Commit Graph

3716 Commits

Author SHA1 Message Date
Paweł Kołodziejski
6c2dd8b4d2 fixed setting local scripts for unblocked games
svn-id: r6980
2003-04-12 07:06:19 +00:00
Max Horn
b015b07d22 oops, forgot debug output
svn-id: r6979
2003-04-12 02:39:16 +00:00
Max Horn
b89a2ca142 doh... best way to check for 16 color games is to check for 16 color games, isn't it? :-)
svn-id: r6978
2003-04-12 02:38:40 +00:00
Max Horn
9750a2407c lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets further :-)
svn-id: r6977
2003-04-12 02:09:00 +00:00
Max Horn
dbff83a88b fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, plus 2 unknown bytes)
svn-id: r6976
2003-04-11 22:15:59 +00:00
Paweł Kołodziejski
6fef5f77ad fix for cursor image in the loom ega
svn-id: r6975
2003-04-11 20:21:32 +00:00
Max Horn
51b430b088 factored out some common code
svn-id: r6974
2003-04-11 20:05:37 +00:00
Paweł Kołodziejski
fd28237eb8 added loading object flags for loom ega
svn-id: r6973
2003-04-11 16:25:09 +00:00
Jonathan Gray
91c6f38ed4 stop loom pass demo from erroring out
svn-id: r6972
2003-04-11 12:57:41 +00:00
Max Horn
9b6cb4ba1e fixes V3/OLD_BUNDLE res reading
svn-id: r6971
2003-04-11 11:51:41 +00:00
Jonathan Gray
90f4e8c457 missed a bit
svn-id: r6970
2003-04-11 11:50:39 +00:00
Jonathan Gray
d9b60724f1 add monkeyega to supported list of games
svn-id: r6969
2003-04-11 11:44:42 +00:00
Max Horn
929a2fe927 cleanup
svn-id: r6968
2003-04-11 11:40:56 +00:00
Max Horn
8c78049154 made unblocked games get a little farther before crashing
svn-id: r6967
2003-04-11 11:40:35 +00:00
Jonathan Gray
16713d1176 make monkeyega intro work :)
svn-id: r6966
2003-04-11 05:31:45 +00:00
Paweł Kołodziejski
c4a51041d4 fix for ega palette, more
svn-id: r6965
2003-04-11 05:31:18 +00:00
Paweł Kołodziejski
f1aa6daf00 fix for ega palette
svn-id: r6964
2003-04-11 05:22:28 +00:00
Jonathan Gray
8febecac27 spelling
svn-id: r6963
2003-04-11 03:57:09 +00:00
Travis Howell
61d103220c Auto detect monkeyega and pass
Use adlib by default in monkeyega and pass

svn-id: r6962
2003-04-11 02:43:12 +00:00
Paweł Kołodziejski
c275874f8c fixed o5_actorSet (scale only one param), and added handle for actor sound
svn-id: r6961
2003-04-10 20:42:50 +00:00
Paweł Kołodziejski
90d22c8d6a turn on scaled actors in ega blocked games
svn-id: r6960
2003-04-10 19:58:26 +00:00
Paweł Kołodziejski
5418f6d6bd fixed zplanes and a little palette changes for ega blocked games
svn-id: r6959
2003-04-10 19:30:01 +00:00
Joost Peters
81ac7cc8f8 fixed GP32 port
svn-id: r6958
2003-04-10 13:44:50 +00:00
Jonathan Gray
e169b15efa use shadowPalette for ega stuff
svn-id: r6957
2003-04-10 12:20:36 +00:00
Jonathan Gray
4572cc565a update 16 colour palette
svn-id: r6956
2003-04-10 12:13:09 +00:00
Jonathan Gray
136b4c32b6 blocked ega games now look like they should thanks to aquadran
svn-id: r6955
2003-04-10 11:34:51 +00:00
Jonathan Gray
8595e9de42 palette changes from aquadran who can't use cvs atm
svn-id: r6954
2003-04-10 07:26:28 +00:00
Jonathan Gray
88327a9f69 add target for passport to adventure
svn-id: r6953
2003-04-10 07:21:31 +00:00
Jonathan Gray
bee1189c5c unmask indy3ega
svn-id: r6952
2003-04-10 06:58:23 +00:00
Jonathan Gray
c3ea143e34 hard to look at dial a pirate when you don't have graphics
svn-id: r6951
2003-04-10 06:18:23 +00:00
Nicolas Bacca
233ef12080 It's correct this time. Really. Trust me.
svn-id: r6950
2003-04-09 21:59:23 +00:00
Jonathan Gray
8c4d7e2d97 make gcc happy
svn-id: r6949
2003-04-09 21:56:50 +00:00
Paweł Kołodziejski
7f6fca1528 fix ega codec again
svn-id: r6948
2003-04-09 19:50:47 +00:00
Paweł Kołodziejski
2f62d6cf4e fix ega codec
svn-id: r6947
2003-04-09 19:18:23 +00:00
Paweł Kołodziejski
c9b56af48b a little improved ega support
svn-id: r6946
2003-04-09 19:14:05 +00:00
Jonathan Gray
13ca8ea76c make zak use correct charset
svn-id: r6945
2003-04-09 08:06:55 +00:00
Paweł Kołodziejski
5a29b639ff added also Monkey ega for 16 colors palette
svn-id: r6944
2003-04-09 05:20:16 +00:00
Jonathan Gray
34eec5e80f change some stuff back that didn't merge properly when I cvs up'd
svn-id: r6943
2003-04-08 22:22:55 +00:00
Jonathan Gray
d8d2a38f7f text in zak is now using the incorrect font and it does nasty stuff like overlapping text as well, but this makes zak work again to set values of work, someone please fix this before 0.4.0
svn-id: r6942
2003-04-08 22:15:46 +00:00
Paweł Kołodziejski
00a2bc9127 added definition of 16 colors palette to gfx backend for V2/V3 games
I hope it's correct :)

svn-id: r6941
2003-04-08 20:10:51 +00:00
Paweł Kołodziejski
7189347adb changed range from GF_OLD256 to GF_AFTER_V3
svn-id: r6940
2003-04-08 19:05:41 +00:00
Joost Peters
b93b9dc6a0 applied eriktorbjorn's patch, removed unnecessary cast and renamed CD text decoder
svn-id: r6939
2003-04-08 12:19:15 +00:00
Jonathan Gray
a3a47bcb80 remove old fixme that seemingly isn't needed anymore. note this triggers an assertion in zak when text is used for some strange reason, but should make indy3/zak256 strings look normal again
svn-id: r6938
2003-04-07 23:31:42 +00:00
Paweł Kołodziejski
406b0072e1 fixed reading Loom index file, and handle gfx for 16 colors games
svn-id: r6937
2003-04-07 22:47:38 +00:00
Paweł Kołodziejski
2deb5e9746 updated VC6 file
svn-id: r6936
2003-04-07 21:28:13 +00:00
Paweł Kołodziejski
f9635e6b92 increased to 16 items
svn-id: r6935
2003-04-07 21:01:49 +00:00
Oliver Kiehl
17f53e4c1c restructure
svn-id: r6934
2003-04-07 20:44:52 +00:00
Oliver Kiehl
6fc83fa905 new class SkyText
svn-id: r6933
2003-04-07 20:44:16 +00:00
Oliver Kiehl
77e97053d0 new class SkyDisk
svn-id: r6932
2003-04-07 20:43:47 +00:00
Paweł Kołodziejski
7d6939e2eb revert to revert
svn-id: r6931
2003-04-07 17:01:08 +00:00