Travis Howell
0030fab85a
cleanup
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svn-id: r17215
2005-03-24 03:59:00 +00:00
Travis Howell
773ef15f4a
Remove unused variable.
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svn-id: r17203
2005-03-23 04:38:39 +00:00
Travis Howell
8e84ee694c
Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.
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svn-id: r17200
2005-03-23 00:16:51 +00:00
Travis Howell
f50af11b5d
Add HE72 version of file rename opcode
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svn-id: r17175
2005-03-17 11:06:43 +00:00
Travis Howell
4361ef655e
HE72+ games use slightly different code for subtitle color.
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svn-id: r17174
2005-03-17 10:53:29 +00:00
Travis Howell
31c89144dc
Rename sprite functions
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svn-id: r17172
2005-03-17 09:42:31 +00:00
Travis Howell
2c4b7dfd32
Another correction to sprite flags
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svn-id: r17171
2005-03-17 09:28:36 +00:00
Travis Howell
8776504882
Rename sprite fields/functions
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svn-id: r17136
2005-03-14 12:54:24 +00:00
Travis Howell
013f8b1803
Rename sprite flags/functions
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svn-id: r17119
2005-03-13 13:25:28 +00:00
Travis Howell
4526328f7c
Rename sprite flags/functions
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svn-id: r17116
2005-03-13 13:10:39 +00:00
Travis Howell
4560295352
Correct sprite flags mistake.
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svn-id: r17115
2005-03-13 12:59:25 +00:00
Travis Howell
44205266e8
Add missing case for getObjectData
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svn-id: r17109
2005-03-12 23:59:14 +00:00
Eugene Sandulenko
154c4af8dc
Mass-renamed all variables of Actor object according to our current code
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formatting standards. Earlier we had half of vars named with leading
underscore and half without it.
Now code in actor.cpp is considerably more readable.
svn-id: r17068
2005-03-11 01:10:06 +00:00
Travis Howell
a913095ee0
Add HE specific versions of findResource/findResourceData.
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Required by WizImage functions, which sometimes alter data.
svn-id: r17060
2005-03-10 11:06:37 +00:00
Travis Howell
5759e1577c
Add opcode for bb2demo
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svn-id: r17035
2005-03-08 05:56:21 +00:00
Travis Howell
d2dab23510
Add HE100 difference in opcode.
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svn-id: r17033
2005-03-08 03:52:02 +00:00
Travis Howell
214742783e
Add opcode for Spy Fox 2 mini game.
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svn-id: r17026
2005-03-07 10:21:23 +00:00
Travis Howell
26da9cc393
Fix dup_n, billboard in circdemo works now.
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svn-id: r17024
2005-03-07 06:06:22 +00:00
Travis Howell
af17a87053
Add missing check
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svn-id: r16989
2005-03-04 05:34:56 +00:00
Travis Howell
64be448cc5
Add more details to WizImageOps
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svn-id: r16988
2005-03-04 05:31:22 +00:00
Travis Howell
e85baf02d1
Correct palSlot range
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svn-id: r16979
2005-03-03 02:51:15 +00:00
Travis Howell
120b385196
Sync paletteOps in HE90
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svn-id: r16978
2005-03-02 23:57:20 +00:00
Eugene Sandulenko
ee03994a78
Commit o100_paletteOps WIP based on cyx's patch. Original patch just
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tends to be unappliable anymore, so that's why I decided to commit it when
it required not so much work of manual patching.
I've checked validness of it against IDB but we still have main question open:
How to plug it in properly into our palette code?
svn-id: r16973
2005-03-02 20:02:59 +00:00
Travis Howell
36705d4344
Add support for script cycles used by HE90+ games.
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svn-id: r16958
2005-02-28 13:23:10 +00:00
Travis Howell
3b2fe18d2c
Rename sprite functions
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svn-id: r16954
2005-02-28 04:17:17 +00:00
Gregory Montoir
5eec97c24c
added processWizImage mode 8 ; this breaks footdemo, feel free to disable
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svn-id: r16945
2005-02-27 02:55:13 +00:00
Travis Howell
4cb4f662c8
Rename vars
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svn-id: r16944
2005-02-27 02:29:54 +00:00
Travis Howell
8560e08940
Ooops
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svn-id: r16943
2005-02-27 01:23:50 +00:00
Travis Howell
68581fe2e0
Add floodState struct and rename opcode.
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svn-id: r16942
2005-02-27 01:20:44 +00:00
Eugene Sandulenko
3abfcbc579
Lots of other sprite-related renames as suggested by cyx.
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svn-id: r16930
2005-02-26 11:22:00 +00:00
Eugene Sandulenko
885d584842
Rename HE sprite flag kSF31 -> kSFImageless and corresponding functions.
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svn-id: r16929
2005-02-26 11:05:13 +00:00
Travis Howell
6d7935cc6b
Revert that last change, mixed functions.
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svn-id: r16923
2005-02-26 04:20:47 +00:00
Travis Howell
2689832d75
Rename sprite function
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Correct spritesResetSpriteGroup
svn-id: r16922
2005-02-26 03:57:11 +00:00
Paweł Kołodziejski
a73906443b
fixed compilation for emsvc4
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svn-id: r16917
2005-02-25 20:15:01 +00:00
Travis Howell
2e60c4fbd3
Add WIP findSpriteWithClassOf() function
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svn-id: r16914
2005-02-25 15:19:03 +00:00
Eugene Sandulenko
451527e2af
Rename sprite flags as suggested:
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kSF22 -> kSFYFlipped
kSF23 -> kSFXFlipped
svn-id: r16903
2005-02-24 23:11:50 +00:00
Eugene Sandulenko
84453d5725
o Fixed sprite flags everywhere. In many cases they were wrong as they were
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checked in higher byte not whole word.
o Some flags/functions renames
svn-id: r16902
2005-02-24 21:05:29 +00:00
Gregory Montoir
cc5e406cb5
defined some flags for HE wiz ; it should make the code more readable
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svn-id: r16901
2005-02-24 20:20:35 +00:00
Travis Howell
2591151638
Add stub case
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svn-id: r16899
2005-02-24 11:49:07 +00:00
Travis Howell
dcb22ee216
Correct SpriteInfo_setFlags*
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Rename functions
svn-id: r16890
2005-02-24 06:47:12 +00:00
Eugene Sandulenko
5ae4dde2fb
Fix spriteInfoGet_classFlags*.
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svn-id: r16882
2005-02-23 12:26:17 +00:00
Travis Howell
f215c1ceae
Update HE100
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svn-id: r16880
2005-02-23 11:15:41 +00:00
Travis Howell
26722043d9
Ooops, order wrong.
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svn-id: r16878
2005-02-23 10:00:12 +00:00
Travis Howell
2c10795b48
Correct subOp, used in freddicove
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svn-id: r16877
2005-02-23 09:55:34 +00:00
Travis Howell
861e418e70
freddicove adds extra SpriteInfo field.
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Correction, only redraw sprite if value changed.
svn-id: r16876
2005-02-23 09:23:54 +00:00
Travis Howell
f278d588f3
Cleanup
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svn-id: r16873
2005-02-23 04:35:20 +00:00
Travis Howell
22b8b3e8eb
More sprite functions
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svn-id: r16872
2005-02-23 04:05:22 +00:00
Eugene Sandulenko
b53b1963a9
spriteInfoSet_case183 -> spriteInfoSet_resetSprite and its implementation.
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svn-id: r16869
2005-02-23 02:35:59 +00:00
Travis Howell
d674eddefa
Add setSpriteGroupInfo stubs
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svn-id: r16868
2005-02-23 01:08:29 +00:00
Eugene Sandulenko
ee8f4ca1cf
Rename classFlags functions and fix one of them.
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svn-id: r16867
2005-02-22 22:52:35 +00:00