Andrew Kurushin
8ea88c95d6
- fixed tile doors drawing
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- right mouse action fixed
svn-id: r17347
2005-04-03 15:32:04 +00:00
Andrew Kurushin
13e2492b93
some world map fix:
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-only riff shows as small point
-change scene from world map
todo: in original talk_to not shows for riff on world map
svn-id: r17340
2005-04-02 20:04:39 +00:00
Andrew Kurushin
0266fcbd4b
fixed small bug
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svn-id: r17288
2005-03-29 21:18:39 +00:00
Andrew Kurushin
ca28c47c10
fix wrong multitile offset calculation
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svn-id: r17230
2005-03-25 17:48:17 +00:00
Andrew Kurushin
3025db0d07
- changescene on fair for tents
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- some memory deallocation fixup
todo: fix follower stuckiness in tents
svn-id: r17180
2005-03-18 17:11:37 +00:00
Andrew Kurushin
7e256531fd
fixed wrong tile drawing above actors
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svn-id: r17129
2005-03-13 17:43:50 +00:00
Torbjörn Andersson
61faa88b93
Indentation.
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svn-id: r17048
2005-03-09 07:29:15 +00:00
Andrew Kurushin
baf72d3e94
fix iso mode object draw order
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svn-id: r16936
2005-02-26 18:06:55 +00:00
Andrew Kurushin
343d59c9d4
implemented iso pathfinding
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glitches: some tiles draws above figures
svn-id: r16935
2005-02-26 17:37:16 +00:00
Andrew Kurushin
280003edee
iso pathfining work in progress:
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- all figures now stands in right way on iso scene startup
svn-id: r16931
2005-02-26 11:44:30 +00:00
Andrew Kurushin
be2049a338
3 stage iso drawing implemented:
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1)iso scene
2)figure
3)tiles above figure
svn-id: r16864
2005-02-22 20:18:55 +00:00
Andrew Kurushin
bbbd3b5fbf
iso mode drawing work in progress
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svn-id: r16802
2005-02-18 00:00:00 +00:00
Andrew Kurushin
509d7b4d45
- smooth iso scroll
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svn-id: r16776
2005-02-11 22:18:37 +00:00
Andrew Kurushin
5239c2f477
- fix min->MIN
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- implemented horizontal tile cliping
svn-id: r16774
2005-02-11 20:59:29 +00:00
Andrew Kurushin
9497fddcf0
iso draw work in progress:
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- try keyboard arrows on iso scene
- todo: horizontal cliping
svn-id: r16773
2005-02-11 20:43:48 +00:00
Andrew Kurushin
ea78766c46
first step in ISO mode implementation - trying to draw iso scene
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svn-id: r16763
2005-02-09 20:30:45 +00:00
Andrew Kurushin
aeaf728dc6
partialy implemented all Iso mode resource loading
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todo: loadMulti - may be wrong
svn-id: r16670
2005-01-28 19:25:41 +00:00
Andrew Kurushin
31ceb0bb71
- GameModule is gone
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- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in progress
svn-id: r16511
2005-01-09 23:41:22 +00:00
Torbjörn Andersson
5f6108052e
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
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and used ARRAYSIZE() instead in two cases.
svn-id: r16408
2005-01-02 14:52:11 +00:00
Max Horn
2664ca7eb1
oops, correct copyright string
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svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Eugene Sandulenko
2fb8a8e453
o Moved GAME_* to SagaEngine object
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o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
2004-12-22 13:09:47 +00:00
Eugene Sandulenko
502b279d24
Patch #1081904 ITE: MAC demo support
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o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
2004-12-15 00:24:12 +00:00
Max Horn
4126001b86
Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day)
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svn-id: r15703
2004-10-30 22:34:08 +00:00
Max Horn
06c46fe423
Let Saga::SURFACE inherit from SURFACE
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svn-id: r15702
2004-10-30 22:13:48 +00:00
Torbjörn Andersson
afc07026c6
Renaming of struct members.
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svn-id: r15696
2004-10-30 10:31:00 +00:00
Torbjörn Andersson
fe6d66a243
Renamed some previously unknown variables.
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svn-id: r15695
2004-10-28 07:31:16 +00:00
Paweł Kołodziejski
c7e5ab1f2d
removed R_ prefix with few r_ too
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svn-id: r15690
2004-10-27 21:32:28 +00:00
Torbjörn Andersson
f9f5845e2d
Made the usage of the Rect data type more consistent with the rest of
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ScummVM.
Note that these are only the cases I was able to find in one morning. There
may be others left to fix. But I'm sure at least most of them will be found
when we start cleaning up the codebase a bit.
svn-id: r15641
2004-10-22 07:21:17 +00:00
Torbjörn Andersson
64a91605a1
Initial attempt at fixing the SData problem. I'm still not sure exactly how
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to fix the script "static" area, though.
In addition, initialise a few variables, and test for NULL-ness of a few
pointers. This fixes a few crashes I saw with yesterday's CVS snapshot.
There's still an unexpected scene change in the intro (I think it triggers
on Rhene walking too close to the exit), but at least it no longer crashes.
svn-id: r15484
2004-10-09 07:39:46 +00:00
Eugene Sandulenko
8b7740d8af
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
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svn-id: r15414
2004-10-04 23:09:38 +00:00
Eugene Sandulenko
166b05aed4
Fix #include paths.
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svn-id: r14443
2004-08-02 16:20:35 +00:00
Jonathan Gray
632612680b
move isomap into a class
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svn-id: r14439
2004-08-02 14:51:48 +00:00
Jonathan Gray
0bbeb61f5e
merge gfx_mod.h into gfx.h and stick functions into a class
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svn-id: r14419
2004-08-01 11:48:53 +00:00
Max Horn
4ef4583523
Oh the beauty of stack based objects: they free themselves automatically, so you don't leak them all the time (fixed 10e6 object leaks :-)
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svn-id: r14417
2004-08-01 10:02:41 +00:00
Jonathan Gray
182dd48bd4
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
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svn-id: r14405
2004-08-01 01:56:22 +00:00
Max Horn
a1b82d8e13
Cleanup for MemoryReadStream; made it match the File-class interface
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svn-id: r14086
2004-06-27 21:30:33 +00:00
Eugene Sandulenko
8de181f4f0
Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
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In fact there were no binary writes at all.
svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko
66876dc1d1
Proper #includes everywhere
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Improved game detector
svn-id: r13724
2004-05-01 23:42:22 +00:00
Paweł Kołodziejski
84eb0101a7
indent
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svn-id: r13706
2004-05-01 13:04:31 +00:00
Eugene Sandulenko
1353e2d2dc
Move from custom unsigned types to those provided by main config.h
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svn-id: r13687
2004-04-30 23:02:23 +00:00
Max Horn
ae1b03a1f5
More ScummVMification
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svn-id: r13624
2004-04-25 15:14:46 +00:00
Eugene Sandulenko
f3d340fb0c
WIP for SAGA engine.
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
2004-04-12 21:40:49 +00:00