Johannes Schickel
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6e715e186a
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TSAGE: Make GPL headers consistent with themselves.
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2014-02-18 02:39:39 +01:00 |
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Paul Gilbert
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74bb0a8b3c
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TSAGE: In progress work and bugfixes for R2R centroid handling
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2013-11-23 12:18:52 -05:00 |
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Paul Gilbert
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b4ddd5c413
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TSAGE: Fix bug with scene objects briefly flashing when changing scene
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2013-11-10 22:00:38 -05:00 |
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Strangerke
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7847967798
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TSAGE: Janitorial - Remove trailing spaces and tabs
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2013-11-10 23:00:15 +01:00 |
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Paul Gilbert
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974348c771
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TSAGE: Implemented R2R shadowing effect
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2013-11-05 08:19:02 -05:00 |
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Paul Gilbert
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8ec78f4ed0
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TSAGE: Set R2R dialogs to restore the palette after closing
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2013-11-02 12:35:00 -04:00 |
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Paul Gilbert
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a59b4cbc9d
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TSAGE: Add in R2R screen border to scenes showing the user interface
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2013-10-24 22:42:46 -04:00 |
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Paul Gilbert
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e74e062bf4
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TSAGE: Beginnings of renamings of R2R Maze UI
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2013-06-29 21:21:29 -04:00 |
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Paul Gilbert
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4dbc1ce5cc
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TSAGE: Fix for object initialisatioon in R2R scene 3500
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2013-06-29 19:38:58 -04:00 |
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Paul Gilbert
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527b1b9b9c
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TSAGE: Implemented R2R MazeUI::draw method
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2013-06-29 18:24:26 -04:00 |
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Max Horn
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b791edabf7
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ENGINES: Remove a bunch of unused private member variables
All instances uncovered by clang warnings.
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2013-04-18 23:50:20 +02:00 |
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Strangerke
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78310d0f4b
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TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for reporting it.
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2012-08-07 19:07:01 +02:00 |
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Paul Gilbert
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300a04700a
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TSAGE: Implemented changes for dirty rect handling needed for R2R
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2012-01-02 10:17:44 +11:00 |
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Paul Gilbert
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be706b1846
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TSAGE: Implemented a cleaner version of dirty rect handling
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2012-01-01 17:46:02 +11:00 |
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Paul Gilbert
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83acabfdbd
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TSAGE: Do all screen drawing in an intermediate temporary screen surface.
This will be the first half of properly handling on screen dirty rects.
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2012-01-01 16:37:24 +11:00 |
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Paul Gilbert
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a837bb409a
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TSAGE: Revert buggy implementation of dirty rects
This reverts commit f69dfba21a5d4be8cc60a20a0dd0628717fa5373.
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2012-01-01 16:37:24 +11:00 |
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Paul Gilbert
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f69dfba21a
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TSAGE: Implemented dirty rect handling in the engine
This should help improve performance when scalers are being used.
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2011-12-18 18:08:45 +11:00 |
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Johannes Schickel
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61795739f8
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COMMON: Rename Common::set_to to Common::fill.
This makes the name match with the name of the STL function with the same
behavior.
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2011-11-16 18:06:30 +01:00 |
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Paul Gilbert
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c280824b2d
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TSAGE: Completed Blue Force Scene #100
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2011-08-16 21:15:18 +10:00 |
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Paul Gilbert
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697230709b
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TSAGE: Corrected casing of tSage namespace to be TsAGE
This matches the casing of the original engine name.
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2011-08-15 20:47:59 +10:00 |
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Paul Gilbert
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dc6e60f516
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TSAGE: Add support for saving in scene #6100
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2011-06-04 20:40:09 +10:00 |
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Strangerke
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d0f721b728
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TSAGE: Add proper colors to buttons in the CD version of ringworld
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2011-06-03 15:02:59 +02:00 |
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Max Horn
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808221a36f
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TSAGE: Remove redundant semicolons
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2011-05-23 12:13:02 +02:00 |
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strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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md5
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3430a3f347
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TSAGE: Switched to American English, after the relevant discussion on -devel:
serialiser -> serializer
synchronise -> synchronize
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2011-05-04 11:41:47 +03:00 |
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Max Horn
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2e095e25f2
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ALL: centre -> center
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2011-04-14 14:34:28 +02:00 |
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Max Horn
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84184aabc0
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ALL: colour -> color
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2011-04-14 14:12:35 +02:00 |
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strangerke
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66b43f2312
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TSAGE: "Cosmetic" cleanups
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2011-04-13 21:27:46 +02:00 |
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Paul Gilbert
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9842dd9268
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TSAGE: Simplified the custom surface code in GfxSurface
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2011-04-10 09:20:00 +10:00 |
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Paul Gilbert
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814678b24e
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TSAGE: Initial implementation of more game scenes and support classes
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2011-02-22 23:06:07 +11:00 |
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Paul Gilbert
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7042d95cfe
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TSAGE: Added the engine in a separate branch
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2011-02-14 20:37:27 +11:00 |
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