Paweł Kołodziejski
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6c2dd8b4d2
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fixed setting local scripts for unblocked games
svn-id: r6980
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2003-04-12 07:06:19 +00:00 |
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Max Horn
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b015b07d22
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oops, forgot debug output
svn-id: r6979
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2003-04-12 02:39:16 +00:00 |
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Max Horn
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b89a2ca142
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doh... best way to check for 16 color games is to check for 16 color games, isn't it? :-)
svn-id: r6978
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2003-04-12 02:38:40 +00:00 |
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Max Horn
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9750a2407c
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lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets further :-)
svn-id: r6977
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2003-04-12 02:09:00 +00:00 |
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Max Horn
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dbff83a88b
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fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, plus 2 unknown bytes)
svn-id: r6976
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2003-04-11 22:15:59 +00:00 |
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Paweł Kołodziejski
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6fef5f77ad
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fix for cursor image in the loom ega
svn-id: r6975
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2003-04-11 20:21:32 +00:00 |
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Max Horn
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51b430b088
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factored out some common code
svn-id: r6974
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2003-04-11 20:05:37 +00:00 |
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Paweł Kołodziejski
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fd28237eb8
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added loading object flags for loom ega
svn-id: r6973
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2003-04-11 16:25:09 +00:00 |
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Jonathan Gray
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91c6f38ed4
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stop loom pass demo from erroring out
svn-id: r6972
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2003-04-11 12:57:41 +00:00 |
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Max Horn
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9b6cb4ba1e
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fixes V3/OLD_BUNDLE res reading
svn-id: r6971
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2003-04-11 11:51:41 +00:00 |
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Jonathan Gray
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90f4e8c457
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missed a bit
svn-id: r6970
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2003-04-11 11:50:39 +00:00 |
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Jonathan Gray
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d9b60724f1
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add monkeyega to supported list of games
svn-id: r6969
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2003-04-11 11:44:42 +00:00 |
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Max Horn
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929a2fe927
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cleanup
svn-id: r6968
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2003-04-11 11:40:56 +00:00 |
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Max Horn
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8c78049154
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made unblocked games get a little farther before crashing
svn-id: r6967
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2003-04-11 11:40:35 +00:00 |
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Jonathan Gray
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16713d1176
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make monkeyega intro work :)
svn-id: r6966
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2003-04-11 05:31:45 +00:00 |
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Paweł Kołodziejski
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c4a51041d4
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fix for ega palette, more
svn-id: r6965
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2003-04-11 05:31:18 +00:00 |
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Paweł Kołodziejski
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f1aa6daf00
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fix for ega palette
svn-id: r6964
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2003-04-11 05:22:28 +00:00 |
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Jonathan Gray
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8febecac27
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spelling
svn-id: r6963
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2003-04-11 03:57:09 +00:00 |
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Travis Howell
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61d103220c
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Auto detect monkeyega and pass
Use adlib by default in monkeyega and pass
svn-id: r6962
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2003-04-11 02:43:12 +00:00 |
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Paweł Kołodziejski
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c275874f8c
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fixed o5_actorSet (scale only one param), and added handle for actor sound
svn-id: r6961
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2003-04-10 20:42:50 +00:00 |
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Paweł Kołodziejski
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90d22c8d6a
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turn on scaled actors in ega blocked games
svn-id: r6960
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2003-04-10 19:58:26 +00:00 |
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Paweł Kołodziejski
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5418f6d6bd
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fixed zplanes and a little palette changes for ega blocked games
svn-id: r6959
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2003-04-10 19:30:01 +00:00 |
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Joost Peters
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81ac7cc8f8
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fixed GP32 port
svn-id: r6958
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2003-04-10 13:44:50 +00:00 |
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Jonathan Gray
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e169b15efa
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use shadowPalette for ega stuff
svn-id: r6957
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2003-04-10 12:20:36 +00:00 |
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Jonathan Gray
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4572cc565a
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update 16 colour palette
svn-id: r6956
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2003-04-10 12:13:09 +00:00 |
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Jonathan Gray
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136b4c32b6
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blocked ega games now look like they should thanks to aquadran
svn-id: r6955
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2003-04-10 11:34:51 +00:00 |
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Jonathan Gray
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8595e9de42
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palette changes from aquadran who can't use cvs atm
svn-id: r6954
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2003-04-10 07:26:28 +00:00 |
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Jonathan Gray
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88327a9f69
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add target for passport to adventure
svn-id: r6953
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2003-04-10 07:21:31 +00:00 |
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Jonathan Gray
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bee1189c5c
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unmask indy3ega
svn-id: r6952
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2003-04-10 06:58:23 +00:00 |
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Jonathan Gray
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c3ea143e34
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hard to look at dial a pirate when you don't have graphics
svn-id: r6951
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2003-04-10 06:18:23 +00:00 |
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Nicolas Bacca
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233ef12080
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It's correct this time. Really. Trust me.
svn-id: r6950
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2003-04-09 21:59:23 +00:00 |
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Jonathan Gray
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8c4d7e2d97
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make gcc happy
svn-id: r6949
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2003-04-09 21:56:50 +00:00 |
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Paweł Kołodziejski
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7f6fca1528
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fix ega codec again
svn-id: r6948
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2003-04-09 19:50:47 +00:00 |
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Paweł Kołodziejski
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2f62d6cf4e
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fix ega codec
svn-id: r6947
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2003-04-09 19:18:23 +00:00 |
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Paweł Kołodziejski
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c9b56af48b
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a little improved ega support
svn-id: r6946
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2003-04-09 19:14:05 +00:00 |
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Jonathan Gray
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13ca8ea76c
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make zak use correct charset
svn-id: r6945
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2003-04-09 08:06:55 +00:00 |
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Paweł Kołodziejski
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5a29b639ff
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added also Monkey ega for 16 colors palette
svn-id: r6944
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2003-04-09 05:20:16 +00:00 |
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Jonathan Gray
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34eec5e80f
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change some stuff back that didn't merge properly when I cvs up'd
svn-id: r6943
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2003-04-08 22:22:55 +00:00 |
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Jonathan Gray
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d8d2a38f7f
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text in zak is now using the incorrect font and it does nasty stuff like overlapping text as well, but this makes zak work again to set values of work, someone please fix this before 0.4.0
svn-id: r6942
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2003-04-08 22:15:46 +00:00 |
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Paweł Kołodziejski
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00a2bc9127
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added definition of 16 colors palette to gfx backend for V2/V3 games
I hope it's correct :)
svn-id: r6941
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2003-04-08 20:10:51 +00:00 |
|
Paweł Kołodziejski
|
7189347adb
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changed range from GF_OLD256 to GF_AFTER_V3
svn-id: r6940
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2003-04-08 19:05:41 +00:00 |
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Joost Peters
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b93b9dc6a0
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applied eriktorbjorn's patch, removed unnecessary cast and renamed CD text decoder
svn-id: r6939
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2003-04-08 12:19:15 +00:00 |
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Jonathan Gray
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a3a47bcb80
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remove old fixme that seemingly isn't needed anymore. note this triggers an assertion in zak when text is used for some strange reason, but should make indy3/zak256 strings look normal again
svn-id: r6938
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2003-04-07 23:31:42 +00:00 |
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Paweł Kołodziejski
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406b0072e1
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fixed reading Loom index file, and handle gfx for 16 colors games
svn-id: r6937
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2003-04-07 22:47:38 +00:00 |
|
Paweł Kołodziejski
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2deb5e9746
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updated VC6 file
svn-id: r6936
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2003-04-07 21:28:13 +00:00 |
|
Paweł Kołodziejski
|
f9635e6b92
|
increased to 16 items
svn-id: r6935
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2003-04-07 21:01:49 +00:00 |
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Oliver Kiehl
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17f53e4c1c
|
restructure
svn-id: r6934
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2003-04-07 20:44:52 +00:00 |
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Oliver Kiehl
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6fc83fa905
|
new class SkyText
svn-id: r6933
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2003-04-07 20:44:16 +00:00 |
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Oliver Kiehl
|
77e97053d0
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new class SkyDisk
svn-id: r6932
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2003-04-07 20:43:47 +00:00 |
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Paweł Kołodziejski
|
7d6939e2eb
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revert to revert
svn-id: r6931
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2003-04-07 17:01:08 +00:00 |
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