Travis Howell
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5e0884ae7e
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Fix compile.
svn-id: r18042
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2005-05-11 01:02:33 +00:00 |
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Max Horn
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1a615346ab
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
svn-id: r18039
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2005-05-10 23:48:48 +00:00 |
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Max Horn
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cca744f69a
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Comply to our coding conventions
svn-id: r17975
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2005-05-08 21:49:52 +00:00 |
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Max Horn
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9a4bc8ce16
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Patch #1117443 (Experimental plugin code revision)
svn-id: r17231
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2005-03-25 17:55:57 +00:00 |
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Max Horn
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0ec193b4be
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changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names
svn-id: r17052
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2005-03-09 18:12:54 +00:00 |
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Eugene Sandulenko
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2dd88384a1
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Maybe I added wrong include, but at least it let me compile
svn-id: r16535
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2005-01-11 00:49:56 +00:00 |
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Max Horn
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9c0f422d0b
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Ensure the kyra legal headers match the rest of ScummVM
svn-id: r16504
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2005-01-09 16:06:29 +00:00 |
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Max Horn
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47280d9433
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Updated copyright
svn-id: r16398
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2005-01-01 16:09:25 +00:00 |
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Max Horn
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67b311713d
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Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
svn-id: r16330
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2004-12-27 00:27:00 +00:00 |
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Robert Göffringmann
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0d7ab01640
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Pass subdirectories to gamedetector functions
svn-id: r16002
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2004-12-09 15:06:49 +00:00 |
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Max Horn
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f09293b22c
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Clean up OSystem::Event
svn-id: r15990
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2004-12-05 17:42:20 +00:00 |
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Travis Howell
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39de0960ff
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Fix kyra compile
svn-id: r15969
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2004-12-02 08:21:49 +00:00 |
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Eugene Sandulenko
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8f863b5d8f
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Fix music volume
svn-id: r15960
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2004-11-29 00:25:15 +00:00 |
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Jerome Fisher
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5a0c72cf88
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Last one... No more MT-32 pass-through.
svn-id: r15954
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2004-11-28 23:15:46 +00:00 |
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Eugene Sandulenko
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31e434dcf1
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Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
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2004-11-24 00:14:21 +00:00 |
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Eugene Sandulenko
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d75cc2386d
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Fix compilation
svn-id: r15866
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2004-11-23 00:48:34 +00:00 |
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Max Horn
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aad9f122c0
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Added Engine::init() method; added return value to Engine::go()
svn-id: r15865
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2004-11-23 00:03:25 +00:00 |
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Max Horn
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fa97d4ad89
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Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
svn-id: r15849
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2004-11-20 23:49:11 +00:00 |
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Paweł Kołodziejski
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20e9cf6f20
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added walkthrough
svn-id: r15835
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2004-11-19 19:50:22 +00:00 |
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Eugene Sandulenko
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ddda67753e
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Patch #1066256. Mostly indentation fixes and some debug messages removed.
svn-id: r15811
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2004-11-14 20:11:22 +00:00 |
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Eugene Sandulenko
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71cac5a32e
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For MT-32 emu graphics should be initialized before Midi, as it prints
ScummVM version on OSD. Now it works with the emu.
svn-id: r15808
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2004-11-14 14:46:56 +00:00 |
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James Brown
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8f1307ff6c
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Patch #1066150 from eriktorbjorn - Enable adlib emulated midi as fallback where hardware synth is unavailable.
svn-id: r15807
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2004-11-14 14:11:54 +00:00 |
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James Brown
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1f7ccd0293
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Bring kyra up-to-date with patch 1051358
svn-id: r15786
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2004-11-11 13:37:35 +00:00 |
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Gregory Montoir
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c50560a488
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Clean up a bit the script stuff. In particular, resized the command pointers array, as it seems that none of kyrandia games have more than 0x13 command opcodes (checked kyra2 and kyra3).
svn-id: r15782
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2004-11-10 18:45:32 +00:00 |
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Gregory Montoir
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507d02d8d2
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get rid of the gameDataPath stuff as File::open already handles it
svn-id: r15781
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2004-11-10 18:09:14 +00:00 |
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Max Horn
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b41902f407
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Fix whitespace / code formatting to match out guidelines
svn-id: r15576
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2004-10-16 22:28:29 +00:00 |
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James Brown
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15c184cc12
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Fix opcodes.
svn-id: r15556
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2004-10-15 10:42:44 +00:00 |
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James Brown
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8f65711a28
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Merge in some of LordHotos kyra code, with some changes.
It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit.
svn-id: r15554
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2004-10-15 06:06:47 +00:00 |
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Max Horn
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02e6d64ee7
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Less irritating place for this message
svn-id: r14374
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2004-07-31 09:31:15 +00:00 |
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James Brown
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3978b728db
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Add Kyrandia base
svn-id: r13516
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2004-04-09 12:36:06 +00:00 |
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