The cloud manager registers itself as an event source as a mean to be polled
periodically by the GUI or engine code. The periodical polling is used to
update the OSD icon indicating background sync activity.
Also move the cloud icon from ConnectionManager to CloudManager,
allowing to decouple icon handling from network connections updates.
This fixes a bug in the synchronisation of the save files to the cloud when
the timestamps file contains entries for files that do no longer exist. In such
a case the synchronisation would fail.
Those outdated resize events are sent from SDL_DestroyWindow when the
window is fullscreen and doesn't have the SDL_WINDOW_FULLSCREEN_DESKTOP
flag (thus Surface SDL is not affected). Switching resolutions in fullscreen, or
switching from fullscreen to windowed will therefore cause a resize event to
be received with the former fullscreen resolution after we have already setup
the window to use the new resolution. If we don't ignore this event we end up
with a texture size and a window size that are not consistent and for example
see only a part of the texture (if the old resolution is bigger than the new one.
Both the data used to generate the archive and the archive itself
were moved to dists/ instead of being in backends/.
The script was also improved to optionally take a path as a command
line argument to indicate where the wwwroot data are instead of
assuming they are in the working directory.
Finally a 'wwwroot' make target was also added to invoke the python script and generate the archive.
with the expected path to
If the themepath was defined but the wwwroot.zip file was not in
that path, looking for it failed as it never reached the part of the
code using SearchMan to look for it.
Graphics::TransparentSurface::convertTo() errors out when the destination
format is not 2 or 4 Bpp. But in the case of the cloud icon we can recover
from it. So just print a warning and don't close the application.
This means that when using SDL 1.2 we use SDL_net 1.2, but when
using SDL 2 we now use SLD_net 2 as well. Both versions work
properly and there is not code change needed in ScummVM.
This change is because SDL_net depends on SDL, and using
SDL_net 1.2 with SDL 2 means we can end up needing to link with
both the SDL and SDL2 libraries.
OutSaveFile was just a typedef of WriteStream once, but now it's not.
These Out*Save classes are then wrapped with OutSaveFile, so it should
be OK to derive them from WriteStream instead of OutSaveFile.