neuromancer
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4d8144f32d
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PRIVATE: code convention fixes
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2021-03-04 02:06:59 +01:00 |
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neuromancer
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1924abc1a4
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PRIVATE: stop all sounds when a game is loaded
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2021-03-04 02:06:59 +01:00 |
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neuromancer
|
799343a931
|
PRIVATE: fix memory leaks
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2021-03-04 02:06:59 +01:00 |
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neuromancer
|
a65366edea
|
PRIVATE: fix memory leaks
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2021-03-04 02:06:59 +01:00 |
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neuromancer
|
d0e43c93b5
|
PRIVATE: use more classes and avoid external
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2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
570a38ab04
|
PRIVATE: removed more extern
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2021-03-04 02:06:59 +01:00 |
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neuromancer
|
21b9c93fab
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PRIVATE: second step to use classes and avoid external
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2021-03-04 02:06:59 +01:00 |
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neuromancer
|
0ba260cac1
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PRIVATE: first step to use classes and avoid external
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2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
bc1c212c92
|
PRIVATE: documented some code
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2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
49b6e11f86
|
PRIVATE: refactored more strings code
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2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
07ef9a9cd5
|
PRIVATE: removed policeVideoIndex
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2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
9067ecec7c
|
PRIVATE: added hoc copyright
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2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
ad0f44114e
|
PRIVATE: code convention fixes
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2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
8e78365cfb
|
PRIVATE: correct detection thanks to @sev
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2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
b652a71bab
|
PRIVATE: added makefile rule to build lexer/grammar
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2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
f283e0339b
|
PRIVATE: refactor headers
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2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
86f75d18b1
|
PRIVATE: refactor headers
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2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
6c4f52d07a
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PRIVATE: refactor mask handling to avoid leaking memory
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2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
491b422354
|
PRIVATE: missing new line
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2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
e14b415f48
|
PRIVATE: refactor string cmp handling to avoid leaking memory
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
77abcaafaa
|
PRIVATE: refactor string cmp handling to avoid leaking memory
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
b26c6d0dce
|
PRIVATE: refactoring to avoid global constructors
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2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
c14cecfe48
|
PRIVATE: refactor _diaryLocPrefix
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
692ab5c22b
|
PRIVATE: use const string in getRandomPhoneClip
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
f99d4c0161
|
PRIVATE: simplified code
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
79e3987459
|
PRIVATE: removed console
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
5c89526daa
|
PRIVATE: refactor sound handling to avoid leaking memory
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
92fbf819ae
|
PRIVATE: refactor sound handling to avoid leaking memory
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
f63c30f4a1
|
PRIVATE: refactor sound handling to avoid leaking memory
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
c57939f3fd
|
PRIVATE: fixed load game code to avoid leaking memory
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
27b498b890
|
PRIVATE: code convention fixes
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
fe4ae42996
|
PRIVATE: removed old file
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
a106e8c1cc
|
PRIVATE: missing line at the end
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
087b2f7fd6
|
PRIVATE: code convention fixes
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
54d2f034f1
|
PRIVATE: refactor to avoid global constructors
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
b7e55e5c6f
|
PRIVATE: optimize screen drawing
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
96a1f8efe5
|
PRIVATE: removed unused variables and refactor
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
5ba173383a
|
PRIVATE: arithmetic code refactor
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
2ef6c7a94c
|
PRIVATE: removed useless empty lines
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
7ed834dd8f
|
PRIVATE: removed useless empty lines
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
c331703e4b
|
PRIVATE: code convention on function names
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
e459ad6777
|
PRIVATE: code convention on type casting
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
09a2d52447
|
PRIVATE: avoid confusion in nested if
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
e89616a177
|
PRIVATE: fixed in formating of module.mk
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
4d7a70d508
|
PRIVATE: code convention on type casting
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
216258ed21
|
PRIVATE: avoid global constructors in initCursors
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
a238290c33
|
PRIVATE: code convention on type casting
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
f1fe50ee66
|
PRIVATE: code convention on type casting
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
31cc84514f
|
PRIVATE: avoid name collisions using a prefix in the lexer and grammar
|
2021-03-04 02:06:59 +01:00 |
|
neuromancer
|
87ac850982
|
PRIVATE: change detection tables to use PVTEYE.Z
|
2021-03-04 02:06:59 +01:00 |
|