Johannes Schickel
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387fe8c141
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
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Eugene Sandulenko
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90532c78a2
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FULLPIPE: g_fullpipe -> g_fp for brevity
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2013-12-21 16:42:49 +02:00 |
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Eugene Sandulenko
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00a6ded66c
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FULLPIPE: Reduce header dependency
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2013-12-06 22:48:37 +02:00 |
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Eugene Sandulenko
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6b5a8a8f0e
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FULLPIPE: Stub MctlLadder class
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2013-12-05 22:41:02 +02:00 |
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Eugene Sandulenko
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a742b5fe8c
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FULLPIPE: Skip reading empty filenames
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2013-11-29 02:34:38 -05:00 |
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Eugene Sandulenko
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afa735cec4
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FULLPIPE: Fix crash at scene03 load
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2013-11-29 02:34:38 -05:00 |
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Eugene Sandulenko
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918d2f175a
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
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Eugene Sandulenko
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655054fb37
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FULLPIPE: CObjstateCommand -> ObjStateCommand
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2013-09-18 19:39:54 +04:00 |
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Eugene Sandulenko
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3bd3431ad4
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FULLPIPE: Remove C* prefixes from interaction classes
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2013-09-18 19:39:53 +04:00 |
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Eugene Sandulenko
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f70b737ad9
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FULLPIPE: Remove C* prefixes in utils.cpp
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2013-09-18 19:39:53 +04:00 |
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Eugene Sandulenko
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5d25dd3b36
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FULLPIPE: Remove C* prefixes from motion classes
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2013-09-18 19:39:53 +04:00 |
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Eugene Sandulenko
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eeac2c0c4f
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FULLPIPE: Implement CMovGraph_messageHandler()
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2013-09-18 00:00:58 +04:00 |
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Eugene Sandulenko
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6b242c0f9f
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FULLPIPE: Implement GameObject::canInteractAny()
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2013-09-06 14:51:25 +03:00 |
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Eugene Sandulenko
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13059906c5
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FULLPIPE: Rename base class variables to avoid ambigiuity
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2013-09-06 14:51:13 +03:00 |
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Eugene Sandulenko
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cee12678dc
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FULLPIPE: Implement sceneHandler01()
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2013-09-06 14:51:12 +03:00 |
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Eugene Sandulenko
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60ca9f74ac
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FULLPIPE: Fix bug with lost picture palettes
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2013-09-06 14:51:12 +03:00 |
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Eugene Sandulenko
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67bbf26ecd
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FULLPIPE: Rename messagequeue.* to messages.*
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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5a182df099
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FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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c76bec2646
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FULLPIPE: Further work on sceneSwitcher()
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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ba93c8d084
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FULLPIPE: Added links to articles with floating point structure description
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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57e03aedd3
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FULLPIPE: Initial code for bitmap rendering
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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1aa11bd86f
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FULLPIPE: Further work on inventory
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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56cb726ebc
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FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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f18e318f78
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FULLPIPE: Bitmap loading
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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c2103bb9cd
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FULLPIPE: Fix indentation
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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d4e572843d
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FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience
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2013-09-06 14:48:16 +03:00 |
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Eugene Sandulenko
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305692fefe
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FULLPIPE: Fix MemoryObject loading
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2013-09-06 14:48:16 +03:00 |
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Eugene Sandulenko
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68c5cfdf2c
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FULLPIPE: Continued Scene loading
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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1c1d8db613
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FULLPIPE: Now StaticANIObject is loaded fully
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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29f323fd27
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FULLPIPE: Completed Background loading
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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925f41b9c4
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FULLPIPE: Made MfcArchive work with both files and archives
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2013-09-06 14:48:14 +03:00 |
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Eugene Sandulenko
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bb4ea153ff
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FULLPIPE: Started scene loading
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2013-09-06 14:48:14 +03:00 |
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Eugene Sandulenko
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8de8a901cb
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FULLPIPE: Put all inventory-related classes into separate file
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2013-09-06 14:48:13 +03:00 |
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Eugene Sandulenko
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195d52e625
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FULLPIPE: Implement loading CReactPolygonal. That completes .sc2 loading
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2013-09-06 14:48:12 +03:00 |
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Eugene Sandulenko
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630d5526ee
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FULLPIPE: Implemented CReactParallel loader
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2013-09-06 14:48:12 +03:00 |
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Eugene Sandulenko
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5ea45699a8
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FULLPIPE: Reading CMovGraphNode
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2013-09-06 14:48:12 +03:00 |
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Eugene Sandulenko
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a8d733b2b2
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FULLPIPE: Split out motion-related classes
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2013-09-06 14:48:12 +03:00 |
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Eugene Sandulenko
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0f9c1281d4
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FULLPIPE: CMovGraph loader
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2013-09-06 14:48:12 +03:00 |
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Eugene Sandulenko
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e24ce22ca7
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FULLPIPE: Continued work on loading sc2 files
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2013-09-06 14:48:11 +03:00 |
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Eugene Sandulenko
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d3d3d01eb0
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FULLPIPE: Started sc2 file loading implementation
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2013-09-06 14:48:11 +03:00 |
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Eugene Sandulenko
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ffd8ebacc5
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FULLPIPE: Removed excess debugging info and added variable levels
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2013-09-06 14:48:11 +03:00 |
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Eugene Sandulenko
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a116677e6e
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FULLPIPE: Finish loading fullpipe.gam
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2013-09-06 14:48:11 +03:00 |
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Eugene Sandulenko
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f106d79198
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FULLPIPE: Fix object indexing
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2013-09-06 14:48:10 +03:00 |
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Eugene Sandulenko
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775065af1d
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FULLPIPE: Started CGameVar loading
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2013-09-06 14:48:10 +03:00 |
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Eugene Sandulenko
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54624966ce
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FULLPIPE: Finish loading CInteractions
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2013-09-06 14:48:10 +03:00 |
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Eugene Sandulenko
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da00b7143e
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FULLPIPE: Add more debug output to archive loading
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2013-09-06 14:48:10 +03:00 |
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Eugene Sandulenko
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0b1bda78fc
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FULLPIPE: Fix object loading
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2013-09-06 14:48:10 +03:00 |
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Eugene Sandulenko
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67d30f29f9
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FULLPIPE: Added ObjstateCommand loader
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2013-09-06 14:48:10 +03:00 |
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Eugene Sandulenko
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9395ab11d2
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FULLPIPE: Hack to enable object loader
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2013-09-06 14:48:09 +03:00 |
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Eugene Sandulenko
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ad47d5a5e2
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FULLPIPE: Attampt to fix serializer. Still not working
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2013-09-06 14:48:09 +03:00 |
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