James Brown
|
c086822ba9
|
Revert fixme out.. as it's all fixed. :o)
svn-id: r13054
|
2004-02-25 14:31:31 +00:00 |
|
Travis Howell
|
e495eea19f
|
Disable var setting which could cause possible script issues.
Update comment
svn-id: r13053
|
2004-02-25 14:01:46 +00:00 |
|
Max Horn
|
e9584c64f3
|
Build SDL backend via a module.mk file, too
svn-id: r13052
|
2004-02-25 11:41:55 +00:00 |
|
Travis Howell
|
793bc427de
|
Fix VAR_VOICE_MODE in COMI
svn-id: r13051
|
2004-02-25 10:48:35 +00:00 |
|
Max Horn
|
5df1bd8b49
|
undoing this for now as it causes problems with at least MinGW
svn-id: r13050
|
2004-02-25 10:31:53 +00:00 |
|
Max Horn
|
a9507e63a8
|
alternate linking order, avoids 'SDL_main' related linker errors on OSX (this shouldn't break other linkers, I hope - if it does, please tell me, and feel free to undo this)
svn-id: r13049
|
2004-02-25 10:09:18 +00:00 |
|
Travis Howell
|
ac42e1a436
|
Update
svn-id: r13048
|
2004-02-25 10:09:14 +00:00 |
|
Max Horn
|
fd0de253dc
|
support subdir modules
svn-id: r13047
|
2004-02-25 10:05:50 +00:00 |
|
Max Horn
|
5e163a51a4
|
fix fullscreen switch code 'properly' (sorry for missing this one, folks). Since we don't have the OpenGL variant anymore, we could now merge back the two parts of the SDL backend - and maybe split them into multiple files in a different way (events, graphics, audio, misc ?)
svn-id: r13045
|
2004-02-25 09:53:36 +00:00 |
|
Max Horn
|
a3bdb31870
|
OpenGL *is* needed for the OSX static target, because SDL always links against it
svn-id: r13044
|
2004-02-25 09:49:03 +00:00 |
|
Torbjörn Andersson
|
60a26dc1f5
|
Honor per-game aspect-ratio correction setting when starting the game from
the launcher.
svn-id: r13043
|
2004-02-25 08:03:31 +00:00 |
|
James Brown
|
70c3d3b66e
|
Fix SDL backend compilation
svn-id: r13042
|
2004-02-25 06:08:00 +00:00 |
|
Travis Howell
|
3999a9d604
|
OpenGL libs no longer required
svn-id: r13040
|
2004-02-25 04:32:42 +00:00 |
|
Travis Howell
|
a263f2c64a
|
OpenGL backend no longer exists.
svn-id: r13037
|
2004-02-25 04:23:58 +00:00 |
|
Max Horn
|
d158280425
|
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
svn-id: r13036
|
2004-02-24 22:39:42 +00:00 |
|
Nicolas Bacca
|
70f910cbe1
|
Random 640x480 tweaks
svn-id: r13035
|
2004-02-24 22:17:08 +00:00 |
|
Nicolas Bacca
|
3ed154f80f
|
Fix monkey detection
svn-id: r13033
|
2004-02-24 22:06:21 +00:00 |
|
Nicolas Bacca
|
fc8c15dc20
|
Fix graphic options on WinCE
svn-id: r13031
|
2004-02-24 21:56:16 +00:00 |
|
Nicolas Bacca
|
47c167a594
|
Fix hide toolbar
svn-id: r13029
|
2004-02-24 21:27:02 +00:00 |
|
Nicolas Bacca
|
03b25aaf82
|
Fix Simon detection
svn-id: r13027
|
2004-02-24 21:10:34 +00:00 |
|
Travis Howell
|
b52ef6463b
|
COMI uses VAR_CHARINC in reverse, so adjust readvar.
svn-id: r13025
|
2004-02-24 14:29:56 +00:00 |
|
Travis Howell
|
43cab33e98
|
Remove warnings, they were dummy warnings in originals.
svn-id: r13024
|
2004-02-24 13:59:29 +00:00 |
|
Travis Howell
|
6bb7c78276
|
Reset more for a restart and avoid some code duplication.
svn-id: r13022
|
2004-02-24 10:52:40 +00:00 |
|
Max Horn
|
fb3e937e13
|
post-0.6.0 features should be added to a new section, not the 0.6.0 part of the NEWS
svn-id: r13021
|
2004-02-24 10:49:18 +00:00 |
|
Travis Howell
|
b80a9a2a37
|
Add case for 3do version.
svn-id: r13020
|
2004-02-24 05:14:00 +00:00 |
|
Jonathan Gray
|
dc1c78a58f
|
update some HE bits
svn-id: r13019
|
2004-02-24 05:09:17 +00:00 |
|
Travis Howell
|
3586e77e1c
|
Add case for 3do versions.
svn-id: r13018
|
2004-02-24 05:03:06 +00:00 |
|
Eugene Sandulenko
|
8505948237
|
Notify about 3DO grpahics support in HE games.
FT support is not initial anymore
svn-id: r13016
|
2004-02-24 04:52:59 +00:00 |
|
Travis Howell
|
e68e003777
|
Minor correction
svn-id: r13015
|
2004-02-24 04:51:02 +00:00 |
|
Eugene Sandulenko
|
4117781522
|
Graphics decoders for 3DO HE titles. Preliminary implementation, don't
blame me :) After testing I'll convert it to C.
svn-id: r13014
|
2004-02-24 04:45:50 +00:00 |
|
Travis Howell
|
e5392aa12c
|
Removeout dated fixme (No reports of asserts in minefield)
svn-id: r13013
|
2004-02-24 01:50:13 +00:00 |
|
Travis Howell
|
10f95809ab
|
Rename a few opcodes
svn-id: r13011
|
2004-02-24 00:43:01 +00:00 |
|
Torbjörn Andersson
|
87438d5417
|
Changed FLAY_LIBS to FLAC_LIBS, as pointed out by Lord_Nightmare on
#scummvm. Clarified that it's FLAC >= 1.0.1 that the configure script is
looking for. (That's when the seekable decoder was added.)
svn-id: r13010
|
2004-02-23 16:41:05 +00:00 |
|
Torbjörn Andersson
|
f5239ada1f
|
Allow the cursor to reach the bottom of the screen when using the keyboard
to control it, and aspect-ratio correction is activated.
svn-id: r13009
|
2004-02-23 11:35:58 +00:00 |
|
Travis Howell
|
b2f6ed6f23
|
Add back hack
svn-id: r13007
|
2004-02-23 11:15:03 +00:00 |
|
Travis Howell
|
8b0bfb6206
|
Add FLAC option
svn-id: r13006
|
2004-02-23 11:10:57 +00:00 |
|
Max Horn
|
179ad3b845
|
the code was still wrong
svn-id: r13005
|
2004-02-23 09:21:22 +00:00 |
|
Eugene Sandulenko
|
1b82caa912
|
Add HE specific modifications to readArray and writeArray. That fixes
those crashes
svn-id: r13004
|
2004-02-23 05:38:20 +00:00 |
|
Eugene Sandulenko
|
a2ea28b56f
|
Proper implementation of readFile, writeFile and redimArray.
HE specific fixes to defineArray.
Now many things started to work in HE games.
svn-id: r13003
|
2004-02-23 04:01:39 +00:00 |
|
Eugene Sandulenko
|
ab72dadbff
|
Fix o6_readFile. Now it works
svn-id: r13002
|
2004-02-23 02:51:34 +00:00 |
|
Eugene Sandulenko
|
f878140895
|
o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but there
were fbear-specific modifications which didn't apply to it. Hence another GID.
o seekFile and tellFile are enabled
svn-id: r13001
|
2004-02-23 02:07:56 +00:00 |
|
Travis Howell
|
02eab2641d
|
Ooops, missed a call.
svn-id: r13000
|
2004-02-23 01:10:05 +00:00 |
|
Eugene Sandulenko
|
6588b17469
|
Added missing HE opcode (0xEB tellFile)
svn-id: r12999
|
2004-02-23 00:59:34 +00:00 |
|
Max Horn
|
9d5dace366
|
whitespaces
svn-id: r12998
|
2004-02-22 21:02:06 +00:00 |
|
Max Horn
|
cfd248eeb9
|
avoid #include scaler.h
svn-id: r12997
|
2004-02-22 21:01:40 +00:00 |
|
Nicolas Bacca
|
e469cd43a7
|
Avoid deadlock in MPEG-2 cutscenes + slow devices
svn-id: r12996
|
2004-02-22 18:13:54 +00:00 |
|
Torbjörn Andersson
|
e40e3dd530
|
Cody56's fix for a minor graphics glitch.
<Cody56> but don't commit it to the 0.6.0 branch
svn-id: r12993
|
2004-02-22 16:31:32 +00:00 |
|
Travis Howell
|
3fb6d8e63d
|
Is used in maniac and zak.
svn-id: r12992
|
2004-02-22 16:31:12 +00:00 |
|
Travis Howell
|
244d19523f
|
Correct extra slow subtitles in zak/maniac with old saves.
svn-id: r12991
|
2004-02-22 16:15:49 +00:00 |
|
Torbjörn Andersson
|
95831a2d5b
|
Free _screenBuf and _screenGrid before allocating new ones.
svn-id: r12990
|
2004-02-22 16:09:34 +00:00 |
|