Torbjörn Andersson
a575576890
fetchObjectName() no longer assumes that the resource will still be in the
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cache after it's been closed. (Currently it always is, but ideally I'd like
for BS to work even if resource caching is disabled.)
svn-id: r13610
2004-04-24 12:29:35 +00:00
Torbjörn Andersson
8f8185f035
Major revamping of the BS2 memory manager and, some small changes to the
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resource manager. All new code! All new bugs!
svn-id: r13603
2004-04-23 07:02:11 +00:00
Torbjörn Andersson
802a301a16
Removed some of the #includes from sword2.h
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svn-id: r12739
2004-02-05 14:19:07 +00:00
Torbjörn Andersson
065f2bb9eb
It's a new year in BS2 land, too!
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svn-id: r12181
2004-01-06 13:44:17 +00:00
Torbjörn Andersson
6ae8218d53
Hopefully the last big renaming. Now the datatypes have names like
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"StandardHeader" instead of "_standardHeader".
svn-id: r11997
2003-12-28 15:08:12 +00:00
Torbjörn Andersson
9f465dab04
cleanup
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svn-id: r11581
2003-12-11 13:08:36 +00:00
Torbjörn Andersson
6f23e2c211
Mostly whitespace changes, but also a few modifications to the still
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experimental resource dumping code.
svn-id: r11382
2003-11-27 07:34:19 +00:00
Torbjörn Andersson
fa2b8ba8de
More cleanup. I've eliminated all the temporary global variables I've added
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over the past few weeks, except for g_sword2. (Of course, this doesn't
necessarily make the code any prettier, but we can work on that later.)
svn-id: r11309
2003-11-16 14:18:29 +00:00
Torbjörn Andersson
b3b0118292
The resource and memory managers are now created dynamically.
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Renamed the resource manager's open/close methods openResource() and
closeResource() to avoid confusion. (It was I who originally shortened
their names to open() and close(), but I've changed my mind now.)
Moved more stuff into Sword2Engine.
svn-id: r11088
2003-11-03 07:47:42 +00:00
Max Horn
2fef2dcb84
bs2 -> sword2
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svn-id: r10997
2003-10-28 19:51:30 +00:00
Torbjörn Andersson
7c4cc25cec
Enable the debug console. Actually, what I've done is to adapt the debug
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console from the SCUMM engine. I decided that would be easier than to clean
up the original console code.
Unfortunately there's a bunch of code that I just copied - a pretty lousy
form of code-reusal. It'd be nice if the console could be made part of the
Engine class, or something like that.
Most of the debug commands seem to be working. Some aren't relevant for
ScummVM, and some are a bit obscure so I'm not quite sure what they're
supposed to be doing.
svn-id: r10978
2003-10-26 15:42:49 +00:00
Torbjörn Andersson
3a43829b88
Moved the opcode functions into the Logic class.
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svn-id: r10885
2003-10-18 08:11:50 +00:00
Torbjörn Andersson
7174a32c8e
Made a separate class for the cutscene functions, removed some unused code
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and made some other minor cleanups.
svn-id: r10614
2003-10-05 15:28:15 +00:00
Torbjörn Andersson
4fad04846a
Changed to use #include "bs2/..." and removed the inclusion of standard C
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headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
2003-10-04 08:07:03 +00:00
Max Horn
5a074e6137
added namespace Sword2
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svn-id: r10581
2003-10-04 00:52:27 +00:00
Torbjörn Andersson
568a4bd839
Changed the resource manager object to use more ScummVM-like naming.
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svn-id: r10499
2003-09-30 09:27:27 +00:00
Torbjörn Andersson
8ad28e3a7e
More cleanup, and I've replaced most - not quite all - of BS2's debug
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message functions with our own.
We still need to go through them and assign sensible debug levels to them.
svn-id: r10422
2003-09-27 11:02:58 +00:00
Torbjörn Andersson
b21208e6a9
Some more reformatting / cleanup, and removal of comments that did nothing
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but say who added what when. (No disrespect intended, but this information
means very little to us.)
svn-id: r10413
2003-09-26 10:07:18 +00:00
Torbjörn Andersson
26607c00ce
cleanup
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svn-id: r10310
2003-09-19 13:55:19 +00:00
Max Horn
2ce7c27f0b
properly fixed parallax layers in BE systems
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svn-id: r10193
2003-09-12 20:26:54 +00:00
Oliver Kiehl
9dc282f1d5
endian fixes
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svn-id: r10192
2003-09-12 18:52:53 +00:00
Max Horn
78476c6bd6
more endian fixes
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svn-id: r10058
2003-09-07 03:18:27 +00:00
Max Horn
2fb59884f1
some endian fixes
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svn-id: r10056
2003-09-07 01:51:15 +00:00
Oliver Kiehl
0f85cc3061
rename bs2 to sword2 to have the same name as the original engine.
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besides this way all our engines start with an "s" ;)
svn-id: r9301
2003-07-30 19:25:31 +00:00
Jonathan Gray
f22cca2be2
rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC
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svn-id: r9237
2003-07-28 09:49:46 +00:00
Travis Howell
ccc40eecc9
Compiles on mingw now
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svn-id: r9222
2003-07-28 03:12:49 +00:00
Jonathan Gray
f020d28b5e
bs2
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svn-id: r9211
2003-07-28 01:44:38 +00:00