Travis Howell
1e8047a5d2
Fix xmap regression, when drawing wiz images.
...
svn-id: r26119
2007-03-12 23:03:30 +00:00
Nicola Mettifogo
594296c3e3
oops forgot to add a file
...
svn-id: r26118
2007-03-12 22:54:04 +00:00
Nicola Mettifogo
88ed622702
moved background path buffer management into walk.cpp
...
svn-id: r26117
2007-03-12 22:52:27 +00:00
Nicola Mettifogo
cf816f54d9
removed useless routines (maybe leftovers from the amiga conversion)
...
svn-id: r26116
2007-03-12 22:45:50 +00:00
Johannes Schickel
689ea77c0d
WIP code for Amiga version:
...
- Font displaying is not yet supported.
- Intro should be glitch free
- all other things are *untested*
svn-id: r26113
2007-03-12 20:43:56 +00:00
Nicola Mettifogo
6f0dda093a
renamed Graphics class to Gfx and Parallaction::_graphics to Parallaction::_gfx to shorten lines and avoid aliasing with framework's Graphics
...
svn-id: r26111
2007-03-12 20:41:25 +00:00
Nicola Mettifogo
77855d5b41
got rid of remaining uses of kBit3 in Menu
...
svn-id: r26108
2007-03-12 20:08:52 +00:00
Nicola Mettifogo
afc35317f7
The only uses for StaticCnv::_data2 were by Get and Door zones, so a new field has been added to those structure and _data2 has been deleted. Some graphic routines has been renamed to better reflect this change, too.
...
svn-id: r26107
2007-03-12 19:58:10 +00:00
Lars Persson
4c82e3ac23
Special filehandling for Symbian OS not needed in smushplayer anymore.
...
svn-id: r26106
2007-03-12 19:53:36 +00:00
Torbjörn Andersson
5771a9c730
Some usability improvements to the save/load dialog: The scrollbar uses the
...
top/bottom position only when the first/last slot is in view, save slots are
numbered, and when saving over an old savegame, the description input field is
pre-filled with the old description.
That last one is particularly useful if you save to the same slot repeatedly
while doing something insanely dangerous like, say, walking from one side of
the screen to the other. ("Almost there... almost there... oops.")
svn-id: r26105
2007-03-12 19:19:30 +00:00
Max Horn
9fcd50650c
Removing this old workaround: It no longer works, and causes an infinite loop. Am working on a new workaround/fix
...
svn-id: r26104
2007-03-12 13:28:01 +00:00
Max Horn
32ebf26b7c
Removed old and undocumented workaround for good, it was apparently made in reaction bug #478644 , and is indeed for the same issue as the following workaround
...
svn-id: r26103
2007-03-12 12:46:57 +00:00
Max Horn
b3a14c6357
Fix a discrepancy between our V3 walking code and disasm (besides, using destbox instead of curbox was illogical, too)
...
svn-id: r26102
2007-03-12 12:16:41 +00:00
Max Horn
f47670f5a3
Get rid of initActorClass
...
svn-id: r26101
2007-03-12 12:11:59 +00:00
Travis Howell
f1984bdeae
Remove warning, logic code for soccer games is incomplete.
...
svn-id: r26100
2007-03-12 10:16:38 +00:00
Nicola Mettifogo
d0ccb0ea19
overall revision of selectCharacter (protection code) to remove usage of StaticCnv::_data2 and some slight bug fixing
...
svn-id: r26099
2007-03-12 09:21:30 +00:00
Eugene Sandulenko
b12db77620
Patch #1678264 : "AGI: Extending the number of save slots"
...
svn-id: r26098
2007-03-12 08:43:13 +00:00
Sven Hesse
29703c2d4f
Added the French Atari ST Bargon Attack reported in the forums
...
svn-id: r26097
2007-03-11 19:02:18 +00:00
Nicola Mettifogo
e9190ba977
oops
...
svn-id: r26096
2007-03-11 17:01:41 +00:00
Nicola Mettifogo
6723598296
fixed bug: loading a game from the start menu doesn't lead to a crash anymore
...
svn-id: r26095
2007-03-11 16:54:39 +00:00
Nicola Mettifogo
63ae591e5f
Disk is now completely responsible for retrieving localized location scripts
...
svn-id: r26094
2007-03-11 16:53:20 +00:00
Max Horn
b07482b0b2
A long time ago, in a virtual machine far, far away...
...
It is a period of bug fixing. Rebel
developers, coding from a public
project, have won their umpteenth victory
against the evil Actor Walk Bugs.
During the debugging, programmers
used secret plans to the LucasArts'
ultimate tool, the SCUMM engine, an
extensible scripting system with enough
power to create an entire adventure.
Pursued by ensuing sinister regressions,
High King Fingolfin gleefully jumps up
and down, making use of the hotkey
that can save his games and restore
them back again later....
[With apologies to George Lucas. Good
riddance to bugs #751662 , #771483 , #959001 ,
#1329457 , #1329498 , #1329529 , #1527672 ,
#1538260 , #1571701 , #1571705 , #1571740 ,
and a warm welcome to the regressions
this change will cause. :-) ]
svn-id: r26090
2007-03-11 15:23:50 +00:00
Nicola Mettifogo
a1b5d99835
removed some dead code and formatting
...
svn-id: r26089
2007-03-11 15:10:45 +00:00
Nicola Mettifogo
39fdacf1fd
fixed bug: now considering Array's ability to shift values when removing elements
...
svn-id: r26086
2007-03-11 14:16:43 +00:00
Nicola Mettifogo
3b5c330cef
wrapped active location data into a new structure
...
svn-id: r26085
2007-03-11 14:14:08 +00:00
Nicola Mettifogo
981d11dcfd
changed changeLocation to use StringList instead of multiple nested if's
...
svn-id: r26084
2007-03-11 13:43:17 +00:00
Nicola Mettifogo
06434f6eef
some simplification for changeLocation
...
svn-id: r26083
2007-03-11 13:01:11 +00:00
Nicola Mettifogo
555d3ed317
added comment to changeLocation
...
svn-id: r26081
2007-03-11 11:11:05 +00:00
Nicola Mettifogo
f17cd6a577
some refactoring for music management
...
svn-id: r26080
2007-03-11 10:50:52 +00:00
Nicola Mettifogo
23b7c2aec5
should stop Q's Visual Studio from complaining
...
svn-id: r26079
2007-03-11 01:06:54 +00:00
Nicola Mettifogo
7c05225f0d
cleanup
...
svn-id: r26077
2007-03-11 00:06:14 +00:00
Nicola Mettifogo
7d03e1ebf4
more refactoring
...
svn-id: r26076
2007-03-11 00:04:50 +00:00
Nicola Mettifogo
08cc2e4b27
changed kEngineMiniDonna to a more appropriate kEngineTransformedDonna
...
svn-id: r26075
2007-03-10 22:56:32 +00:00
Nicola Mettifogo
93d910bf2d
simplified character mode handling
...
svn-id: r26074
2007-03-10 22:55:09 +00:00
Max Horn
4e5aa19f74
fix warning
...
svn-id: r26073
2007-03-10 22:49:19 +00:00
Nicola Mettifogo
72ef7093fa
some refactoring
...
svn-id: r26072
2007-03-10 22:13:47 +00:00
Nicola Mettifogo
096579ecbc
commented nasty hack in the original code
...
svn-id: r26071
2007-03-10 21:31:59 +00:00
Nicola Mettifogo
21f4d2f818
fixed old reimplementation bug
...
svn-id: r26070
2007-03-10 21:31:22 +00:00
Nicola Mettifogo
84a5f0f827
fixed regression: head and talks are now loaded only for real characters, i.e. no dummies used for slide transitions
...
svn-id: r26069
2007-03-10 21:25:18 +00:00
Nicola Mettifogo
c80c3e3b3b
more robust font management
...
svn-id: r26068
2007-03-10 21:23:22 +00:00
Max Horn
344e9ba5a8
typo
...
svn-id: r26067
2007-03-10 19:09:20 +00:00
Torbjörn Andersson
8d4e8adef3
Let the mixer worry about converting mono to stereo.
...
svn-id: r26065
2007-03-10 17:39:27 +00:00
Eugene Sandulenko
9b0bf64448
Silence MSVC8 warnings.
...
svn-id: r26062
2007-03-10 15:02:39 +00:00
Nicola Mettifogo
479c8bdc18
character loading/freeing routines now also handle Heads and Talks, instead of having scattered code around
...
svn-id: r26059
2007-03-10 14:52:33 +00:00
Max Horn
f3e970f5b7
SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2
...
svn-id: r26057
2007-03-10 13:53:11 +00:00
Max Horn
bb91c3a3ad
SCUMM: some more AKOS cleanup & added comments
...
svn-id: r26054
2007-03-10 13:26:39 +00:00
Max Horn
fc9af6a307
SCUMM: Must reset useBompPalette in the AKOS renderer
...
svn-id: r26052
2007-03-10 13:05:26 +00:00
Nicola Mettifogo
cd366dd78c
got rid of calls to close() since streams and archives clean after themselves
...
svn-id: r26051
2007-03-10 13:05:13 +00:00
Torbjörn Andersson
c7ce7ec614
Fixed error handling: we count the command itself in argc, and returning false
...
means "close the debug console" which probably isn't what we want.
svn-id: r26050
2007-03-10 11:16:16 +00:00
Travis Howell
a13c664bc7
Add details for Backyard Basketball.
...
svn-id: r26046
2007-03-10 02:49:23 +00:00