Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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a469559d13
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added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
svn-id: r12160
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2004-01-05 16:19:14 +00:00 |
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Max Horn
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d7660a2662
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
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2003-10-03 18:33:57 +00:00 |
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Max Horn
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eb49053e08
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C64 costumes work now enough to be recognizable
svn-id: r8970
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2003-07-13 10:35:05 +00:00 |
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Max Horn
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00615e4df7
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fix x/y limb offsets and transparancy with C64 costume renderer
svn-id: r8962
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2003-07-13 02:45:31 +00:00 |
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Max Horn
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00a87fda03
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made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions easier
svn-id: r8863
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2003-07-08 17:42:11 +00:00 |
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Max Horn
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848cfb9378
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costume code cleanup & some more C64 tweaks
svn-id: r8854
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2003-07-08 12:28:57 +00:00 |
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Max Horn
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07bd98b27f
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move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct)
svn-id: r8852
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2003-07-08 10:49:13 +00:00 |
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James Brown
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04abb69a84
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Attempt some more V1 costume work. Not that it helps yet.
svn-id: r8773
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2003-07-05 11:45:18 +00:00 |
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Travis Howell
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495dbcdff0
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Fxi win32 compile
svn-id: r8089
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2003-05-29 10:43:57 +00:00 |
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Max Horn
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c62c448a35
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more costuem code merging
svn-id: r8088
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2003-05-29 10:31:05 +00:00 |
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