30 Commits

Author SHA1 Message Date
Travis Howell
5e0884ae7e Fix compile.
svn-id: r18042
2005-05-11 01:02:33 +00:00
Max Horn
1a615346ab Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
svn-id: r18039
2005-05-10 23:48:48 +00:00
Max Horn
cca744f69a Comply to our coding conventions
svn-id: r17975
2005-05-08 21:49:52 +00:00
Max Horn
9a4bc8ce16 Patch #1117443 (Experimental plugin code revision)
svn-id: r17231
2005-03-25 17:55:57 +00:00
Max Horn
0ec193b4be changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names
svn-id: r17052
2005-03-09 18:12:54 +00:00
Eugene Sandulenko
2dd88384a1 Maybe I added wrong include, but at least it let me compile
svn-id: r16535
2005-01-11 00:49:56 +00:00
Max Horn
9c0f422d0b Ensure the kyra legal headers match the rest of ScummVM
svn-id: r16504
2005-01-09 16:06:29 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
67b311713d Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
svn-id: r16330
2004-12-27 00:27:00 +00:00
Robert Göffringmann
0d7ab01640 Pass subdirectories to gamedetector functions
svn-id: r16002
2004-12-09 15:06:49 +00:00
Max Horn
f09293b22c Clean up OSystem::Event
svn-id: r15990
2004-12-05 17:42:20 +00:00
Travis Howell
39de0960ff Fix kyra compile
svn-id: r15969
2004-12-02 08:21:49 +00:00
Eugene Sandulenko
8f863b5d8f Fix music volume
svn-id: r15960
2004-11-29 00:25:15 +00:00
Jerome Fisher
5a0c72cf88 Last one... No more MT-32 pass-through.
svn-id: r15954
2004-11-28 23:15:46 +00:00
Eugene Sandulenko
31e434dcf1 Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.

svn-id: r15873
2004-11-24 00:14:21 +00:00
Eugene Sandulenko
d75cc2386d Fix compilation
svn-id: r15866
2004-11-23 00:48:34 +00:00
Max Horn
aad9f122c0 Added Engine::init() method; added return value to Engine::go()
svn-id: r15865
2004-11-23 00:03:25 +00:00
Max Horn
fa97d4ad89 Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
svn-id: r15849
2004-11-20 23:49:11 +00:00
Paweł Kołodziejski
20e9cf6f20 added walkthrough
svn-id: r15835
2004-11-19 19:50:22 +00:00
Eugene Sandulenko
ddda67753e Patch #1066256. Mostly indentation fixes and some debug messages removed.
svn-id: r15811
2004-11-14 20:11:22 +00:00
Eugene Sandulenko
71cac5a32e For MT-32 emu graphics should be initialized before Midi, as it prints
ScummVM version on OSD. Now it works with the emu.

svn-id: r15808
2004-11-14 14:46:56 +00:00
James Brown
8f1307ff6c Patch #1066150 from eriktorbjorn - Enable adlib emulated midi as fallback where hardware synth is unavailable.
svn-id: r15807
2004-11-14 14:11:54 +00:00
James Brown
1f7ccd0293 Bring kyra up-to-date with patch 1051358
svn-id: r15786
2004-11-11 13:37:35 +00:00
Gregory Montoir
c50560a488 Clean up a bit the script stuff. In particular, resized the command pointers array, as it seems that none of kyrandia games have more than 0x13 command opcodes (checked kyra2 and kyra3).
svn-id: r15782
2004-11-10 18:45:32 +00:00
Gregory Montoir
507d02d8d2 get rid of the gameDataPath stuff as File::open already handles it
svn-id: r15781
2004-11-10 18:09:14 +00:00
Max Horn
b41902f407 Fix whitespace / code formatting to match out guidelines
svn-id: r15576
2004-10-16 22:28:29 +00:00
James Brown
15c184cc12 Fix opcodes.
svn-id: r15556
2004-10-15 10:42:44 +00:00
James Brown
8f65711a28 Merge in some of LordHotos kyra code, with some changes.
It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit.

svn-id: r15554
2004-10-15 06:06:47 +00:00
Max Horn
02e6d64ee7 Less irritating place for this message
svn-id: r14374
2004-07-31 09:31:15 +00:00
James Brown
3978b728db Add Kyrandia base
svn-id: r13516
2004-04-09 12:36:06 +00:00