Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Johannes Schickel
c5ff6b431b
AGI: Change two local SharedPtr uses to ScopedPtr.
...
I took the opportunity to add two CHECKMEs to the code, which seems to load a
file into memory for no real apparent reason.
2011-11-16 20:31:22 +01:00
Filippos Karapetis
d3858c359f
AGI: Commented out if statements that always evaluate to true
2011-11-03 22:55:22 +02:00
Filippos Karapetis
056c3992eb
AGI: Commented out if statements that always evaluate to true
2011-11-03 22:36:34 +02:00
Eugene Sandulenko
d0bb81f566
AGI: Fix warnings
2011-11-02 22:20:40 +00:00
Eugene Sandulenko
f6a9c6727d
AGI: Fix buffer overflow
2011-11-02 22:20:27 +00:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Filippos Karapetis
dbd5ffaf34
AGI: Refine commit #69c705a to always pick the longest matching phrase
...
Thanks to wjp for his observation in the original commit
2011-10-16 14:36:38 +03:00
Filippos Karapetis
69c705a019
AGI: Fixed bug #3424066 - "LSL1 AGI: Password Glitch"
...
We should not stop looking when a partial sentence match is found, as a
better match might exist later on. In this case, there were two matching
sentences, "Ken" (which is wrong in this case) and "Ken sent me" (which
is correct, but was never reached as the partial match was returned
first)
2011-10-16 01:11:15 +03:00
Filippos Karapetis
97eb354672
AGI: Fixed bug #3420859 - "AGI: SQ0 - Scummvm Crash"
...
The length requested in this case is 250, which overflows a char variable
2011-10-10 02:12:48 +03:00
Filippos Karapetis
3fb2973ed5
AGI: Fixed several incorrect substitutions of "game" with "_game"
2011-09-26 15:42:31 +03:00
Willem Jan Palenstijn
bff2e73dc1
AGI: Fix style
2011-09-26 14:31:04 +02:00
Filippos Karapetis
91e51dc510
AGI: Removed leftover dead code
2011-09-26 15:27:05 +03:00
Filippos Karapetis
420c9f5550
AGI: Fixed invalid memory writes in wordWrapString()
2011-09-26 15:22:48 +03:00
Filippos Karapetis
686a328b48
AGI: Fixed the line changing code, and added EOL checks
...
The extra checks make sure that there isn't an extra line added at the
end of the string. They're added as a precautionary measure
2011-09-26 15:21:04 +03:00
Filippos Karapetis
397b4968d9
AGI: Rewrote cmdVersion() to use Common::String
...
This simplifies the code and avoids heap corruption because of the long
version string
2011-09-26 15:15:39 +03:00
Filippos Karapetis
cf071732b1
AGI: Cleanup, added some comments, removed an obsolete FIXME
2011-09-26 12:11:55 +03:00
Willem Jan Palenstijn
7d8bba26eb
AGI: Add FIXME for wordwrap buffer overflow
2011-09-26 10:45:31 +02:00
Willem Jan Palenstijn
c442295b9f
AGI: Clean up save/load String usage
2011-09-26 09:27:15 +02:00
Filippos Karapetis
3eb8c9f123
AGI: Fixed the description of KQ2 Amiga (bug #3191496 )
2011-09-26 05:38:18 +03:00
Filippos Karapetis
2be8db90ee
AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"
2011-09-26 05:23:42 +03:00
Filippos Karapetis
5dbb51db6d
AGI: Marked 4070342
as a workaround
2011-09-26 04:29:41 +03:00
Filippos Karapetis
40703426c9
AGI: Fix for bug #3018770 - "AGI: PQ1: Flickering newspaper"
2011-09-26 04:23:03 +03:00
Filippos Karapetis
62c8d82560
AGI: Fixed the actual cause of bug #3295652 , and partially fixed bug #3080415
2011-09-26 03:50:58 +03:00
Filippos Karapetis
ba7d71d553
AGI: doUpdate() already calls updateScreen()
2011-09-26 01:43:14 +03:00
Filippos Karapetis
81fdf2c103
AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"
...
Applied eriktorbjorn's patch from that bug tracker item (slightly
modified), which is what NAGI does, and which fixes restarting in LSL1
and PQ1 (bug #2823762 ), and other AGI games that do not reset the
controller keys when restarting.
2011-09-26 00:56:10 +03:00
Filippos Karapetis
bd6a05bdd4
AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"
2011-09-26 00:11:45 +03:00
Filippos Karapetis
310fe0a546
AGI: Fix compilation
2011-09-25 22:23:22 +03:00
Filippos Karapetis
453fab3de1
SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation overdraws some of the text window" and removed some duplicate code
2011-09-25 21:27:12 +03:00
Filippos Karapetis
0e4b35a8e8
AGI: Switched to Common::String in the save/load code
2011-09-25 21:25:25 +03:00
Filippos Karapetis
c8777b774f
AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer to a local variable
2011-09-25 19:33:01 +03:00
Filippos Karapetis
b56c5cc370
AGI: Fixed EOF in text.cpp
2011-09-25 18:47:17 +03:00
Filippos Karapetis
bc3c68c508
AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game restart"
...
The string buffer should not be cleared on game restart, as game scripts
depend on it being maintained unchanged during restart.
2011-09-25 18:39:22 +03:00
Filippos Karapetis
0779018484
AGI: Bugfix for script bug #3116541 - "AGI FAN Beyond the Titanic 2: Crash on Item Viewing"
2011-09-25 18:37:37 +03:00
Filippos Karapetis
c02603fce2
AGI: Replaced odd usage of sprintf() with strcpy()
...
Fixes an odd bug with savegame names being truncated in MSVC
2011-09-25 18:36:33 +03:00
Filippos Karapetis
18a0214672
AGI: Resolved an old FIXME concerning OOB access
2011-09-25 18:35:37 +03:00
Filippos Karapetis
a1c4aa6d89
AGI: Fixed typo in restart dialog
2011-09-25 18:34:35 +03:00
Filippos Karapetis
85213cdb32
AGI: Cleanup of some detection entries
2011-09-25 18:15:30 +03:00
Filippos Karapetis
cfa262b1b7
AGI: Add some comments regarding save slot 0, and use the default SaveStateDescriptor constructor
2011-09-25 15:10:43 +03:00
Filippos Karapetis
d01d228ee8
AGI/COMMON: Fixed bug #3407308 - "AGI: SQ2: Saving allowed in autosave slot 0 from scummvmmenu"
...
The save/load dialog code was not polling for meta info for empty slots
2011-09-25 15:03:02 +03:00
Eugene Sandulenko
4e83a49b0f
AGI: Fix bug #3398171 : AGI: SQ1/SQ2: problem entering name
...
Was introduced during refactoring to SCI-like opcode handling.
Also restored original comments about opcode parameter differences
between AGI versions.
2011-08-27 23:43:46 +01:00
Matthew Hoops
6f83052b40
AGI: Cleanup PreAGI console code
2011-08-15 22:24:42 -04:00
Matthew Hoops
62aabc57e4
AGI: Reorganize the PreAGI code a bit
2011-08-15 11:55:03 -04:00
Matthew Hoops
6a9d4b3e5b
AGI: Make Troll inherit from PreAgiEngine
2011-08-15 11:55:03 -04:00
Matthew Hoops
cb43e9694b
AGI: Make Mickey inherit from PreAgiEngine
2011-08-15 11:55:03 -04:00
Matthew Hoops
fcd0cda9a9
AGI: Make Winnie inherit from PreAgiEngine
2011-08-15 11:55:01 -04:00
Eugene Sandulenko
b83cf61bfb
Checked V1 instructions till 0x42
2011-08-14 21:40:07 +01:00
Eugene Sandulenko
273e37f726
AGI: Renamed some #defines to our code conventions and moved them to enums
2011-08-14 18:48:59 +01:00
Matthew Hoops
40f40303ef
AGI: Enable sound support for Winnie DOS
2011-08-14 13:14:37 -04:00
Matthew Hoops
de6390dddb
AGI: Make the sound code use AgiBase instead of AgiEngine
...
In preparation of using the sound code with Winnie
2011-08-14 13:10:43 -04:00