Commit Graph

8930 Commits

Author SHA1 Message Date
Paweł Kołodziejski
f27e6a27d6 cleanup
svn-id: r12470
2004-01-18 09:35:05 +00:00
Jonathan Gray
06de6f1dfb change output to be consistent
svn-id: r12469
2004-01-18 09:33:25 +00:00
Paweł Kołodziejski
1386af2daf update
svn-id: r12468
2004-01-18 07:29:34 +00:00
Paweł Kołodziejski
ef9732f1f5 fix compilation
svn-id: r12467
2004-01-18 07:21:10 +00:00
James Brown
8a6641826b Copy mpeg2 status to BS1 as well.
svn-id: r12466
2004-01-18 05:55:28 +00:00
James Brown
ad46828d1c BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)
svn-id: r12465
2004-01-18 05:52:04 +00:00
Travis Howell
a95818d29a Avoid assert in PC version of FT demo.
svn-id: r12464
2004-01-18 03:24:52 +00:00
Travis Howell
758922026a No longer required.
svn-id: r12463
2004-01-18 02:44:57 +00:00
Travis Howell
335bf94d5f Add back checks for invalid left/right values, fixes regressions for now.
svn-id: r12462
2004-01-18 02:31:53 +00:00
Nicolas Bacca
568913784a CE backend specific tweaks
svn-id: r12461
2004-01-17 23:43:23 +00:00
Nicolas Bacca
14126cde00 add_dirty_rect turned to virtual method for new CE backend
svn-id: r12460
2004-01-17 23:42:15 +00:00
Nicolas Bacca
76298a9cec Implements TOGGLE_VIRTUAL_KEYBOARD
svn-id: r12459
2004-01-17 23:40:36 +00:00
Paweł Kołodziejski
a2c0980aab fixed stupid bug
svn-id: r12458
2004-01-17 21:55:06 +00:00
Nicolas Bacca
9fd8466546 Cleaner virtual keyboard support for the new CE backend, coming soon
svn-id: r12457
2004-01-17 14:32:22 +00:00
James Brown
04f2bc0276 Update BS2 cutscene player with changes from roever: overlay support (default, 8bit backends should define BACKEND_8BIT for fast colour remapping) and sound syncronisation.
svn-id: r12456
2004-01-17 14:20:32 +00:00
Torbjörn Andersson
ccd5f0842f Thanks to Endy, I now know a bit more about the BS2 cutscene lead-outs.
Unfortunately, we currently have no way of finding out how many frames
there are in a cutscene.

svn-id: r12455
2004-01-17 14:03:19 +00:00
James Brown
63afd5fe0c Launcher subtitles checkbox (is Sound the right place for this? I dunno..)
svn-id: r12454
2004-01-17 13:21:15 +00:00
Nicolas Bacca
21eff1eef2 And again ... guess who fails compiling this ?
svn-id: r12453
2004-01-17 11:16:38 +00:00
Nicolas Bacca
051d5fe2d8 Yet Another EVC fix
svn-id: r12452
2004-01-17 11:15:38 +00:00
Paweł Kołodziejski
351502d37a disabled opcode warning
svn-id: r12451
2004-01-17 11:05:57 +00:00
Travis Howell
d211d671f8 Small difference in HE games, fixes radio still moving after speech ends.
svn-id: r12450
2004-01-17 10:37:34 +00:00
Paweł Kołodziejski
16cd0cfc2f use static vorbis lib instead dynamic
svn-id: r12449
2004-01-17 09:31:31 +00:00
Paweł Kołodziejski
fb32b6ae8e enabled some stuff by default: zlib, vorbis, libmpeg2
svn-id: r12448
2004-01-17 09:19:21 +00:00
Paweł Kołodziejski
4270eebbb4 fix compilation for msvc when libmpeg2 enabled
svn-id: r12447
2004-01-17 09:15:42 +00:00
Paweł Kołodziejski
ee0928847c update
svn-id: r12446
2004-01-17 08:42:29 +00:00
Paweł Kołodziejski
3a4ee39448 added code for dig music
svn-id: r12445
2004-01-17 08:34:54 +00:00
Eugene Sandulenko
4b0ad9fe13 Moved FT INSANE to a separate directory and splitted it to multiple files.
svn-id: r12444
2004-01-16 22:18:54 +00:00
Eugene Sandulenko
171c7d4387 Moved FT INSANE to a separate directory
svn-id: r12443
2004-01-16 22:11:45 +00:00
Gregory Montoir
05c71be222 redundant check
svn-id: r12442
2004-01-16 20:48:08 +00:00
Gregory Montoir
99500a0112 - removed noisy warning in talk code
- set _entryObj only if verb is WALK_TO
- changed setConditions code in Command::openOrCloseAssociatedObject to be
  consistent with Command::setConditions ; this isn't like the original, but
  more logical to me.

svn-id: r12441
2004-01-16 20:26:30 +00:00
Joost Peters
19ad2d0120 weeeeeeee. now the Q from FOTAQ fits on the same line as the rest.
svn-id: r12440
2004-01-16 16:58:36 +00:00
James Brown
e9ca5a1b6d Forgot this :)
svn-id: r12439
2004-01-16 16:57:51 +00:00
Joost Peters
8f4a6f7bda fix sentence
svn-id: r12438
2004-01-16 16:56:37 +00:00
Joost Peters
8642744788 Also mention FOTAQ
svn-id: r12437
2004-01-16 16:54:37 +00:00
James Brown
eeab2bb3bf Hack for Launcher Scaler dropdown. Backends using the Launcher will need to implement the OSystem HAS_SCALER property. The global options dialog still needs doing.
svn-id: r12436
2004-01-16 16:28:56 +00:00
Gregory Montoir
770d94b607 some assert() calls
svn-id: r12435
2004-01-16 15:51:23 +00:00
Gregory Montoir
3c521dc288 rewritten Logic::setupJoeInRoom(), in order to only get objectData(_entryObj) when necessary
svn-id: r12434
2004-01-16 15:03:52 +00:00
Gregory Montoir
899843443f it seems entryObj can be <0, check for it
svn-id: r12433
2004-01-16 14:15:44 +00:00
Travis Howell
1141176775 Revert last array change, until they can be verified.
svn-id: r12432
2004-01-16 13:01:33 +00:00
Travis Howell
9a8aac9e63 Only needed for V1 Maniac.
svn-id: r12431
2004-01-16 10:51:48 +00:00
James Brown
ac5b7036c2 Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :)
svn-id: r12430
2004-01-16 10:45:56 +00:00
Travis Howell
bd3f51dfdf Fix verbs regression.
svn-id: r12429
2004-01-16 10:20:43 +00:00
James Brown
6b923d306b Hack for infinite loop in walkbox code - hacks around Maniac bug #862245 (fixes is a strong word for a breakout counter hack :)
svn-id: r12428
2004-01-16 09:05:57 +00:00
James Brown
fac0056731 Readme tweaks - clean up supported games section, add note about Sword cutscenes.
svn-id: r12427
2004-01-16 08:53:43 +00:00
James Brown
984ce55aa4 Just hide a few noisy warnings.
svn-id: r12426
2004-01-16 08:34:42 +00:00
James Brown
d300c79c1a Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) - Fingolfin's commit and revision 1.162. Causes regressions such as Sam and Max bug #877798 (Inventory display glitches).
Max - Sam and Max has the most complex usage of flObjects of most games, so if you want to test for regressions with these kind of changes it's your best bet :)

svn-id: r12425
2004-01-16 08:23:46 +00:00
Torbjörn Andersson
673862dbfd Made a separate function out of the code that retrieves information about
an in-memory WAV file. At the moment it's only used in one place, which is
a bit silly, but I hope to use it for the cutscene player to figure out
when to start the lead-out music.

(To do that I'll need to know how long the cutscene is, though. I haven't
looked into how to find that out yet.)

svn-id: r12424
2004-01-16 08:16:23 +00:00
James Brown
006ef5e01f Fix bug #815853 - Cannot load during intro SMUSH movies
svn-id: r12423
2004-01-16 07:58:55 +00:00
James Brown
2d79f5b208 Don't segfault-on-exit when the game data files are missing.
svn-id: r12422
2004-01-16 07:33:23 +00:00
Travis Howell
2c7057fdf4 Checks were a bit too strict, makes fatty bear completable.
svn-id: r12421
2004-01-16 06:16:38 +00:00