Thierry Crozat
d6c4f35441
I18N: Update translations templates
2016-10-13 01:46:27 +01:00
Thierry Crozat
79bf5c7152
README: Add filtering command line option and hotkey
2016-10-13 01:46:27 +01:00
Thierry Crozat
fd77916f86
SURFACESDL: Add hotkey to enable/disable filtering
2016-10-13 01:46:26 +01:00
Thierry Crozat
529a7ca26c
OPENGLSDL: Add hotkey to enable/disable filtering
...
Crtl-Alt-f now enables/disables filtering instead of changing the
graphics mode. Since there is only one graphics mode now, a hotkey
to change it is a bit useless.
2016-10-13 01:46:26 +01:00
Thierry Crozat
48ec053a13
TESTBED: Add test for kFeatureFilteringMode
2016-10-13 01:45:01 +01:00
Thierry Crozat
3a69898729
SURFACESDL: Add support for filtering feature when using SDL2
...
This implements the request from ticket #9573 : SDL1/2: Different
rendering/filtering?
2016-10-13 01:45:01 +01:00
Thierry Crozat
c6ce1c8002
OPENGL: Add support for filtering feature
...
This replaces the two graphics modes "OpenGL (No filtering)" and
"OpenGL". Now there is a single "OpenGL" mode and filtering is
controlled by the kFeatureFilteringMode.
2016-10-13 01:45:01 +01:00
Thierry Crozat
3e08c33c35
GUI: Add checkbox and config option to enable/disable graphics filtering
2016-10-13 01:45:01 +01:00
Thierry Crozat
30aae5178a
OSYSTEM: Add kFeatureFilteringMode
2016-10-13 01:45:01 +01:00
Thierry Crozat
d0b2770243
OPENGLSDL: Make some OSD messages translatable
...
Also change some OSD messages to be the same or similar to
messages used by the Surface SDL code.
2016-10-13 01:15:38 +01:00
Paul Gilbert
a333f3c44c
VIDEO: Support rewind on AVI files with multiple video tracks
2016-10-12 20:09:36 -04:00
Thierry Crozat
0a186a66d6
TESTBED: Fix fullscreen test
...
The test was always failing when starting from the fullscreen state.
2016-10-12 23:04:42 +01:00
Eugene Sandulenko
ce89406b9a
GRAPHICS: Fix BDF font referencing on font generation
2016-10-12 23:27:50 +02:00
Peter Kohaut
577c3b56a5
BLADERUNNER: added picking up of items
...
and some formatting
2016-10-12 23:00:33 +02:00
Eugene Sandulenko
b5d4c302d0
GRAPHICS: Fix built-in font parameters
2016-10-12 22:12:40 +02:00
Willem Jan Palenstijn
3dc5431884
SCI: Add modified workaround for Simbani bridge room for GOG
...
The GOG version comes with a fan patch that uses rm470::name to
store a timer to rate-limit rm470::doit. This breaks the workaround
detection since that uses the name field.
2016-10-12 22:06:50 +02:00
Martin Kiewitz
32ca051485
AGI: Make TIME_DELAY 0 to set the game to 40 fps
...
Original AGI TIME_DELAY 0 made the game run as fast
as possible. We didn't go that far, but it still seems to run
too fast. This should hopefully fix that.
See bug #9607
2016-10-12 21:48:35 +02:00
Thierry Crozat
eef7d91fe1
GUI: Fix wrong error messages when failing to change some graphics settings
2016-10-12 19:59:00 +01:00
Eugene Sandulenko
2cb0e45c63
GRAPHICS: Further work on BDF font scaling
2016-10-12 19:17:29 +02:00
Eugene Sandulenko
a89deafcad
DISTS: Added Sparkle 1.9.0 signature
2016-10-12 09:06:01 +02:00
Retro-Junk
25ff6fcd5f
FULLPIPE: Fix animation lock-up
2016-10-12 09:06:01 +02:00
Paul Gilbert
c45b11f849
VIDEO: Fix video playback for zvision AVI videos
2016-10-11 21:05:58 -04:00
Colin Snover
82c39aa6ad
SCI32: Fix garbage collection of objects stored in IntArrays
2016-10-11 19:40:08 -05:00
Strangerke
86e525c1ad
DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of demo to 2.0
2016-10-11 21:44:03 +02:00
Strangerke
7c138231e0
DM: Handle demo dungeon file
2016-10-11 21:44:01 +02:00
Eugene Sandulenko
719bc03487
GRAPHICS: Added stub for BDF font scaler
2016-10-11 18:27:06 +02:00
Colin Snover
c118e2fe12
SCI32: Reset active hot rect index when changing hot rects
2016-10-10 19:35:28 -05:00
Colin Snover
4b6b328bbb
SCI32: Check for existence of visiblePlane before dereferencing
...
CID 1351620.
2016-10-10 19:35:28 -05:00
Eugene Sandulenko
1c2ed0c094
ANDROIDSDL: Update port settings
2016-10-10 23:35:41 +02:00
Eugene Sandulenko
d7a452a6f6
GRAPHICS: Use PIXEL_SIZE as BDF font size
2016-10-10 14:00:41 +02:00
Filippos Karapetis
53de49a052
CHEWY: Create a scene class
2016-10-10 05:05:42 +03:00
Filippos Karapetis
5fbf9ad171
CHEWY: Remove duplicate table
2016-10-10 05:05:19 +03:00
Filippos Karapetis
375618828f
CHEWY: Move cursor related functions into a separate file
2016-10-10 04:50:35 +03:00
Filippos Karapetis
684cbfa2fd
CHEWY: Add support for palette fadeout to videos
2016-10-10 04:42:06 +03:00
Filippos Karapetis
a292fcdd93
CHEWY: Fix typo
2016-10-10 04:41:31 +03:00
Strangerke
93392024d2
DM: Add detection for an amiga demo version
2016-10-09 23:53:45 +02:00
Strangerke
dcfa51cd9d
DM: Remove useless variable
2016-10-09 23:50:36 +02:00
Filippos Karapetis
bda8a9b92b
CHEWY: Initial work on converting TMF music data back to MOD data
...
This way, we can use our regular Protracker MOD player
2016-10-09 23:39:41 +03:00
Filippos Karapetis
0a4c1eeca1
CHEWY: Move all sound functions into sound.*
2016-10-09 23:38:39 +03:00
Filippos Karapetis
c1e44df357
CHEWY: Use atds.tap for detection
...
Now that a lot of the game's resources have been figured out, it turns
out that using comic.tgp was a bad idea, as it's the same in both the
English and German versions. atds.tap contains all of the game's texts,
so it is probably the best candidate for detection
2016-10-09 23:34:51 +03:00
Filippos Karapetis
339e1c1f88
CHEWY: Pass the text parameter of getLine() by reference
...
Saves an unneeded copy
2016-10-09 23:33:19 +03:00
Willem Jan Palenstijn
95424d770f
I18N: Fix fuzzy Dutch translation
2016-10-09 22:00:36 +02:00
Colin Snover
d0ec919fb7
SCI: Fix crash when attempting to view invalid list, array, bitmap references
2016-10-09 13:52:04 -05:00
Peter Kohaut
8720c3a98f
BLADERUNNER: fixed some compilation warnings
2016-10-09 20:26:53 +02:00
Colin Snover
6cc761e728
SCI32: Allow 'focused' variable to break out of the event loop
2016-10-09 11:41:52 -05:00
Colin Snover
832979c2db
SCI: Fix memory leak
2016-10-09 11:32:01 -05:00
Colin Snover
40444b0aeb
SCI32: Clarify some identifiers
...
transparentColor -> skipColor
displace -> origin
scaledWidth -> xResolution
scaledHeight -> yResolution
2016-10-09 11:21:46 -05:00
Colin Snover
8c555200d9
SCI32: Change storage type of int16 arrays to hold reg_ts instead
...
Memory references and integers in SSCI are both 16-bit numbers,
so game scripts frequently (incorrectly) use an IntArray instead
of an IDArray for holding references. Since references in ScummVM
are 32-bit reg_ts, IntArray entries must be large enough to hold
reg_ts in order to be compatible with game scripts that store
references in integer arrays.
The alternative solution is to find and patch all incorrect use of
IntArray across all games. This is possible, but a bit risky from
a save game stability perspective, since incorrect IntArray usage
is sometimes not apparent until well after the array is
instantiated (like GK1's global interview array).
This change invalidates existing SCI32 save games.
2016-10-09 11:21:13 -05:00
Eugene Sandulenko
cb4ec21d13
GCW0: Fixed wording in the README
2016-10-09 16:14:13 +02:00
Eugene Sandulenko
42a023b81f
GCW0: Mention that only 320x240 games are supported
2016-10-09 16:05:28 +02:00