elasota
e280186a8c
ALL: VS warning cleanup
2022-12-25 16:31:57 +01:00
lolbot-iichan
f0a699a87e
JANITORIAL: Fix formatting
2022-10-26 00:04:58 +03:00
lb_ii
30144c779d
WINTERMUTE: Disable non-ASCII captions for fallback detections
2022-10-26 00:04:58 +03:00
Paweł Kołodziejski
6688e22195
WINTERMUTE: WME3D: Added game option to allow force 2d renderer for 2d games
2022-07-16 12:53:25 +02:00
Paweł Kołodziejski
f18c1ed826
WINTERMUTE: WME3D: Opengl renderers doesn't support arbitrary resolutions yet
2022-07-13 22:27:18 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
lb_ii
acba2f544f
WINTERMUTE: Init screenmode once
2021-06-26 21:39:51 +03:00
sluicebox
8e1d90f8e4
ALL: Remove clearAllDebugChannels() from Engine dtors
2021-06-14 12:42:38 -05:00
lb_ii
8d33ae2a95
WINTERMUTE: Support games with unpacked packages
2021-06-13 00:25:53 +03:00
ysj1173886760
a8afd02783
WINTERMUTE: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
Paweł Kołodziejski
13d41540be
WINTERMUTE: Fixed switching to 2D renderer for 2D games
2020-11-19 07:02:53 +01:00
Paweł Kołodziejski
978d7c1c57
WINTERMUTE: If backend is not capable opengl in game and game is 2d switch to 2d renderer
2020-10-19 08:11:32 +02:00
Cameron Cawley
03e8f0ed2d
ENGINES: Remove code for toggling fullscreen mode ( #2523 )
...
* GRIM: Remove code for toggling fullscreen mode
* MYST3: Remove code for toggling fullscreen mode
* STARK: Remove code for toggling fullscreen mode
* ENGINES: Remove the fullscreen argument from initGraphics3d()
2020-10-14 07:49:28 +02:00
Paweł Kołodziejski
42d55b2436
ENGINES: Drop accel3d param for initGraphics3d()
2020-10-13 22:49:07 +02:00
Pawel Kolodziejski
4631c0e2ed
ALL: Sync with ScummVM rev: a4002bdeee
2020-10-04 23:59:26 +02:00
Pawel Kolodziejski
d8f2040dba
ALL: Drop setupScreen API, use new initGraphics3d from engine API.
...
Enabled system API for begin/end gfx transactions, initSize, setGraphicsMode.
Function setGraphicsMode will use optional params to trigger 3d rendering
and switch to proper SDL Gfx manager.
2020-10-02 19:14:19 +02:00
Pawel Kolodziejski
effc9a2cd9
WINTERMUTE: Setup fullscreen at first stage according to settings
2020-09-27 21:24:45 +02:00
Gunnar Birke
dadeb071d7
WINTERMUTE: Conditionally register 3d classes once we know if game is 3d
2020-06-29 21:15:17 +02:00
Pawel Kolodziejski
8f4e1c6cf3
Sync with ScummVM rev. 654b8208b8
2020-06-22 08:14:16 +02:00
Gunnar Birke
28420144fc
WINTERMUTE: Store whether we are actually playing a 3d game
2020-06-15 14:12:25 +02:00
Gunnar Birke
49fa2ab7b4
WINTERMUTE: Add back removed ScummVM wme code and disable it via preprocessor
2020-06-03 01:17:25 +02:00
Gunnar Birke
c9178ab0c4
WINTERMUTE: Remove warning about lack of 3d support
2020-06-03 01:17:25 +02:00
Gunnar Birke
d3cb301e2e
WINTERMUTE: Claim that we support arbitrary resolutions (for now)
2020-06-03 01:17:25 +02:00
Gunnar Birke
51eff5e4d9
WINTERMUTE: Setup screen
2020-06-03 01:17:25 +02:00
Gunnar Birke
1dd4e719a0
Integrate wintermute engine
2020-05-28 15:58:47 +02:00