John Willis
1fea429497
GP2XWIZ: Add initial support for the GPH Caanoo.
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Most of the codebase is the same, but the toolchain and libs are different.
Support for Caanoo specific features will follow, I just want to get the build support into trunk for now.
svn-id: r52400
2010-08-26 11:24:26 +00:00
Martin Kiewitz
f8276a36fb
SCI: adjust r52397
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actually they return 0:0, when no bytes were read, otherwise they return the destination pointer
svn-id: r52398
2010-08-26 07:31:54 +00:00
Martin Kiewitz
c0f81439dc
SCI: kFileIOReadString/kFGets return byte count
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in sierra sci of read bytes
svn-id: r52397
2010-08-26 07:26:30 +00:00
Willem Jan Palenstijn
ca81bdde9b
SCI: Return empty string from fgets with maxsize 1
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This should fix r3049360 in Hoyle4.
svn-id: r52396
2010-08-25 22:05:10 +00:00
Arnaud Boutonné
bbab21300a
GOB: Detection of pirated games
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Add detection of the known cracked Coktel
games with the appropriate ADGF_PIRATED flag
svn-id: r52395
2010-08-25 20:10:45 +00:00
Andre Heider
2506560bda
TOOLS: const correctness to fix compilation.
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svn-id: r52394
2010-08-25 19:41:59 +00:00
Martin Kiewitz
6de3b6c55c
SCI: adding detection for freddy pharkas "fred"
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fixes blop not appearing during intro song, because game thought we were too slow (bug #3051514 )
svn-id: r52392
2010-08-25 17:49:03 +00:00
Andre Heider
1b2ae60e27
HUGO: Use GCC_PRINTF on functions with variable arguments
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Two instances commented out with a FIXME for Strangerke :P
svn-id: r52391
2010-08-25 17:07:47 +00:00
Andre Heider
088da9e698
HUGO: Fix invalid usage of snprintf with va_args
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svn-id: r52390
2010-08-25 17:03:24 +00:00
Willem Jan Palenstijn
05c2cc4d1d
COMMON: Fix eos handling in BufferedReadStream
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This makes it pass the test added in r52382.
svn-id: r52389
2010-08-25 14:43:42 +00:00
Matthew Hoops
b1532eca9f
M4: Silence gcc warning
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Original warning: "format not a string literal and no format arguments"
svn-id: r52388
2010-08-25 13:31:14 +00:00
Yotam Barnoy
89b34faa5a
PSP: fixed flag to open()
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I was missing a flag (PSP_O_TRUNC) causing the config file to be opened on top of the old file, causing file corruption.
svn-id: r52387
2010-08-25 13:26:30 +00:00
Johannes Schickel
4135dc7a7c
AD: Fix infinite loop in cleanupPirated.
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svn-id: r52386
2010-08-25 12:03:43 +00:00
Eugene Sandulenko
15e50a64b8
SCI: Make use of new ADGF_PIRATED flag
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svn-id: r52385
2010-08-25 11:51:26 +00:00
Eugene Sandulenko
78278db7ed
AD: Implement AGDF_PIRATED flag.
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svn-id: r52384
2010-08-25 11:51:06 +00:00
Eugene Sandulenko
1d7566f371
AD: Print out infromation about unknown version in better format
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Now it is suitable for direct copy/pasting into detection tables.
svn-id: r52383
2010-08-25 11:50:23 +00:00
Willem Jan Palenstijn
8cd0cfe5eb
COMMON: Add test for BufferedReadStream's eos
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This test is currently failing.
svn-id: r52382
2010-08-25 11:46:50 +00:00
Martin Kiewitz
3900aa96b6
SCI: apply qfg1vga fight patch on weapon master
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fixes fighting the weapon master as well...
svn-id: r52381
2010-08-25 11:28:27 +00:00
Eugene Sandulenko
def042e412
SCI: md5s from Bug #3049193
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svn-id: r52380
2010-08-25 11:00:48 +00:00
Martin Kiewitz
a55dbc831d
SCI: making loading from ScummVM menu work correctly
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using a trick for indirectly calling GameObject::init and then restoring, fixes text color/font code issues, also removing all the hackery
svn-id: r52379
2010-08-25 10:38:09 +00:00
Paul Gilbert
5e66329117
LURE: Workaround for bug #3047234 in English EGA version
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svn-id: r52378
2010-08-25 09:28:29 +00:00
Yotam Barnoy
4368d3c574
COMMON: fixed EOS handling in BufferedReadStream and BufferedSeekableReadStream
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EOS problem was causing Discworld to crash and zip files not to load on the PSP.
svn-id: r52377
2010-08-25 09:14:41 +00:00
Willem Jan Palenstijn
b2ebb62e11
SCI: Make assert stricter.
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(Thanks to fuzzie.)
svn-id: r52376
2010-08-25 09:02:43 +00:00
Eugene Sandulenko
3e4f6b4a24
SCUMM: Fix bug #3039004
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Bug #3039004 : "MANIACNES: Ed does not appear at doorway."
Actually whole thing is a gross hack on top of SCUMM v1.5 hack
with extra wide screen. It all calls for review and writing
specified methods.
svn-id: r52375
2010-08-25 07:41:54 +00:00
Eugene Sandulenko
99c9ba697c
TINSEL: Fix bug #3032780 : "DW: Mute setting does not work"
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Bug #3032778 was fixed too as it is the duplicate.
Since there is no engine-specific logic, rely on superclass'
setupSoundSettings(), and use it on startup too.
svn-id: r52374
2010-08-25 07:41:35 +00:00
Eugene Sandulenko
fcdb349fa2
AGI: Respect mute setting
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svn-id: r52373
2010-08-25 07:41:14 +00:00
Eugene Sandulenko
c4299cc0c7
SCUMM: Fix bug #3032758 : "SCUMM: Mute setting does not work"
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svn-id: r52372
2010-08-25 07:40:52 +00:00
Eugene Sandulenko
386e38faa5
AD: Fix in-depth search.
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svn-id: r52371
2010-08-25 07:40:32 +00:00
Eugene Sandulenko
503cfd304b
SCUMM: Fix bug #3049323
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Bug #3049323 : "SCUMM: Detects games in wrong places".
I must admit: A seriously stupid bug.
svn-id: r52370
2010-08-25 07:40:13 +00:00
Eugene Sandulenko
349b89adce
AGI: Fix bug #3034370
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Bug #3034370 : "Manhunter: New York keyboard unresponsive". Actually
the keyboard was made responsive after June implementation of set.key,
still the game speed was increasing. Fixed that too.
svn-id: r52369
2010-08-25 07:39:50 +00:00
Eugene Sandulenko
30d8dda867
AGI: Reset controllers on game restart
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svn-id: r52368
2010-08-25 07:39:31 +00:00
Eugene Sandulenko
d2cf99f67d
GUI: Fixed bug #2505686 : "GUI: minor artifacts in rounded corners"
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It is practically not possible to get rid of those completely
due to rounding errors with 16-bit surface.
svn-id: r52367
2010-08-25 07:39:08 +00:00
Eugene Sandulenko
540cff87dc
SCUMM: Implement keyboard-driven inventory scrolling in v2
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Bug #2828383 : "ZAK V2: no inventory keyboard shortcuts".
svn-id: r52366
2010-08-25 07:27:17 +00:00
Paul Gilbert
4395e75aef
M4: Fixes for compiler errors
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svn-id: r52365
2010-08-25 06:55:11 +00:00
Paul Gilbert
212479ab79
M4: Implementation of script engine
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svn-id: r52364
2010-08-25 06:42:54 +00:00
Travis Howell
4c215fc9a0
SCUMM: Fix bug #2702847 - PUTTZOO: Graphic glitches on dancing penguin.
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svn-id: r52363
2010-08-25 06:02:18 +00:00
Martin Kiewitz
9ca5165606
SCI: adding pharkas patch for ladder issue
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in room 320, fixes bug #3037192
svn-id: r52362
2010-08-24 22:24:25 +00:00
Martin Kiewitz
4a6553098f
SCI: adding qfg1vga patch for fight issue
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fixes bug #3036756
svn-id: r52361
2010-08-24 21:53:06 +00:00
Arnaud Boutonné
eface88e31
GOB: Add information about a cracked Fascination
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Add a comment about a cracked versions of Fascination. The crack used
is based on the original executable's tolerance, it crashes in
Scummvm.
svn-id: r52360
2010-08-24 21:30:44 +00:00
Arnaud Boutonné
b563a9d265
GOB: Little cleanup of Fascination detection
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svn-id: r52359
2010-08-24 21:25:19 +00:00
Andre Heider
922510df7e
SOUND: New global define AUDIO_REVERSE_STEREO.
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This reverses the stereo channels for all sfx streams, meant for
hardware devices which expect an inverse order. Use it for the Wii
and Gamecube port since it's reversed since day one :P
svn-id: r52357
2010-08-24 18:44:14 +00:00
Fabio Battaglia
f2ed796ba3
CONFIGURE: don't force vkeybd for n64 port
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svn-id: r52355
2010-08-24 17:56:33 +00:00
Martin Kiewitz
85c35f41ca
SCI: fixing comment of r52351
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svn-id: r52353
2010-08-24 17:33:35 +00:00
Filippos Karapetis
27fbfcc34e
SCI: Fixed bug #3052359 - "Hoyle1: Hearts Crash"
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svn-id: r52352
2010-08-24 17:28:52 +00:00
Martin Kiewitz
3e6fb233ac
SCI: fix race condition in sierra kPalVary code
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we are loading pictures very fast, this results in a kPalVary race condition, because sierra set timer to 1 tick, when it was getting called with 0 ticks and required the timer to occur before the transition. Fixes freddy pharkas nighttime being daytime during transitions (bug #3051905 )
svn-id: r52351
2010-08-24 17:22:05 +00:00
Filippos Karapetis
d48e173da1
SCI: added another version of Hoyle 1 (bug report #3052366 )
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svn-id: r52350
2010-08-24 17:17:13 +00:00
Filippos Karapetis
d1e45fd5d9
SCI: Removed a now unused selector from the selector cache
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svn-id: r52349
2010-08-24 17:12:31 +00:00
Johannes Schickel
c23f597f50
KYRA: Cleanup.
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svn-id: r52348
2010-08-24 15:48:43 +00:00
Johannes Schickel
51939fe743
KYRA: Implement new handling of KYRA3's TLK files.
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This speeds up loading of KYRA3's TLK files by a lot, since only the index
table will be load now. This should help the startup time for KYRA3 when
playing from CD or other slow storages.
svn-id: r52347
2010-08-24 15:48:17 +00:00
Johannes Schickel
501d7cbb84
KYRA: Simplify PAK/INS/TLK loading.
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This also reduces the number of seeks done while loading TLK files.
svn-id: r52346
2010-08-24 15:47:53 +00:00