63 Commits

Author SHA1 Message Date
Pawel Kolodziejski
310bffb3c0 fixed some warnings 2005-01-12 23:28:47 +00:00
Pawel Kolodziejski
e3b71377d3 added TinyGL driver as Residual software renderer 2005-01-12 18:06:43 +00:00
Pawel Kolodziejski
0792435198 added imuse save/restore stubs 2005-01-12 13:48:29 +00:00
Pawel Kolodziejski
8b67f943d1 removed not needed call 2005-01-11 20:01:12 +00:00
Pawel Kolodziejski
8952a50e90 synced a bit with local 2005-01-11 19:59:40 +00:00
Pawel Kolodziejski
ecf71e48dd attached 3d sound position to sound costume component 2005-01-10 09:53:02 +00:00
Pawel Kolodziejski
aefd8da093 droped screenblocks, it's a bit too slow(on windows 7500 ati i can't even wrote to zbuffer), it doesn't detect many areas, if even would it will increase rects a lot and speed slow down much. ... and adopting half screen overlays kill solution completly 2005-01-10 09:07:46 +00:00
Pawel Kolodziejski
3a6a28ff05 corrected zbuffer data access, but screenblock not works for me (or rather never for me) 2005-01-05 22:13:56 +00:00
Pawel Kolodziejski
ba95e81d21 some more imuse changes 2005-01-05 18:28:50 +00:00
Pawel Kolodziejski
0726949cb8 fixes to imuse 2005-01-03 16:27:57 +00:00
Pawel Kolodziejski
5d8656dc48 cleanup headers 2005-01-01 12:27:57 +00:00
Pawel Kolodziejski
a2df2cf7ce update copyrights 2005-01-01 10:23:18 +00:00
Pawel Kolodziejski
fa8e82812d replace class instances into global refrences 2004-12-31 21:35:04 +00:00
Pawel Kolodziejski
2a8687df99 forgot to add flushTracks() call 2004-12-31 20:11:09 +00:00
Pawel Kolodziejski
39b1712f0a clear state after stopallsounds 2004-12-30 23:48:04 +00:00
Pawel Kolodziejski
b3d9dbf897 added refreshScripts() to main loop of engine 2004-12-30 23:18:14 +00:00
Pawel Kolodziejski
dbe4a2e98f attach imuse to lua commands scripts 2004-12-30 22:38:53 +00:00
Pawel Kolodziejski
82ddc18868 - allow reset lua global tables,
- allow access to some static funcs,
- clearing CallInfo structure after alloc and realloc,
- add base_ci_size of base_ci to task and state structure and handle it,
- add PAUSE tag to task,
- store funcs libs into lists,
- added few lua funcs used by engine
- added dummy save/restore callbacks/funcs
- changed restore engine key F5 to F7
2004-12-25 18:23:07 +00:00
Pawel Kolodziejski
b00502ad31 changed to proper convetion naming 2004-12-10 07:26:03 +00:00
Pawel Kolodziejski
39a4b54d30 format "_" in names,
format code a bit
2004-12-09 23:55:43 +00:00
Pawel Kolodziejski
d219ab0f50 - moved pause/unpause scripts into lua,
- add/reorder lua opcodes
2004-11-06 14:04:08 +00:00
Torbjorn Andersson
dd101c18a2 Fixed compilation. (Well, it compiles for me now, at least. For all I know
I may have broken it for someone else.)
2004-11-04 08:41:01 +00:00
Pawel Kolodziejski
9a58e44331 temporary hack for save/load request until game menu will work 2004-11-01 19:33:43 +00:00
Pawel Kolodziejski
e3c3906f24 added savegameCallback func 2004-11-01 17:34:48 +00:00
Pawel Kolodziejski
faac93f11e added to engine loop lua_collectgarbage to match disassembly 2004-11-01 17:03:55 +00:00
Pawel Kolodziejski
c721d2579c added more save/load code 2004-11-01 16:36:41 +00:00
Pawel Kolodziejski
64e1113686 added save ,load funcs 2004-11-01 09:47:19 +00:00
Pawel Kolodziejski
3fd8dd8533 - moved updating lua tasks to end of loop.
- update actors only when scene exist
2004-10-31 09:31:34 +00:00
Pawel Kolodziejski
95801c80a2 moved 2d stuff as first before 3d 2004-04-20 18:54:04 +00:00
Pawel Kolodziejski
fbf6dcbed8 moved underlay and state 2d objects after smush frame 2004-04-20 17:57:46 +00:00
Pawel Kolodziejski
5ed42ed0fe moved into non fullscreen mode smush 2004-04-20 17:49:12 +00:00
Pawel Kolodziejski
c35c08a195 show fps for smush too 2004-04-19 11:56:46 +00:00
Pawel Kolodziejski
bac31a68ad moved opengl stuff into driver_gl 2004-04-19 09:56:34 +00:00
Oliver Kiehl
2a3dfb132f minor accuracy fix 2004-04-15 20:39:09 +00:00
Oliver Kiehl
1964209430 a simple fps monitor 2004-04-15 20:20:04 +00:00
Pawel Kolodziejski
88998ce29c moved code 2004-03-26 06:08:00 +00:00
Daniel Schepler
4f994082e0 Set engine back to normal mode at the end of fullscreen movies. 2004-03-26 01:43:53 +00:00
Daniel Schepler
c30334b1cd Actually fix the SMUSH crashes: don't start displaying frames until
they're actually available.
2004-03-26 00:48:07 +00:00
Daniel Schepler
4b06c2226d Add zbuffer and screenblocks options in .residualrc.
Also, make ZBUFFER_GLOBAL and SCREENBLOCKS_GLOBAL into bool variables.
2004-03-24 12:20:46 +00:00
Daniel Schepler
3d67f2bbbf Implement drawing bitmapped objects. 2004-03-22 11:23:37 +00:00
Pawel Kolodziejski
6480603d61 no text objects for smush 2004-03-21 13:07:15 +00:00
Pawel Kolodziejski
8457980cb2 forgot to commit 2004-03-20 08:22:51 +00:00
Pawel Kolodziejski
098f0b2b2c added engine states, separate fullscreen smush playback depend on engine mode 2004-03-20 05:47:21 +00:00
Pawel Kolodziejski
397d822587 added movieTime stuff, now it try handle subtitles for smush 2004-03-03 21:43:34 +00:00
Pawel Kolodziejski
1c3e5443cc added delay to main loop to prevent take all CPU resources 2004-03-03 20:52:58 +00:00
Pawel Kolodziejski
659b99c78b - some indent cleanup
- came back overlay smush
- fixed smush sound
2004-02-29 18:38:26 +00:00
James Brown
362f2dfa1f Fix flickering, remove duplicated code, optimised for full screen animations 2004-02-25 05:52:47 +00:00
Pawel Kolodziejski
37b6c80f53 update copyright date, some formating stuff, rest later 2004-02-24 21:09:53 +00:00
Pawel Kolodziejski
978b6691b6 moved frame smush update to more proper place 2004-02-24 07:04:50 +00:00
James Brown
508d66a1e5 Start of attempt to abstract OpenGL from Residual 2004-01-23 11:10:59 +00:00