Pawel Kolodziejski
0145abf1fb
dont load textures with 0 width/height to prevent alloc 0 sized buffer for tinygl
2005-01-13 20:21:12 +00:00
Pawel Kolodziejski
e3b71377d3
added TinyGL driver as Residual software renderer
2005-01-12 18:06:43 +00:00
Pawel Kolodziejski
5d8656dc48
cleanup headers
2005-01-01 12:27:57 +00:00
Pawel Kolodziejski
a2df2cf7ce
update copyrights
2005-01-01 10:23:18 +00:00
Pawel Kolodziejski
b00502ad31
changed to proper convetion naming
2004-12-10 07:26:03 +00:00
Pawel Kolodziejski
39a4b54d30
format "_" in names,
...
format code a bit
2004-12-09 23:55:43 +00:00
Pawel Kolodziejski
bac31a68ad
moved opengl stuff into driver_gl
2004-04-19 09:56:34 +00:00
Pawel Kolodziejski
37b6c80f53
update copyright date, some formating stuff, rest later
2004-02-24 21:09:53 +00:00
Pawel Kolodziejski
9240a7374b
changes types as in scummvm, split vima codec to seperate file, added smush code, added hack in lua for play smush currently only intro, output gfx and sound(no mixer yet)
2003-12-12 08:39:07 +00:00
James Brown
be37f31100
Enable some hacky non-portable text drawing until I get my LAF font code working. X11-only at the moment (although a Windows equiv should be easy). Note that this breaks Copal's computer again, for some LUA'ish reason involving the parameter table sent to ChangeTextObject. Cleaned up a bit of code and renamed ColorMap class to CMap to prevent conflict against X headers.
2003-10-05 17:45:46 +00:00
Pawel Kolodziejski
2c1676db4a
added windows target, hash maps still not compilable for resource.cpp
2003-08-24 17:56:03 +00:00
Lionel Ulmer
9e5af40c49
Add a warning when a texture size is 'invalid' (ie here it's a width
...
that is equal to '0').
People knowing more then me about the GRIME code could check why we
have null-sized textures (which are certainly not valid in GL :-) ).
2003-08-23 18:39:15 +00:00
Lionel Ulmer
4da066689d
Fix bad GL code (thanks Mesa - debug mode :-) )
2003-08-23 18:26:42 +00:00
Vincent Hamm
fd60abaa0c
renamed all .cc to cpp and all .hh to .h
2003-08-15 19:41:26 +00:00