Jonathan Gray
|
d1d308ff74
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
svn-id: r14793
|
2004-08-27 01:32:10 +00:00 |
|
Jonathan Gray
|
d71604c20c
|
add some comments about unimplemented opcodes
svn-id: r14790
|
2004-08-26 23:28:10 +00:00 |
|
Eugene Sandulenko
|
bfd0b42700
|
o Eliminate all structure _tags.
o Fix RSCFile on MSVC8.
o Started fixing script opcodes.
svn-id: r14686
|
2004-08-22 18:28:42 +00:00 |
|
Paweł Kołodziejski
|
d62ff5dca7
|
fixed warnings
svn-id: r14603
|
2004-08-14 09:10:14 +00:00 |
|
Eugene Sandulenko
|
3fe739efb2
|
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
svn-id: r14568
|
2004-08-12 23:57:45 +00:00 |
|
Eugene Sandulenko
|
ec5d498703
|
Drop SSTACK_ in favor of common/stack.h implementation.
svn-id: r14566
|
2004-08-12 21:39:11 +00:00 |
|
Eugene Sandulenko
|
f2c3731f7b
|
Launch scene start script.
svn-id: r14561
|
2004-08-12 01:11:11 +00:00 |
|
Eugene Sandulenko
|
a8ea40756f
|
Move ITE_* and IHNM_* to Scene class.
svn-id: r14560
|
2004-08-11 23:42:02 +00:00 |
|
Eugene Sandulenko
|
f9b1c3991c
|
Start animations too.
svn-id: r14559
|
2004-08-11 22:47:45 +00:00 |
|
Eugene Sandulenko
|
94b377ce73
|
Handle fades in scene load routine.
Introduce immediate events.
svn-id: r14558
|
2004-08-11 22:27:39 +00:00 |
|
Eugene Sandulenko
|
39137da10d
|
Fix scene description structure data types and rename it.
svn-id: r14556
|
2004-08-11 18:02:03 +00:00 |
|
Eugene Sandulenko
|
23d5d1fb82
|
Move SYSINPUT_* and TRANSITION_* to SagaEngine class
svn-id: r14555
|
2004-08-11 14:04:12 +00:00 |
|
Eugene Sandulenko
|
57b1582149
|
Move CF_ commands to class and call them from wrappers. This will let us
remove global _vm later.
svn-id: r14552
|
2004-08-11 00:27:43 +00:00 |
|
Eugene Sandulenko
|
aba3176b0e
|
Correct ESC key behaviour.
svn-id: r14551
|
2004-08-11 00:16:23 +00:00 |
|
Eugene Sandulenko
|
6c060161e6
|
Correct scene transitions. Now intro seems to be complete.
svn-id: r14548
|
2004-08-10 23:52:19 +00:00 |
|
Eugene Sandulenko
|
6e87774d33
|
oops
svn-id: r14545
|
2004-08-10 23:07:05 +00:00 |
|
Eugene Sandulenko
|
b13fc9f366
|
Improved intro. Now it correctly shows game title.
svn-id: r14544
|
2004-08-10 23:04:52 +00:00 |
|
Eugene Sandulenko
|
720ea20bed
|
Moved PALANIM_* to a class.
svn-id: r14540
|
2004-08-10 19:20:33 +00:00 |
|
Eugene Sandulenko
|
fe7ac87bc7
|
Move EVENT_* to a class.
svn-id: r14539
|
2004-08-10 19:00:30 +00:00 |
|
Eugene Sandulenko
|
632042dae4
|
Move CON_* to a class.
svn-id: r14538
|
2004-08-10 18:31:33 +00:00 |
|
Torbjörn Andersson
|
f8cc6c2241
|
Initialise variables to stop the ITE intro from crashing.
svn-id: r14520
|
2004-08-08 18:03:52 +00:00 |
|
Eugene Sandulenko
|
2c0c065fe4
|
No longer needed.
svn-id: r14479
|
2004-08-06 01:43:57 +00:00 |
|
Eugene Sandulenko
|
602cd289f3
|
Move INTERFACE_ to class.
svn-id: r14478
|
2004-08-06 01:39:17 +00:00 |
|
Eugene Sandulenko
|
51b5acfc9c
|
Move SCENE_* to class.
svn-id: r14463
|
2004-08-04 20:28:57 +00:00 |
|
Eugene Sandulenko
|
11078570dc
|
Move state static variable to appropriate class
svn-id: r14462
|
2004-08-04 18:07:57 +00:00 |
|
Eugene Sandulenko
|
ab326af54e
|
Rename some class variables in Font class.
Fix compilation.
svn-id: r14452
|
2004-08-03 01:12:08 +00:00 |
|
Eugene Sandulenko
|
b197c3dac8
|
Move SPRITE_ to a class
svn-id: r14451
|
2004-08-03 01:07:34 +00:00 |
|
Eugene Sandulenko
|
415400f24e
|
Move TEXT_* to SagaEngine class.
svn-id: r14450
|
2004-08-03 00:40:16 +00:00 |
|
Eugene Sandulenko
|
fe1ab79bee
|
Move FONT_* to class.
svn-id: r14449
|
2004-08-03 00:06:18 +00:00 |
|
Eugene Sandulenko
|
166b05aed4
|
Fix #include paths.
svn-id: r14443
|
2004-08-02 16:20:35 +00:00 |
|
Jonathan Gray
|
79e2af8787
|
no longer needed
svn-id: r14442
|
2004-08-02 15:53:33 +00:00 |
|
Eugene Sandulenko
|
98816ad3ae
|
Objectize actor.cpp
svn-id: r14441
|
2004-08-02 15:47:42 +00:00 |
|
Jonathan Gray
|
dcf5805440
|
create objectMap class
svn-id: r14440
|
2004-08-02 15:44:18 +00:00 |
|
Jonathan Gray
|
632612680b
|
move isomap into a class
svn-id: r14439
|
2004-08-02 14:51:48 +00:00 |
|
Jonathan Gray
|
e4c813670f
|
remove timer wrapper functions
svn-id: r14437
|
2004-08-02 12:41:40 +00:00 |
|
Jonathan Gray
|
7846a6ed61
|
move static vars to private members
svn-id: r14434
|
2004-08-02 11:27:50 +00:00 |
|
Joost Peters
|
2a7f885477
|
Clean up Script class a bit; add get/set functions
svn-id: r14428
|
2004-08-01 23:47:19 +00:00 |
|
Eugene Sandulenko
|
873c886910
|
Made all MemoryReadStream local variables. This plugged a giantic constant
leakage in the engine.
svn-id: r14427
|
2004-08-01 23:24:22 +00:00 |
|
Joost Peters
|
936142bf40
|
rename load() to loadMap()
svn-id: r14426
|
2004-08-01 22:52:45 +00:00 |
|
Joost Peters
|
4aaea2131e
|
create Script class from SCRIPT_* and ScriptModule
svn-id: r14425
|
2004-08-01 22:48:40 +00:00 |
|
Joost Peters
|
48cddda4b9
|
move SDATA_* into seperate class
svn-id: r14424
|
2004-08-01 19:53:29 +00:00 |
|
Eugene Sandulenko
|
ea694ffd68
|
Pass SagaEngine object to Anim and ActionMap objects
svn-id: r14422
|
2004-08-01 13:34:20 +00:00 |
|
Eugene Sandulenko
|
f97621d6e4
|
Remove unneeded code
svn-id: r14421
|
2004-08-01 13:29:39 +00:00 |
|
Jonathan Gray
|
c8d9018909
|
init _gfx in a less hacky manner
svn-id: r14420
|
2004-08-01 12:06:12 +00:00 |
|
Jonathan Gray
|
0bbeb61f5e
|
merge gfx_mod.h into gfx.h and stick functions into a class
svn-id: r14419
|
2004-08-01 11:48:53 +00:00 |
|
Jonathan Gray
|
12e1c4711b
|
prune uneeded code
svn-id: r14418
|
2004-08-01 10:48:11 +00:00 |
|
Max Horn
|
4ef4583523
|
Oh the beauty of stack based objects: they free themselves automatically, so you don't leak them all the time (fixed 10e6 object leaks :-)
svn-id: r14417
|
2004-08-01 10:02:41 +00:00 |
|
Jonathan Gray
|
69cf6a070a
|
move sceneproc.cpp/h into scene.cpp/h
svn-id: r14416
|
2004-08-01 09:15:12 +00:00 |
|
Jonathan Gray
|
5833e67076
|
try to stop the abuse of MemoryReadStream (ie actually delete the memory when we're done with it)
svn-id: r14415
|
2004-08-01 08:45:40 +00:00 |
|
Jonathan Gray
|
bc900fde60
|
init some member vars
svn-id: r14414
|
2004-08-01 07:56:08 +00:00 |
|