31 Commits

Author SHA1 Message Date
Johannes Schickel
6e715e186a TSAGE: Make GPL headers consistent with themselves. 2014-02-18 02:39:39 +01:00
Paul Gilbert
74bb0a8b3c TSAGE: In progress work and bugfixes for R2R centroid handling 2013-11-23 12:18:52 -05:00
Paul Gilbert
b4ddd5c413 TSAGE: Fix bug with scene objects briefly flashing when changing scene 2013-11-10 22:00:38 -05:00
Strangerke
7847967798 TSAGE: Janitorial - Remove trailing spaces and tabs 2013-11-10 23:00:15 +01:00
Paul Gilbert
974348c771 TSAGE: Implemented R2R shadowing effect 2013-11-05 08:19:02 -05:00
Paul Gilbert
8ec78f4ed0 TSAGE: Set R2R dialogs to restore the palette after closing 2013-11-02 12:35:00 -04:00
Paul Gilbert
a59b4cbc9d TSAGE: Add in R2R screen border to scenes showing the user interface 2013-10-24 22:42:46 -04:00
Paul Gilbert
e74e062bf4 TSAGE: Beginnings of renamings of R2R Maze UI 2013-06-29 21:21:29 -04:00
Paul Gilbert
4dbc1ce5cc TSAGE: Fix for object initialisatioon in R2R scene 3500 2013-06-29 19:38:58 -04:00
Paul Gilbert
527b1b9b9c TSAGE: Implemented R2R MazeUI::draw method 2013-06-29 18:24:26 -04:00
Max Horn
b791edabf7 ENGINES: Remove a bunch of unused private member variables
All instances uncovered by clang warnings.
2013-04-18 23:50:20 +02:00
Strangerke
78310d0f4b TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for reporting it. 2012-08-07 19:07:01 +02:00
Paul Gilbert
300a04700a TSAGE: Implemented changes for dirty rect handling needed for R2R 2012-01-02 10:17:44 +11:00
Paul Gilbert
be706b1846 TSAGE: Implemented a cleaner version of dirty rect handling 2012-01-01 17:46:02 +11:00
Paul Gilbert
83acabfdbd TSAGE: Do all screen drawing in an intermediate temporary screen surface.
This will be the first half of properly handling on screen dirty rects.
2012-01-01 16:37:24 +11:00
Paul Gilbert
a837bb409a TSAGE: Revert buggy implementation of dirty rects
This reverts commit f69dfba21a5d4be8cc60a20a0dd0628717fa5373.
2012-01-01 16:37:24 +11:00
Paul Gilbert
f69dfba21a TSAGE: Implemented dirty rect handling in the engine
This should help improve performance when scalers are being used.
2011-12-18 18:08:45 +11:00
Johannes Schickel
61795739f8 COMMON: Rename Common::set_to to Common::fill.
This makes the name match with the name of the STL function with the same
behavior.
2011-11-16 18:06:30 +01:00
Paul Gilbert
c280824b2d TSAGE: Completed Blue Force Scene #100 2011-08-16 21:15:18 +10:00
Paul Gilbert
697230709b TSAGE: Corrected casing of tSage namespace to be TsAGE
This matches the casing of the original engine name.
2011-08-15 20:47:59 +10:00
Paul Gilbert
dc6e60f516 TSAGE: Add support for saving in scene #6100 2011-06-04 20:40:09 +10:00
Strangerke
d0f721b728 TSAGE: Add proper colors to buttons in the CD version of ringworld 2011-06-03 15:02:59 +02:00
Max Horn
808221a36f TSAGE: Remove redundant semicolons 2011-05-23 12:13:02 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
md5
3430a3f347 TSAGE: Switched to American English, after the relevant discussion on -devel:
serialiser -> serializer
synchronise -> synchronize
2011-05-04 11:41:47 +03:00
Max Horn
2e095e25f2 ALL: centre -> center 2011-04-14 14:34:28 +02:00
Max Horn
84184aabc0 ALL: colour -> color 2011-04-14 14:12:35 +02:00
strangerke
66b43f2312 TSAGE: "Cosmetic" cleanups 2011-04-13 21:27:46 +02:00
Paul Gilbert
9842dd9268 TSAGE: Simplified the custom surface code in GfxSurface 2011-04-10 09:20:00 +10:00
Paul Gilbert
814678b24e TSAGE: Initial implementation of more game scenes and support classes 2011-02-22 23:06:07 +11:00
Paul Gilbert
7042d95cfe TSAGE: Added the engine in a separate branch 2011-02-14 20:37:27 +11:00