Commit Graph

25 Commits

Author SHA1 Message Date
elasota
e280186a8c ALL: VS warning cleanup 2022-12-25 16:31:57 +01:00
lolbot-iichan
f0a699a87e JANITORIAL: Fix formatting 2022-10-26 00:04:58 +03:00
lb_ii
30144c779d WINTERMUTE: Disable non-ASCII captions for fallback detections 2022-10-26 00:04:58 +03:00
Paweł Kołodziejski
6688e22195
WINTERMUTE: WME3D: Added game option to allow force 2d renderer for 2d games 2022-07-16 12:53:25 +02:00
Paweł Kołodziejski
f18c1ed826
WINTERMUTE: WME3D: Opengl renderers doesn't support arbitrary resolutions yet 2022-07-13 22:27:18 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
lb_ii
acba2f544f WINTERMUTE: Init screenmode once 2021-06-26 21:39:51 +03:00
sluicebox
8e1d90f8e4 ALL: Remove clearAllDebugChannels() from Engine dtors 2021-06-14 12:42:38 -05:00
lb_ii
8d33ae2a95 WINTERMUTE: Support games with unpacked packages 2021-06-13 00:25:53 +03:00
ysj1173886760
a8afd02783 WINTERMUTE: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
Paweł Kołodziejski
13d41540be WINTERMUTE: Fixed switching to 2D renderer for 2D games 2020-11-19 07:02:53 +01:00
Paweł Kołodziejski
978d7c1c57 WINTERMUTE: If backend is not capable opengl in game and game is 2d switch to 2d renderer 2020-10-19 08:11:32 +02:00
Cameron Cawley
03e8f0ed2d
ENGINES: Remove code for toggling fullscreen mode (#2523)
* GRIM: Remove code for toggling fullscreen mode

* MYST3: Remove code for toggling fullscreen mode

* STARK: Remove code for toggling fullscreen mode

* ENGINES: Remove the fullscreen argument from initGraphics3d()
2020-10-14 07:49:28 +02:00
Paweł Kołodziejski
42d55b2436 ENGINES: Drop accel3d param for initGraphics3d() 2020-10-13 22:49:07 +02:00
Pawel Kolodziejski
4631c0e2ed ALL: Sync with ScummVM rev: a4002bdeee 2020-10-04 23:59:26 +02:00
Pawel Kolodziejski
d8f2040dba ALL: Drop setupScreen API, use new initGraphics3d from engine API.
Enabled system API for begin/end gfx transactions, initSize, setGraphicsMode.
Function setGraphicsMode will use optional params to trigger 3d rendering
and switch to proper SDL Gfx manager.
2020-10-02 19:14:19 +02:00
Pawel Kolodziejski
effc9a2cd9 WINTERMUTE: Setup fullscreen at first stage according to settings 2020-09-27 21:24:45 +02:00
Gunnar Birke
dadeb071d7 WINTERMUTE: Conditionally register 3d classes once we know if game is 3d 2020-06-29 21:15:17 +02:00
Pawel Kolodziejski
8f4e1c6cf3 Sync with ScummVM rev. 654b8208b8 2020-06-22 08:14:16 +02:00
Gunnar Birke
28420144fc WINTERMUTE: Store whether we are actually playing a 3d game 2020-06-15 14:12:25 +02:00
Gunnar Birke
49fa2ab7b4 WINTERMUTE: Add back removed ScummVM wme code and disable it via preprocessor 2020-06-03 01:17:25 +02:00
Gunnar Birke
c9178ab0c4 WINTERMUTE: Remove warning about lack of 3d support 2020-06-03 01:17:25 +02:00
Gunnar Birke
d3cb301e2e WINTERMUTE: Claim that we support arbitrary resolutions (for now) 2020-06-03 01:17:25 +02:00
Gunnar Birke
51eff5e4d9 WINTERMUTE: Setup screen 2020-06-03 01:17:25 +02:00
Gunnar Birke
1dd4e719a0 Integrate wintermute engine 2020-05-28 15:58:47 +02:00