Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Johannes Schickel
397c10f059
made _vm/_engine usage consistent. (_engine -> _vm all over the place now).
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svn-id: r26342
2007-04-01 13:10:50 +00:00
Johannes Schickel
d1645e2fbf
Commit of patch #1686414 ("Kyra: FM-Towns music").
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svn-id: r26285
2007-03-24 00:04:08 +00:00
Max Horn
8466221fce
Simplify code a bit -- got rid of File::incRef usage, an unnecessary member var, fixed a potential memory leak (if all channels are in use), and fixed a potential OOB error (if stopSound(-1) was called)
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svn-id: r25916
2007-03-01 17:04:50 +00:00
Max Horn
227a080e5b
Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
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svn-id: r25752
2007-02-20 18:50:17 +00:00
Torbjörn Andersson
1987813f53
Another batch of header consistency changes.
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svn-id: r25746
2007-02-20 17:33:54 +00:00
Johannes Schickel
940e89d00e
Added support for Kyrandia 2 ADL files.
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svn-id: r25634
2007-02-16 16:57:59 +00:00
Johannes Schickel
7bb9b05f55
cleanup
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svn-id: r25268
2007-01-29 21:34:39 +00:00
Johannes Schickel
1bbad356ef
- adds support for FM-Towns SFX (thanks to Florian Kagerer for his source)
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- gets rid of GameFlags::hasAudioCD
svn-id: r25258
2007-01-29 18:15:14 +00:00
Johannes Schickel
4cf1c3565b
little parameter reodering.
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svn-id: r25201
2007-01-26 13:09:48 +00:00
Johannes Schickel
b64032810a
Adds CD audio support.
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svn-id: r25192
2007-01-25 17:43:48 +00:00
Johannes Schickel
7d0435f23c
- adding LPGL headers to adlib sound specific files
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- stating about dual license of adlib sound specific files
svn-id: r23708
2006-08-15 18:04:01 +00:00
Torbjörn Andersson
7d53480025
Kyra 2 has two types of XMIDI files: XMI and C55. It seems C55 are for the
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General MIDI instrument set, so use them unless we're in MT-32 mode. This makes
the music sound a bit closer (at least to me) to what DOSbox plays.
svn-id: r23653
2006-08-01 13:42:33 +00:00
Johannes Schickel
bcc892ec81
Make the midi player threadsafe (this should fix bug #1506583 "KYRA1: Crash on exceeded polyphony").
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svn-id: r23605
2006-07-26 22:24:33 +00:00
Johannes Schickel
6ac60c9c7b
Fix for bug # 1497961 ("KYRA1: in-game "Music" option not working").
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svn-id: r22844
2006-06-02 22:57:02 +00:00
Oystein Eftevaag
77910d4163
Fix for [ 1472007 ] KYRA1: Bypassing cutscenes with ESC doesn't stop speech
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svn-id: r22697
2006-05-28 04:46:34 +00:00
Torbjörn Andersson
1162a759c0
Added support for fading digital music in or out.
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svn-id: r22624
2006-05-25 09:53:51 +00:00
Torbjörn Andersson
65091f7370
Added (optional) looping to the digital sound class.
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svn-id: r22504
2006-05-17 21:14:19 +00:00
Johannes Schickel
f7c29ccc8b
- adds AUD file player (has still some problems with playing)
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- adds a new sound class SoundDigital (only used for Kyra3) (needs more work though)
svn-id: r22497
2006-05-17 18:07:02 +00:00
Max Horn
27307acd7c
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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svn-id: r22231
2006-04-29 22:33:31 +00:00
Johannes Schickel
c09d1ea520
- Commits heaviliy modifed patch #1459951 ("KYRA: Combining MIDI music with Adlib sfx") (created a wrapper class for two different sound drivers instead of adding a new variable to the KyraEngine class and chaning stuff there)
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- Prevents to play track 0 for non mt-32 midi devices (got ugly sound output with windows midi)
svn-id: r21479
2006-03-28 15:15:36 +00:00
Torbjörn Andersson
0c0c41d495
Implemented "sound triggers" so that the music does not stop shortly after
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entering the castle. I hope this is a fair approximation of how the original
worked. Of course, this led to a couple of more renamings:
_unk5 -> _soundTrigger
updateCallback54() -> update_setSoundTrigger()
snd_setUnk5() -> snd_getSoundTrigger() (yes, "get")
At the moment, the only known sound triggers are the ones in the castle. If an
unknown trigger is set, the debugging messages will be really, really noisy. I
don't know if I should consider this a bug or an extremely annoying feature.
svn-id: r21396
2006-03-21 17:17:24 +00:00
Torbjörn Andersson
05e0542452
More cleanups and renamings: _sfxSecondByteOfSong -> _sfxPriority
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Added some comments on the strange but probably harmless things going on in
playSoundEffect()
svn-id: r21340
2006-03-16 23:22:23 +00:00
Johannes Schickel
cb085df0f5
Fixes non looping tracks and a fading bug, which silenced the music, with mt-32.
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svn-id: r21236
2006-03-12 15:38:59 +00:00
Johannes Schickel
cd28f28d32
Music in the last two intro scenes plays now again with adlib.
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Cleaned up the sound code a bit (removed some unneeded functions).
svn-id: r21234
2006-03-12 14:22:27 +00:00
Johannes Schickel
f0106cd59c
- Removes deleted waitTicks prototype in KyraEngine
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- Adds sound fading support to the adlib player
- Adds support for stopping running tracks
- Changes baseFreq type back to uint8
- corrects octave handling in updateAndOutput1
(Thanks to eriktorbjorn for doing that)
svn-id: r21185
2006-03-09 20:50:19 +00:00
Johannes Schickel
f3106feaf5
Added WIP Adlib sound playing code to kyra.
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It needs some checks since it doesn't work correctly in every case at the moment.
svn-id: r20960
2006-02-27 22:39:55 +00:00
Max Horn
4ad0b867b3
Reduced header dependencies
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svn-id: r20743
2006-02-17 15:37:25 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00