9569 Commits

Author SHA1 Message Date
James Brown
c086822ba9 Revert fixme out.. as it's all fixed. :o)
svn-id: r13054
2004-02-25 14:31:31 +00:00
Travis Howell
e495eea19f Disable var setting which could cause possible script issues.
Update comment

svn-id: r13053
2004-02-25 14:01:46 +00:00
Max Horn
e9584c64f3 Build SDL backend via a module.mk file, too
svn-id: r13052
2004-02-25 11:41:55 +00:00
Travis Howell
793bc427de Fix VAR_VOICE_MODE in COMI
svn-id: r13051
2004-02-25 10:48:35 +00:00
Max Horn
5df1bd8b49 undoing this for now as it causes problems with at least MinGW
svn-id: r13050
2004-02-25 10:31:53 +00:00
Max Horn
a9507e63a8 alternate linking order, avoids 'SDL_main' related linker errors on OSX (this shouldn't break other linkers, I hope - if it does, please tell me, and feel free to undo this)
svn-id: r13049
2004-02-25 10:09:18 +00:00
Travis Howell
ac42e1a436 Update
svn-id: r13048
2004-02-25 10:09:14 +00:00
Max Horn
fd0de253dc support subdir modules
svn-id: r13047
2004-02-25 10:05:50 +00:00
Max Horn
5e163a51a4 fix fullscreen switch code 'properly' (sorry for missing this one, folks). Since we don't have the OpenGL variant anymore, we could now merge back the two parts of the SDL backend - and maybe split them into multiple files in a different way (events, graphics, audio, misc ?)
svn-id: r13045
2004-02-25 09:53:36 +00:00
Max Horn
a3bdb31870 OpenGL *is* needed for the OSX static target, because SDL always links against it
svn-id: r13044
2004-02-25 09:49:03 +00:00
Torbjörn Andersson
60a26dc1f5 Honor per-game aspect-ratio correction setting when starting the game from
the launcher.

svn-id: r13043
2004-02-25 08:03:31 +00:00
James Brown
70c3d3b66e Fix SDL backend compilation
svn-id: r13042
2004-02-25 06:08:00 +00:00
Travis Howell
3999a9d604 OpenGL libs no longer required
svn-id: r13040
2004-02-25 04:32:42 +00:00
Travis Howell
a263f2c64a OpenGL backend no longer exists.
svn-id: r13037
2004-02-25 04:23:58 +00:00
Max Horn
d158280425 the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
svn-id: r13036
2004-02-24 22:39:42 +00:00
Nicolas Bacca
70f910cbe1 Random 640x480 tweaks
svn-id: r13035
2004-02-24 22:17:08 +00:00
Nicolas Bacca
3ed154f80f Fix monkey detection
svn-id: r13033
2004-02-24 22:06:21 +00:00
Nicolas Bacca
fc8c15dc20 Fix graphic options on WinCE
svn-id: r13031
2004-02-24 21:56:16 +00:00
Nicolas Bacca
47c167a594 Fix hide toolbar
svn-id: r13029
2004-02-24 21:27:02 +00:00
Nicolas Bacca
03b25aaf82 Fix Simon detection
svn-id: r13027
2004-02-24 21:10:34 +00:00
Travis Howell
b52ef6463b COMI uses VAR_CHARINC in reverse, so adjust readvar.
svn-id: r13025
2004-02-24 14:29:56 +00:00
Travis Howell
43cab33e98 Remove warnings, they were dummy warnings in originals.
svn-id: r13024
2004-02-24 13:59:29 +00:00
Travis Howell
6bb7c78276 Reset more for a restart and avoid some code duplication.
svn-id: r13022
2004-02-24 10:52:40 +00:00
Max Horn
fb3e937e13 post-0.6.0 features should be added to a new section, not the 0.6.0 part of the NEWS
svn-id: r13021
2004-02-24 10:49:18 +00:00
Travis Howell
b80a9a2a37 Add case for 3do version.
svn-id: r13020
2004-02-24 05:14:00 +00:00
Jonathan Gray
dc1c78a58f update some HE bits
svn-id: r13019
2004-02-24 05:09:17 +00:00
Travis Howell
3586e77e1c Add case for 3do versions.
svn-id: r13018
2004-02-24 05:03:06 +00:00
Eugene Sandulenko
8505948237 Notify about 3DO grpahics support in HE games.
FT support is not initial anymore

svn-id: r13016
2004-02-24 04:52:59 +00:00
Travis Howell
e68e003777 Minor correction
svn-id: r13015
2004-02-24 04:51:02 +00:00
Eugene Sandulenko
4117781522 Graphics decoders for 3DO HE titles. Preliminary implementation, don't
blame me :) After testing I'll convert it to C.

svn-id: r13014
2004-02-24 04:45:50 +00:00
Travis Howell
e5392aa12c Removeout dated fixme (No reports of asserts in minefield)
svn-id: r13013
2004-02-24 01:50:13 +00:00
Travis Howell
10f95809ab Rename a few opcodes
svn-id: r13011
2004-02-24 00:43:01 +00:00
Torbjörn Andersson
87438d5417 Changed FLAY_LIBS to FLAC_LIBS, as pointed out by Lord_Nightmare on
#scummvm. Clarified that it's FLAC >= 1.0.1 that the configure script is
looking for. (That's when the seekable decoder was added.)

svn-id: r13010
2004-02-23 16:41:05 +00:00
Torbjörn Andersson
f5239ada1f Allow the cursor to reach the bottom of the screen when using the keyboard
to control it, and aspect-ratio correction is activated.

svn-id: r13009
2004-02-23 11:35:58 +00:00
Travis Howell
b2f6ed6f23 Add back hack
svn-id: r13007
2004-02-23 11:15:03 +00:00
Travis Howell
8b0bfb6206 Add FLAC option
svn-id: r13006
2004-02-23 11:10:57 +00:00
Max Horn
179ad3b845 the code was still wrong
svn-id: r13005
2004-02-23 09:21:22 +00:00
Eugene Sandulenko
1b82caa912 Add HE specific modifications to readArray and writeArray. That fixes
those crashes

svn-id: r13004
2004-02-23 05:38:20 +00:00
Eugene Sandulenko
a2ea28b56f Proper implementation of readFile, writeFile and redimArray.
HE specific fixes to defineArray.

Now many things started to work in HE games.

svn-id: r13003
2004-02-23 04:01:39 +00:00
Eugene Sandulenko
ab72dadbff Fix o6_readFile. Now it works
svn-id: r13002
2004-02-23 02:51:34 +00:00
Eugene Sandulenko
f878140895 o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but there
were fbear-specific modifications which didn't apply to it. Hence another GID.
o seekFile and tellFile are enabled

svn-id: r13001
2004-02-23 02:07:56 +00:00
Travis Howell
02eab2641d Ooops, missed a call.
svn-id: r13000
2004-02-23 01:10:05 +00:00
Eugene Sandulenko
6588b17469 Added missing HE opcode (0xEB tellFile)
svn-id: r12999
2004-02-23 00:59:34 +00:00
Max Horn
9d5dace366 whitespaces
svn-id: r12998
2004-02-22 21:02:06 +00:00
Max Horn
cfd248eeb9 avoid #include scaler.h
svn-id: r12997
2004-02-22 21:01:40 +00:00
Nicolas Bacca
e469cd43a7 Avoid deadlock in MPEG-2 cutscenes + slow devices
svn-id: r12996
2004-02-22 18:13:54 +00:00
Torbjörn Andersson
e40e3dd530 Cody56's fix for a minor graphics glitch.
<Cody56> but don't commit it to the 0.6.0 branch

svn-id: r12993
2004-02-22 16:31:32 +00:00
Travis Howell
3fb6d8e63d Is used in maniac and zak.
svn-id: r12992
2004-02-22 16:31:12 +00:00
Travis Howell
244d19523f Correct extra slow subtitles in zak/maniac with old saves.
svn-id: r12991
2004-02-22 16:15:49 +00:00
Torbjörn Andersson
95831a2d5b Free _screenBuf and _screenGrid before allocating new ones.
svn-id: r12990
2004-02-22 16:09:34 +00:00