David Fioramonti
e2e0f9f528
TOON: Add playtime to saved game
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Supports saved games made in the current version or the the last saved game version.
2018-08-18 14:21:28 +02:00
sylvaintv
e73faeee68
TOON: Add options menu
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- Add options menu when pressing F1
- Add in-game font change
2015-03-19 21:42:08 +01:00
Johannes Schickel
1d65a915ba
TOON: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
Johannes Schickel
e474f695df
TOON: Fix return value of saveGameState/loadGameState.
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Formerly both returned an error, when the saving/loading succeeded, and
success when it didn't. This fixes an incorrect dialog appearing when saving
or loading via the GMM.
2013-01-13 17:56:55 +01:00
D G Turner
cfe7bf614b
TOON: Remove unecessary getSystem() function.
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This was needed due to the unecessary protected shadow variable
hiding the Engine superclass _system member variable.
2012-07-07 14:37:15 +01:00
Willem Jan Palenstijn
f9ad14dc2d
TOON: Clean up Common::String usage
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Thanks to Sylvain for testing.
2011-11-27 00:53:39 +01:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Max Horn
95bfa81168
TOON: Reduce header dependencies
2011-06-10 22:15:47 +02:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
sylvaintv
a383fe452f
TOON: Fix palette issues in alligators scene
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Bug #3264989 : "TOON: Palette problems"
2011-04-17 14:18:29 +02:00
sylvaintv
3964ce8123
TOON: Add more dirtyRect checks
2011-03-13 23:11:47 +01:00
strangerke
fae2be668f
TOON: Cleanup
2011-03-10 01:32:03 +01:00
sylvaintv
53d6a4f831
TOON: Decrease CPU usage
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Added dirty rects
Reduced the max FPS from 60 to 30
2011-03-08 00:51:21 +01:00
Max Horn
2d1c8a3533
ALL: Fix whitespaces / indention
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svn-id: r55818
2011-02-07 23:01:06 +00:00
Sylvain Dupont
58884b1244
TOON: Add some sleep if the game refreshes too fast
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Prevents the game from using 100% CPU?
svn-id: r55786
2011-02-05 12:11:57 +00:00
Sylvain Dupont
7765c24558
TOON: Fix some palette issues
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- In fade out when leaving certain rooms
- When loading a game in a cutaway/closeup state
svn-id: r55625
2011-01-29 20:59:46 +00:00
Max Horn
2180b2d6b5
COMMON: Split common/stream.h into several headers
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svn-id: r54385
2010-11-19 17:03:07 +00:00
Sylvain Dupont
8a4cc14b1a
TOON: Fix audio crashs and more memory leaks
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svn-id: r54219
2010-11-12 22:31:04 +00:00
Johannes Schickel
efc2808926
TOON: Fix debug console by implementing getDebugger.
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svn-id: r54128
2010-11-07 21:21:55 +00:00
David Turner
279a760c5a
TOON: Added basic debugging console to engine
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Since Toon uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
However, the hotkey for this is currently disabled as it causes a segfault. Not sure why.
svn-id: r54123
2010-11-07 17:18:59 +00:00
Sylvain Dupont
66e3815963
TOON: Fixed Bug #3089974 and #3086015
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Bug #3089974 : "TOON: Two Drews when exiting King's bedroom"
Bug #3086015 : "TOON: Woof doesn't idle correctly"
Most talking animation bugs are fixed with this.
The mouse is now hidden when entering a room.
svn-id: r53706
2010-10-22 20:53:25 +00:00
Sylvain Dupont
40d38fcc0d
TOON: Added most of the remaining Advanced Engine Features
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Loading/Saving during runtime, Advanced Pausing,
Load savestate via launcher, RTL
svn-id: r53549
2010-10-16 21:58:33 +00:00
Sylvain Dupont
748e00f1cf
TOON: Implemented the 4 different mute modes for sound/text
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As specified in the hotkeys screen (music,dialog,sound,text on/off)
Sounds are still played but with a volume = 0 (for timing issues)
svn-id: r53545
2010-10-16 19:27:11 +00:00
Sylvain Dupont
49fc73e3be
TOON: Fix bugs #3085967 and #3085969 about guards dance
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Bug #3085969 : "TOON: Missing dialogue for Palace guards dance"
Bug #3085969 : "TOON: Missing dialogue for Palace Guards sequence"
svn-id: r53543
2010-10-16 17:06:10 +00:00
Sylvain Dupont
2c2ca3e353
TOON: Fixed bug #3086000 there was no magnifier effect
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Bug #3086000 : "TOON: Magnifying glass cursor drawn incorrectly"
Zoom magnifier postprocess fx has been implemented
svn-id: r53529
2010-10-16 00:17:19 +00:00
Max Horn
4ccce19876
ENGINES: Enhance namespace comments a bit
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svn-id: r53484
2010-10-15 12:48:19 +00:00
Max Horn
34cc54eaa9
Add doxygen comment for namespaces of several engines.
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This is an empty template which ideally engine maintainers
would update and complete with concrete information...
svn-id: r53481
2010-10-15 12:28:56 +00:00
Filippos Karapetis
576d6429bc
TOON: Reduced CPU usage by about 40%
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svn-id: r53151
2010-10-11 21:27:28 +00:00
Sylvain Dupont
a4c657b8cf
TOON: Made all ToonEngine functions non-virtual
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svn-id: r53134
2010-10-10 21:40:25 +00:00
Johannes Schickel
97f042e530
TOON: Adapt include guard for consistency.
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svn-id: r53133
2010-10-10 21:26:37 +00:00
Johannes Schickel
85f770599f
TOON: Coding guideline corrections.
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svn-id: r53132
2010-10-10 21:26:18 +00:00
Sylvain Dupont
c952f7aa58
TOON: Added special conversation musics
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svn-id: r53124
2010-10-10 15:47:05 +00:00
Johannes Schickel
eef9f7b57b
TOON: Ran astyle over the toon engine (+ some manual corrections).
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svn-id: r53098
2010-10-09 11:11:26 +00:00
Eugene Sandulenko
e11637c7bc
TOON: Normalized include paths
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svn-id: r53089
2010-10-08 22:45:28 +00:00
Eugene Sandulenko
cf82bef02e
TOON: Merged Toon engine to ScummVM trunk
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svn-id: r53087
2010-10-08 22:30:39 +00:00