Paweł Kołodziejski
d5eddef057
changed some shift operators to *, /
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svn-id: r11315
2003-11-16 20:52:57 +00:00
Paweł Kołodziejski
501c77fc7a
replaced constans with names
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svn-id: r11312
2003-11-16 18:34:33 +00:00
Torbjörn Andersson
2658021292
Fixed regression introduced in revision 1.206 that broke parameter handling
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in o5_matrixOps(). This fixes bug #841885 .
svn-id: r11294
2003-11-14 10:55:24 +00:00
Paweł Kołodziejski
6727a31884
added subopcode comments
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svn-id: r11245
2003-11-10 09:16:41 +00:00
Paweł Kołodziejski
2b509bc0b6
renamed opcode and added sobopcode comments
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svn-id: r11236
2003-11-10 00:05:17 +00:00
Jonathan Gray
7c97e7c2b9
more spelling fixes
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svn-id: r11176
2003-11-07 02:11:41 +00:00
Max Horn
93c533e30e
workaround for bug #820357 (FOA: Talk to Sophia -> Atlantis/Great Machine = crash)
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svn-id: r10974
2003-10-26 12:09:08 +00:00
Max Horn
7ce63bfe0f
wait_for_actor -> waitForActor
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svn-id: r10848
2003-10-17 10:11:09 +00:00
Travis Howell
264c1da85e
Update error message
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Remove outdated fixme
svn-id: r10821
2003-10-16 06:06:35 +00:00
Travis Howell
f0ffea2d64
Disable code which seems to be real cause of lock up in title screen of MI1 demos
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svn-id: r10811
2003-10-15 09:40:44 +00:00
Travis Howell
f74a0c18aa
Version 4 games should use older code style too, checked against loomcd/monkeyvga disasm.
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svn-id: r10805
2003-10-15 02:38:23 +00:00
Max Horn
8226fbc147
workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire)
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svn-id: r10760
2003-10-12 17:17:43 +00:00
Travis Howell
9e0b1ca890
Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to help some.
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svn-id: r10599
2003-10-05 02:58:11 +00:00
Max Horn
d4734bd4f2
use namespace Common a bit more; don't zero the RNG in scumm (else the seed gets reset); remove obsolete 256 color blending code
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svn-id: r10592
2003-10-04 11:50:21 +00:00
Max Horn
d7660a2662
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
3f55f2669d
renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
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svn-id: r10549
2003-10-02 22:42:03 +00:00
Max Horn
0e645f88ae
renamed namespace ScummVM to Common
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svn-id: r10544
2003-10-02 17:43:02 +00:00
Max Horn
7c04dc7a86
patch #815478 : fix object leak in V5 opcode
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svn-id: r10513
2003-09-30 23:43:59 +00:00
Torbjörn Andersson
570e60a487
Whitespace changes
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svn-id: r10390
2003-09-24 06:33:59 +00:00
Max Horn
abdc8f1247
cleanup
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svn-id: r10311
2003-09-19 14:13:24 +00:00
Max Horn
6512592d0f
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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svn-id: r10253
2003-09-14 18:16:45 +00:00
Max Horn
f36473e25b
clarified some TODOs
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svn-id: r10250
2003-09-14 13:42:28 +00:00
Max Horn
398af102a1
fix for bug #732414 (ZAK256: Some verbs do not highlight correctly)
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svn-id: r10243
2003-09-13 20:55:42 +00:00
Max Horn
d6eddef542
clarified Loom related comments
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svn-id: r10213
2003-09-13 11:26:51 +00:00
Travis Howell
c4d293bab1
Add comments from Hibernatus
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svn-id: r10210
2003-09-13 07:04:20 +00:00
Travis Howell
ac8e16cc2e
Update comment
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svn-id: r10208
2003-09-13 04:38:37 +00:00
Max Horn
dff4f8f445
my TODO was correct ;-) fixes regression in Zak
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svn-id: r10188
2003-09-12 00:07:42 +00:00
Max Horn
6c4d6889f5
hum, why was this not commited by CVS?
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svn-id: r10175
2003-09-11 14:11:31 +00:00
Max Horn
81f10baa68
cleanup
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svn-id: r10169
2003-09-11 10:32:15 +00:00
Travis Howell
c8876de192
Original load/save screen fix from Hibernatus
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Allows indy3ega/loom screens to work, although load/save are stuba.
svn-id: r10167
2003-09-11 09:28:50 +00:00
Travis Howell
651978bb92
A few if check fixes from Hibernatus, which were checked against disasm. of related games.
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svn-id: r10166
2003-09-11 09:12:24 +00:00
Max Horn
faf3258241
cleanup
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svn-id: r10162
2003-09-10 22:35:35 +00:00
Travis Howell
0cbbfa1410
Add comment
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svn-id: r10147
2003-09-10 08:30:55 +00:00
Max Horn
07e8084eee
replaced all use of scale items with scale slots. This allowed me to get rid of two big FIXME's, and might fix other scaling bugs in FT/DIG
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svn-id: r10140
2003-09-09 17:29:22 +00:00
Max Horn
63cd3051f3
WORKAROUND bug #770065 : Sync issue in lens conversation (this is actually a script bug)
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svn-id: r10088
2003-09-08 13:28:56 +00:00
Travis Howell
9e1d85ce48
Correct verb position in mac version of indy3ega
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svn-id: r10077
2003-09-08 03:06:37 +00:00
Travis Howell
40a5138c57
Update comment
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svn-id: r10033
2003-09-06 03:12:04 +00:00
Max Horn
5f2b0b6977
made default case outputs a bit more consistent
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svn-id: r10017
2003-09-05 20:47:23 +00:00
Travis Howell
3187b565dd
Add atarist and macintosh options, since there seem to be no way to detect version been used.
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svn-id: r9999
2003-09-05 07:36:05 +00:00
Travis Howell
fccc9a2abb
Changeing warning to debug, since we know functions purpuse and it seems to be confusing people.
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svn-id: r9997
2003-09-05 03:55:48 +00:00
Travis Howell
5f1c67424d
Correction from Hibernatus, is used in fm towns games too.
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svn-id: r9996
2003-09-05 03:51:56 +00:00
Travis Howell
60dd216672
Add missing verbOps cse for loomcd, needs work.
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svn-id: r9970
2003-09-02 14:50:58 +00:00
Travis Howell
f90b5f06a5
This changes applies to both version 3 and 4, according to disasm.
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svn-id: r9966
2003-09-02 11:24:05 +00:00
Travis Howell
ebf9114f68
Add v1 maniac load/save screen support
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Detect save files
svn-id: r9954
2003-09-01 09:08:48 +00:00
Travis Howell
97545e41fb
Add missing break
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Skip auto save slot.
svn-id: r9953
2003-09-01 07:50:47 +00:00
Jonathan Gray
b5ece53748
cleanup and make script_v2 use o5_saveLoadGame
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svn-id: r9941
2003-08-31 15:39:27 +00:00
Jonathan Gray
f77faa2313
some things needed for supporting original save/load screens in v3 games, doesn't fully work but doesn't break anything either
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svn-id: r9940
2003-08-31 14:58:56 +00:00
Travis Howell
ae183c8c8c
Opcode change to load/save screen in original loom
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svn-id: r9912
2003-08-29 15:06:00 +00:00
Travis Howell
cf4ae4097f
Update warnings in mingw makefile.
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Add hack to allow nosubtitles in loomcd (Only once game has started)
Revert _roomPalette changes for 256 colors games, caused problems in loomcd, I'm not sure the older 256 color needs these changes.
svn-id: r9890
2003-08-28 12:21:35 +00:00
Travis Howell
221253b998
Force redraw so copy protection screen in monkeyega/vga is shown correctly.
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svn-id: r9881
2003-08-27 15:13:04 +00:00