11b35
|
DREAMWEB: All readmouse flavours ported to C++
|
2011-08-25 07:58:05 +02:00 |
|
Bertrand Augereau
|
0baa0afb38
|
DREAMWEB: Better 'mouseCall' api, DreamWebEngine should not use _context, ideally
|
2011-08-25 07:46:23 +02:00 |
|
Bertrand Augereau
|
2cecbe0e3a
|
DREAMWEB: 'animpointer' ported to C++
|
2011-08-25 07:33:59 +02:00 |
|