Commit Graph

27 Commits

Author SHA1 Message Date
Travis Howell
2ac60430fc A few more corrections, fixes freddi2 crash.
svn-id: r15142
2004-09-16 23:34:26 +00:00
Travis Howell
cf71760391 No longer required.
svn-id: r15141
2004-09-16 14:31:16 +00:00
Travis Howell
49cd965411 Correction to pickVarRandom
Add HE80+ version too.

svn-id: r15138
2004-09-16 12:30:54 +00:00
Travis Howell
efeb100c70 Call direct
svn-id: r15127
2004-09-15 12:40:49 +00:00
Travis Howell
167f5d543f Save polygons
Move findObject changes to HE72

svn-id: r15118
2004-09-14 15:06:02 +00:00
Travis Howell
8e1d3aa939 Avoid warning
svn-id: r15117
2004-09-14 12:55:48 +00:00
Travis Howell
8c5381295d Add opcode
svn-id: r15115
2004-09-14 12:05:00 +00:00
Travis Howell
b14a21970c Report when polyogn Wiz image is used.
svn-id: r15108
2004-09-14 07:59:40 +00:00
Travis Howell
b42731afab Load POLD resources in HE80+ games
Some more WIP on polygons

svn-id: r15107
2004-09-14 06:21:11 +00:00
Eugene Sandulenko
1699fae483 Implemented formerly known unknownFB and unknownFC.
ScummEngine_v7he::polygonContains() is still buggy and prevents whole
thing from working.

svn-id: r15103
2004-09-13 23:24:36 +00:00
Gregory Montoir
00dd95ac0a fix cursors hotspot
svn-id: r15099
2004-09-13 18:01:25 +00:00
Travis Howell
6611493a56 HE arcade game work a bit now.
svn-id: r15087
2004-09-13 04:45:21 +00:00
Travis Howell
8144bc100b Update this one too.
svn-id: r15004
2004-09-11 03:10:31 +00:00
Travis Howell
5e8ccb315f Add stub
svn-id: r15000
2004-09-11 00:49:22 +00:00
Travis Howell
c1fe9cefd3 Rename opcode
svn-id: r14993
2004-09-10 10:55:43 +00:00
Travis Howell
655728fe7d Change needed for HE 71 too.
svn-id: r14984
2004-09-09 14:07:51 +00:00
Travis Howell
f6b4532086 Duplicate
svn-id: r14975
2004-09-09 04:44:46 +00:00
Travis Howell
9f95f2a614 Add extra opcodes for freddi2
Allow akos to play any actor sound.

svn-id: r14972
2004-09-09 04:05:31 +00:00
Travis Howell
d95dde2963 Cases don't exist in HE80.
svn-id: r14969
2004-09-09 02:10:05 +00:00
Eugene Sandulenko
0d647f4101 Implement HE 80+ wiz-based cursors. Current implementation is a dirty
hack because drawWizImage has much more code in these games comparably
to 72 games. Also they pass cursor parameters in a quite obscure way.

svn-id: r14968
2004-09-09 01:53:23 +00:00
Travis Howell
ea06200446 Fix array issue.
svn-id: r14961
2004-09-08 10:36:06 +00:00
Travis Howell
452f783fc8 Add opcode
svn-id: r14946
2004-09-07 13:30:25 +00:00
Travis Howell
44ab28cec5 Correct opcode
svn-id: r14938
2004-09-07 09:25:37 +00:00
Travis Howell
5adc650736 Add another ini related opcode.
svn-id: r14922
2004-09-06 03:26:47 +00:00
Travis Howell
4ace797f4e More stubs
svn-id: r14918
2004-09-06 01:54:24 +00:00
Travis Howell
c797a78177 HE 72+ games use a remove object from queue function.
svn-id: r14916
2004-09-06 01:10:31 +00:00
Travis Howell
f1c0202e7c Add HE 80/90 classes, will be filled up over time.
svn-id: r14914
2004-09-06 00:58:40 +00:00