Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
b07482b0b2
A long time ago, in a virtual machine far, far away...
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It is a period of bug fixing. Rebel
developers, coding from a public
project, have won their umpteenth victory
against the evil Actor Walk Bugs.
During the debugging, programmers
used secret plans to the LucasArts'
ultimate tool, the SCUMM engine, an
extensible scripting system with enough
power to create an entire adventure.
Pursued by ensuing sinister regressions,
High King Fingolfin gleefully jumps up
and down, making use of the hotkey
that can save his games and restore
them back again later....
[With apologies to George Lucas. Good
riddance to bugs #751662 , #771483 , #959001 ,
#1329457 , #1329498 , #1329529 , #1527672 ,
#1538260 , #1571701 , #1571705 , #1571740 ,
and a warm welcome to the regressions
this change will cause. :-) ]
svn-id: r26090
2007-03-11 15:23:50 +00:00
Travis Howell
0c208657ee
Remove left over debug output.
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svn-id: r25848
2007-02-25 07:28:40 +00:00
Travis Howell
19d2310b71
Add support for using disks images for Apple II version of Maniac Mansion.
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svn-id: r25846
2007-02-25 07:23:52 +00:00
Chris Apers
619d8e87f1
French keyboard is 'azerty' not 'awert'
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svn-id: r25693
2007-02-18 17:53:44 +00:00
Max Horn
e616b4c4b6
Fix for bug #1328146 : MANIACNES: Shortcut keys are incorrectly configured
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svn-id: r25601
2007-02-15 10:40:20 +00:00
Max Horn
be052be462
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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svn-id: r25370
2007-02-04 01:24:43 +00:00
Max Horn
c210aff40c
* Made Actor::_pos protected, added public Actor::getPos() method
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* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos
svn-id: r24742
2006-11-19 00:39:48 +00:00
Travis Howell
79b9397f3e
HACK no longer required for MM demo mode
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svn-id: r24576
2006-10-30 02:50:09 +00:00
Travis Howell
5d4543a59c
Fix bug #771499 - ZAK: Lotto numbers never picked. The freezeCount isn't checked in runScriptNested(), when restarting script in SCUMM 1/2.
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svn-id: r24575
2006-10-30 01:53:19 +00:00
Max Horn
46dc61163a
Named / documented the V0-V2 object states (we should probably rename the corresponding opcodes here and in descumm to make reading script dumps easier)
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svn-id: r24566
2006-10-29 14:45:31 +00:00
Max Horn
a0b9f78bd3
SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances)
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svn-id: r24384
2006-10-19 00:26:55 +00:00
Max Horn
5148dbb3fb
cleanup
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svn-id: r24383
2006-10-19 00:06:59 +00:00
Max Horn
1ee9304012
Replaced function level static variable (YUCK) called 'sentence' by ScummEngine_v2:_sentenceBuf
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svn-id: r24324
2006-10-15 01:26:23 +00:00
Max Horn
f7eee205bb
o2_animateActor is essentially identical to o5_animateActor -- removed in favor of the latter
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svn-id: r24115
2006-10-04 20:22:14 +00:00
Max Horn
285aa5d0b2
renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
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svn-id: r23925
2006-09-17 23:35:09 +00:00
Max Horn
51017cf1b2
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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svn-id: r23922
2006-09-17 20:36:48 +00:00
Max Horn
b860f002b2
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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svn-id: r23885
2006-09-16 13:38:43 +00:00
Max Horn
1e683e6124
Yet another paranoia check
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svn-id: r23737
2006-08-21 10:52:07 +00:00
Travis Howell
7fe844cac6
Fix bug #1496523 - MM: Weird Ed appears backwards at door
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svn-id: r23589
2006-07-24 12:49:58 +00:00
Torbjörn Andersson
16b7c74cc4
Cleanup.
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svn-id: r22468
2006-05-14 10:40:06 +00:00
Torbjörn Andersson
bb9de08c73
Specify the right edge of the sentence line in Maniac/Zak. This fixes bug
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#1488189 , where the sentence line would only display the first character.
svn-id: r22467
2006-05-14 09:58:30 +00:00
Max Horn
660efce9b2
Replaced _demoMode by GF_DEMO
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svn-id: r22087
2006-04-23 00:08:18 +00:00
Max Horn
807edc83c7
Properly translate Common::Language values for V0-V2 games, too
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svn-id: r21705
2006-04-08 23:56:09 +00:00
Travis Howell
28b6c92503
Update hack for bug #915575 - MANIAC: Disappearing New Kid verb
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svn-id: r21058
2006-03-04 04:46:15 +00:00
Travis Howell
82a6f289de
Fix using items in C64 maniac and cleanup
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svn-id: r21011
2006-03-02 12:14:06 +00:00
Travis Howell
fd8f11f7a4
Improve input in C64 maniac
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svn-id: r21000
2006-03-02 01:17:41 +00:00
Max Horn
e389bcf497
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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svn-id: r20795
2006-02-20 16:51:30 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00