Sven Hesse
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c70a874506
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Properly fixing the Lost in Time temp sprite issue
svn-id: r43654
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2009-08-22 15:46:43 +00:00 |
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Max Horn
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0989bb0b90
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
svn-id: r41299
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2009-06-06 20:03:13 +00:00 |
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Max Horn
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e072532458
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GOB: Got rid of last traces of strdupcpy and strdupcat
svn-id: r41079
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2009-05-31 17:00:38 +00:00 |
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Max Horn
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78a8874903
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GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered something which seems to me a bug in SaveLoad_v4::ScreenPropsHandler::getSize)
svn-id: r41078
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2009-05-31 17:00:07 +00:00 |
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Sven Hesse
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896df6daf3
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
- Removed the now superfluous variables sizes
svn-id: r41056
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2009-05-31 02:15:43 +00:00 |
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