Commit Graph

86 Commits

Author SHA1 Message Date
Max Horn
1acc63ecb3 Add small debugger font to NEWS
svn-id: r15676
2004-10-24 10:41:57 +00:00
Torbjörn Andersson
daee7c19e5 Added note about output sample rate.
svn-id: r15620
2004-10-20 09:19:14 +00:00
Travis Howell
9e40ef7d29 Only 26 HE titles and they are not supported yet.
svn-id: r15553
2004-10-15 02:53:00 +00:00
Eugene Sandulenko
61b4a9faba Mention HE games in New Games section and update their number.
svn-id: r15552
2004-10-15 00:37:50 +00:00
Robert Göffringmann
600087ceae document BS1 speech/music compression
svn-id: r15547
2004-10-14 08:36:04 +00:00
Eugene Sandulenko
cf04ca94ff Mention newly supported HE titles. 46 new targets. That's not few.
svn-id: r15326
2004-09-28 16:13:39 +00:00
Max Horn
3f803aa881 NEWS/TODO update; update smooth scrolling comment
svn-id: r15324
2004-09-28 15:40:39 +00:00
Gregory Montoir
e026d179d4 update
svn-id: r15150
2004-09-18 00:37:35 +00:00
Torbjörn Andersson
cb399b63d5 Added support for compressed music. I'm sure there are some glitches still
to fix, but it should work well enough for now.

In this rewrite of the music code, I removed the "save/restore music state"
function, since it just complicated things for a very small gain. It wasn't
in the original engine, and I added it just for the credits, so that the
previously playing music could be resumed afterwards. I might re-add it
later, but probably not.

svn-id: r14887
2004-09-04 09:27:17 +00:00
Max Horn
3aabdd44c6 Trying to be a bit more consistent in NEWS entries ('Added/Removed/Fixed/Deleteted/... feature FOO in BAR')
svn-id: r14877
2004-09-03 19:59:11 +00:00
Torbjörn Andersson
44eca16eb6 Fixed the bug that caused Vorbis and FLAC to misbehave with compressed
speech. (Apparently it was just an accident that MP3 worked.)

Unfortunately I had to change the file format of the compressed files to
include both the compressed and uncompressed size, but since the tool to
create these files has only lived as an item in the patch tracker, no one
should have exptected it to be the final, working version, right? Right.

svn-id: r14698
2004-08-23 06:17:40 +00:00
James Brown
9754794e02 Few updates / rewordings
svn-id: r14534
2004-08-10 04:23:58 +00:00
Max Horn
835ef5f012 Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
svn-id: r14521
2004-08-08 22:10:38 +00:00
Max Horn
d88a9c21d6 Added 0.6.1b NEWS items
svn-id: r14501
2004-08-07 14:09:44 +00:00
Max Horn
bd88e98c9c Updated README/TODO/NEWS
svn-id: r14349
2004-07-27 00:37:11 +00:00
Max Horn
213e417315 some syncing with 0.6.x branch
svn-id: r14348
2004-07-27 00:13:38 +00:00
Eugene Sandulenko
fe146617e6 Fixed FT, so battles are not so ridiculously easy as before. Now match original
svn-id: r14007
2004-06-23 03:16:04 +00:00
Travis Howell
6fe5eca422 Update
svn-id: r13996
2004-06-21 10:23:26 +00:00
Jonathan Gray
0237685473 disable alt-x and ctrl-z quit keys in favour of ctrl-q on non Mac OS X unices (including Linux) for consistency with other applications
svn-id: r13989
2004-06-21 02:09:50 +00:00
Eugene Sandulenko
0b911df179 Mention HE fixes
svn-id: r13987
2004-06-20 21:18:51 +00:00
Torbjörn Andersson
126a8b91ca Added note about the updated AdvMame scalers, since AdvMame3x looks
noticeably nicer than before. (Of course that's subjective, but you try to
say that using only one line of text! :-)

svn-id: r13895
2004-05-28 09:21:48 +00:00
Eugene Sandulenko
d33b24036e Added assembly versions of HQ2x and HQ3x scalers.
svn-id: r13844
2004-05-21 02:08:48 +00:00
Torbjörn Andersson
3f884a0d5a Updated Broken Sword 1 section.
svn-id: r13834
2004-05-12 17:00:18 +00:00
Torbjörn Andersson
bc77ba431a Simplified the handling of sound effects. It's not necessary for the driver
to keep its own copy of the sound data. It could be even further simplified
(I don't really see any reason for having two different sound queues), but
I seem to have reached a point of stability here and I don't want to jinx
it by making further changes yet.

svn-id: r13705
2004-05-01 10:42:23 +00:00
Jonathan Gray
94962f6655 mention zak256 removal
svn-id: r13609
2004-04-23 11:45:28 +00:00
Torbjörn Andersson
8f8185f035 Major revamping of the BS2 memory manager and, some small changes to the
resource manager. All new code! All new bugs!

svn-id: r13603
2004-04-23 07:02:11 +00:00
Max Horn
1337c98434 Updated NEWS file a bit (I hope people who work on the resp. frontends / backends understand they can add stuff here themselves... ? :-)
svn-id: r13497
2004-04-08 00:06:32 +00:00
Max Horn
09e3fec623 Preserve comments in config files
svn-id: r13412
2004-03-28 20:28:45 +00:00
Max Horn
81584704b6 let's not forget about the revamped OSystem API
svn-id: r13250
2004-03-13 14:20:47 +00:00
Max Horn
d2ef3ad20c Added an OSD (On Screen Display) to the SDL backend
svn-id: r13248
2004-03-13 14:19:15 +00:00
Max Horn
fb3e937e13 post-0.6.0 features should be added to a new section, not the 0.6.0 part of the NEWS
svn-id: r13021
2004-02-24 10:49:18 +00:00
Eugene Sandulenko
8505948237 Notify about 3DO grpahics support in HE games.
FT support is not initial anymore

svn-id: r13016
2004-02-24 04:52:59 +00:00
James Brown
ad46828d1c BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)
svn-id: r12465
2004-01-18 05:52:04 +00:00
James Brown
eeab2bb3bf Hack for Launcher Scaler dropdown. Backends using the Launcher will need to implement the OSystem HAS_SCALER property. The global options dialog still needs doing.
svn-id: r12436
2004-01-16 16:28:56 +00:00
James Brown
cb609b4cf5 Testing stuff.
svn-id: r12217
2004-01-07 14:09:43 +00:00
James Brown
c8d0708d93 Updates: Full Throttle INSANE, Simon thing stuff, FOTAQ/BS1/BS2 should be completable apart from cutscenes in the Swords.
svn-id: r11900
2003-12-25 05:30:23 +00:00
Max Horn
2bbaff0890 changed wording in NEWS a bit
svn-id: r11802
2003-12-21 00:52:11 +00:00
Travis Howell
fe324f1cdf Ipdate
svn-id: r11778
2003-12-20 09:44:35 +00:00
James Brown
84247d9797 A few updates, mostly replacing examples that still used -n to disable subtitles.
To prevent confusion I think we should simply use a different switch character instead of reversing the behavior of -n for 0.6.0... Any suggestions on a good letter that's free? :)

svn-id: r11585
2003-12-11 15:17:53 +00:00
Travis Howell
f8192d9ce5 Add simon update
svn-id: r11535
2003-12-09 03:33:30 +00:00
James Brown
fba9070198 Version bump, small NEWS tweakage
svn-id: r11530
2003-12-08 16:14:00 +00:00
Travis Howell
76f92b41ef Update news
svn-id: r11497
2003-12-05 00:45:28 +00:00
Jonathan Gray
b8379d646a <tsuteiuQ> 'gnaw gnaw'
svn-id: r11174
2003-11-07 01:24:39 +00:00
Max Horn
cfcee0f673 bumped version to 0.5.5 (since so many changes to the launcher/options dialogs were made -> this helps to verify whether users use ScummVM pre or post these changes)
svn-id: r11153
2003-11-05 12:28:03 +00:00
Max Horn
17cbf4d56c some NEWS updates; use sections (any major news for sky/simon since 0.5.1 ?)
svn-id: r10706
2003-10-09 16:03:31 +00:00
Jonathan Gray
84628e217a bump version number
svn-id: r10605
2003-10-05 13:53:25 +00:00
Max Horn
e306de2192 updated NEWS a bit
svn-id: r10441
2003-09-27 21:23:45 +00:00
Max Horn
a8c93223e8 mentiond HQ3x in README & NEWS (IMHO the descriptions in the README could be better)
svn-id: r10355
2003-09-21 17:57:34 +00:00
James Brown
90dd98511b A few small updates, query on the status of Indy walk bugs (see FIXME comment in Readme).
I propose 0.6.0 is codenamed the 'Mad Max' release. Any seconds? (reply to -Devel)

svn-id: r10190
2003-09-12 03:13:51 +00:00
Max Horn
1f59b15f91 implemented FOA keyboard fighting
svn-id: r10052
2003-09-06 23:29:35 +00:00