uruk
07fa483142
CGE2: Fix broken compilation by previous commit.
2014-07-04 18:04:40 +02:00
uruk
dbbafb5d89
CGE2: Rename and heavily rework Bitmap::forceExt().
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Since the extension is always ".VBM" in case of Bitmaps, there's no need to pass it as an argument.
2014-07-04 13:01:29 +02:00
uruk
9023240545
CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters.
2014-06-15 21:33:41 +02:00
uruk
baffdd97e2
CGE2: Fix coordinates of mouse handling.
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Now infoLine is working properly. Rework solidAt() to achieve that.
Also move spriteAt from talk.cpp to cge2_main.cpp, and remove the older version which didn't use V2D as a parameter.
2014-06-15 21:11:42 +02:00
uruk
5a5fe344a0
CGE2: Implement display of speech bubbles.
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The sound code connected to them is still gappy.
2014-06-10 17:27:59 +02:00
uruk
85d9e9238c
CGE2: Remove _m and xShow() from Bitmap, makeXlat() and killXlat() from Sprite.
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They are not used in CGE2 at all (or used differently).
2014-06-05 00:45:33 +02:00
Strangerke
a0aa7df19c
CGE2: Remove useless 'void'
2014-06-04 07:10:27 +02:00
uruk
ff21b2d5c8
CGE2: Implement Hero::expand(), move Sprite::works()'s stub to hero.cpp.
2014-06-02 10:03:15 +02:00
uruk
7c73ce5d8b
CGE2: Implement snSend().
2014-05-29 19:58:38 +02:00
uruk
54956d8a81
CGE2: Move things around to fix broken compilation of cross-includes.
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V2D and V3D are moved to vga13h.h
2014-05-26 09:57:41 +02:00
uruk
ba8e801ada
CGE2: Implement Sprite::expand().
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Add functions:
*Bitmap::moveHi()
*Bitmap::moveLo()
*CGE2Engine::tail()
and warning comments to various places during the process.
Also add _lab data member to CommandHandler::Command.
2014-05-23 10:05:02 +02:00
uruk
412d30ca33
CGE2: Add release() to BitMap.
2014-05-18 14:01:25 +02:00
uruk
99c15216c7
CGE2: Add Bitmap::xLatPos().
2014-05-15 11:16:35 +02:00
uruk
ec71f93628
CGE2: Add parts of the graphics code.
2014-04-29 09:50:40 +02:00