Johannes Schickel
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6563171e7b
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NEVERHOOD: Make GPL headers consisten in themselves.
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2014-02-18 02:39:36 +01:00 |
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Torbjörn Andersson
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bb4a6c2899
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NEVERHOOD: Add mousewheel support to original save/load dialogs
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2014-01-06 14:47:17 +01:00 |
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Torbjörn Andersson
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ab17bfb3d6
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NEVERHOOD: Use constants for messages in a couple of places
Ideally, we should always use constants of course. But I guess we
don't yet have sensible names for all messages.
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2014-01-06 14:37:56 +01:00 |
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Filippos Karapetis
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43c226436c
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NEVERHOOD: Change more message values to enums
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2013-12-25 19:12:00 +02:00 |
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Filippos Karapetis
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962e2fd550
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NEVERHOOD: Change more message values to enums
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2013-12-25 17:10:42 +02:00 |
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Filippos Karapetis
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8d7b10f7c3
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NEVERHOOD: Add names to some message IDs
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2013-12-23 21:03:35 +02:00 |
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johndoe123
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4389d32974
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
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johndoe123
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0683ed9eee
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NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
- Started replace message numbers with constants
- Add NRect::contains
- Some cleanup
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2013-05-08 20:43:38 +02:00 |
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