54 Commits

Author SHA1 Message Date
Johannes Schickel
387fe8c141 FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Eugene Sandulenko
90532c78a2 FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
Eugene Sandulenko
00a6ded66c FULLPIPE: Reduce header dependency 2013-12-06 22:48:37 +02:00
Eugene Sandulenko
6b5a8a8f0e FULLPIPE: Stub MctlLadder class 2013-12-05 22:41:02 +02:00
Eugene Sandulenko
a742b5fe8c FULLPIPE: Skip reading empty filenames 2013-11-29 02:34:38 -05:00
Eugene Sandulenko
afa735cec4 FULLPIPE: Fix crash at scene03 load 2013-11-29 02:34:38 -05:00
Eugene Sandulenko
918d2f175a FULLPIPE: CGameVar -> GameVar 2013-09-18 19:39:54 +04:00
Eugene Sandulenko
655054fb37 FULLPIPE: CObjstateCommand -> ObjStateCommand 2013-09-18 19:39:54 +04:00
Eugene Sandulenko
3bd3431ad4 FULLPIPE: Remove C* prefixes from interaction classes 2013-09-18 19:39:53 +04:00
Eugene Sandulenko
f70b737ad9 FULLPIPE: Remove C* prefixes in utils.cpp 2013-09-18 19:39:53 +04:00
Eugene Sandulenko
5d25dd3b36 FULLPIPE: Remove C* prefixes from motion classes 2013-09-18 19:39:53 +04:00
Eugene Sandulenko
eeac2c0c4f FULLPIPE: Implement CMovGraph_messageHandler() 2013-09-18 00:00:58 +04:00
Eugene Sandulenko
6b242c0f9f FULLPIPE: Implement GameObject::canInteractAny() 2013-09-06 14:51:25 +03:00
Eugene Sandulenko
13059906c5 FULLPIPE: Rename base class variables to avoid ambigiuity 2013-09-06 14:51:13 +03:00
Eugene Sandulenko
cee12678dc FULLPIPE: Implement sceneHandler01() 2013-09-06 14:51:12 +03:00
Eugene Sandulenko
60ca9f74ac FULLPIPE: Fix bug with lost picture palettes 2013-09-06 14:51:12 +03:00
Eugene Sandulenko
67bbf26ecd FULLPIPE: Rename messagequeue.* to messages.* 2013-09-06 14:51:06 +03:00
Eugene Sandulenko
5a182df099 FULLPIPE: Unstubbed StaticANIObject::addReverseStatics() 2013-09-06 14:51:06 +03:00
Eugene Sandulenko
c76bec2646 FULLPIPE: Further work on sceneSwitcher() 2013-09-06 14:51:03 +03:00
Eugene Sandulenko
ba93c8d084 FULLPIPE: Added links to articles with floating point structure description 2013-09-06 14:48:18 +03:00
Eugene Sandulenko
57e03aedd3 FULLPIPE: Initial code for bitmap rendering 2013-09-06 14:48:18 +03:00
Eugene Sandulenko
1aa11bd86f FULLPIPE: Further work on inventory 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
56cb726ebc FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
f18e318f78 FULLPIPE: Bitmap loading 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
c2103bb9cd FULLPIPE: Fix indentation 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
d4e572843d FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience 2013-09-06 14:48:16 +03:00
Eugene Sandulenko
305692fefe FULLPIPE: Fix MemoryObject loading 2013-09-06 14:48:16 +03:00
Eugene Sandulenko
68c5cfdf2c FULLPIPE: Continued Scene loading 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
1c1d8db613 FULLPIPE: Now StaticANIObject is loaded fully 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
29f323fd27 FULLPIPE: Completed Background loading 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
925f41b9c4 FULLPIPE: Made MfcArchive work with both files and archives 2013-09-06 14:48:14 +03:00
Eugene Sandulenko
bb4ea153ff FULLPIPE: Started scene loading 2013-09-06 14:48:14 +03:00
Eugene Sandulenko
8de8a901cb FULLPIPE: Put all inventory-related classes into separate file 2013-09-06 14:48:13 +03:00
Eugene Sandulenko
195d52e625 FULLPIPE: Implement loading CReactPolygonal. That completes .sc2 loading 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
630d5526ee FULLPIPE: Implemented CReactParallel loader 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
5ea45699a8 FULLPIPE: Reading CMovGraphNode 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
a8d733b2b2 FULLPIPE: Split out motion-related classes 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
0f9c1281d4 FULLPIPE: CMovGraph loader 2013-09-06 14:48:12 +03:00
Eugene Sandulenko
e24ce22ca7 FULLPIPE: Continued work on loading sc2 files 2013-09-06 14:48:11 +03:00
Eugene Sandulenko
d3d3d01eb0 FULLPIPE: Started sc2 file loading implementation 2013-09-06 14:48:11 +03:00
Eugene Sandulenko
ffd8ebacc5 FULLPIPE: Removed excess debugging info and added variable levels 2013-09-06 14:48:11 +03:00
Eugene Sandulenko
a116677e6e FULLPIPE: Finish loading fullpipe.gam 2013-09-06 14:48:11 +03:00
Eugene Sandulenko
f106d79198 FULLPIPE: Fix object indexing 2013-09-06 14:48:10 +03:00
Eugene Sandulenko
775065af1d FULLPIPE: Started CGameVar loading 2013-09-06 14:48:10 +03:00
Eugene Sandulenko
54624966ce FULLPIPE: Finish loading CInteractions 2013-09-06 14:48:10 +03:00
Eugene Sandulenko
da00b7143e FULLPIPE: Add more debug output to archive loading 2013-09-06 14:48:10 +03:00
Eugene Sandulenko
0b1bda78fc FULLPIPE: Fix object loading 2013-09-06 14:48:10 +03:00
Eugene Sandulenko
67d30f29f9 FULLPIPE: Added ObjstateCommand loader 2013-09-06 14:48:10 +03:00
Eugene Sandulenko
9395ab11d2 FULLPIPE: Hack to enable object loader 2013-09-06 14:48:09 +03:00
Eugene Sandulenko
ad47d5a5e2 FULLPIPE: Attampt to fix serializer. Still not working 2013-09-06 14:48:09 +03:00