Paul Gilbert
44e3d324fa
TSAGE: Implemented some of the remaining R2R Animation Player support methods
2012-02-26 22:54:25 +11:00
Paul Gilbert
b341ff04fa
TSAGE: Implement R2R Animation Player drawing code
2012-02-26 21:34:38 +11:00
Paul Gilbert
d5127d49ee
TSAGE: Implemented the initial loading logic for R2R animation player
2012-02-26 17:29:45 +11:00
Johannes Schickel
69e7e11743
NEWS: Mention iPhone's AR and 16bpp support.
2012-02-26 01:33:47 +01:00
Johannes Schickel
7be7ef5a71
IPHONE: Update default build settings. (Disable scalers, mt32, timidity).
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I took the freedom of also removing the unused OBJCFLAGS flag with this.
2012-02-26 01:31:22 +01:00
Johannes Schickel
69ab2a5279
IPHONE: Enable 16bpp support in configure.
2012-02-26 01:29:56 +01:00
Johannes Schickel
3b1e4b5bdc
IPHONE: Let hi-color games directly draw onto the screen texture buffer.
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This avoids an unecessary copying step from the framebuffer to the texture
buffer.
2012-02-26 01:25:18 +01:00
Johannes Schickel
83ce8da935
IPHONE: Implement 16bpp color support.
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This feature is currently disabled by default.
2012-02-26 01:01:19 +01:00
Johannes Schickel
23732c7179
IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
2012-02-25 20:22:23 +01:00
Johannes Schickel
97e486dee3
IPHONE: Implement very basic GFX transaction support.
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This allows for AR ratio correction changes to take place, even when the AR
setting is set after initSize for example.
2012-02-25 19:49:05 +01:00
Johannes Schickel
273df3c075
KYRA: Remove obsolete registering of 16_color config file entry.
2012-02-25 19:03:38 +01:00
Johannes Schickel
73df649fd6
GUI: Let edit text widgets use a non-bold (aka normal) font.
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This change was done per request of _sev.
2012-02-25 18:52:47 +01:00
athrxx
535a55e47a
AUDIO: (Windows) fix issue with non-unique MIDI device names
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This should fix the issue mentioned here: http://forums.scummvm.org/viewtopic.php?t=11255
Apparently Windows doesn't generate unique names for MIDI devices of the exact same type.
I do not know whether this could be a problem on other backends, too.
2012-02-25 14:15:49 +01:00
Strangerke
9279b25694
TSAGE: JANITORIAL: Remove trailing spaces
2012-02-25 12:44:37 +01:00
Strangerke
3a3c1eec53
TSAGE: R2R - Fix bug #3492133 , error in palette index used
2012-02-25 10:21:40 +01:00
Tarek Soliman
3edd4180f3
MAEMO: Move static table out of .h file
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Thanks fuzzie & LordHoto for pointing this out
2012-02-24 21:43:08 -06:00
Johannes Schickel
f1a4f508af
IPHONE: Move aspect ratio settings to VideoContext.
2012-02-24 22:43:02 +01:00
Johannes Schickel
7fe3bdebc0
Merge pull request #197 from phoenixtail26/cleanedARCorrection.
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This is a manual merge with some conflict fixups.
Conflicts:
backends/platform/iphone/iphone_video.mm
2012-02-24 22:32:49 +01:00
Torbjörn Andersson
6b17507b76
GUI: Fix "clear" buttons after theme switch (bug #3482459 )
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Because the "clear" buttons are very different between themes (in
the Modern theme they have a graphical symbol, while in the Classic
theme they have a letter), they have to be removed and re-added
when reflowing the layout. This is patterned after how the
LauncherDialog class handles the larger changes in layout.
Removing widgets from a tab turned out to be trickier than I first
thought, so I had to move the removeWidget() method from Dialog to
GuiObject.
2012-02-24 22:20:50 +01:00
D G Turner
4e68b06fed
DREAMWEB: Remove uneeded Common::String construction.
2012-02-24 19:43:49 +00:00
David Turner
62b01525f0
Merge pull request #200 from digitall/dreamwebDatafilePrefix
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DREAMWEB: Addition of Shared Datafile Prefix String to Engine
2012-02-24 09:59:27 -08:00
athrxx
30fa5e1663
KYRA: (EOB) - fix save file thumbnail generation in CGA/EGA mode
2012-02-24 18:09:39 +01:00
athrxx
3b574466fa
COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modes
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KYRA 1 PC-98 supports both modes in the same target. The desired mode can now be selected in the rendering options. We did have good support for the 16 colors mode of KYRA 1 already. This mode could not really be selected though (except by manually modifying the config file or the code).
2012-02-24 18:09:38 +01:00
athrxx
ecd1a9f943
KYRA: (EOB) - cleanup CGA/EGA code a bit
2012-02-24 18:09:37 +01:00
D G Turner
966210b56d
DREAMWEB: Migrate remaining minor functions to using datafile prefix variable.
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Currently, the usages associated with savegames have been omitted.
These will probably need a different prefix constant as it is likely
foreign variants still use "DREAMWEB.*" for savegames, while using
a different prefix for the datafiles. We may even migrate away from
this naming convention as this causes savegame collisions when multiple
language variants are present, which could cause issues.
The usages in the Room members of the constant g_roomData structure have
also been omitted, as the members are copied into the savegame format,
thus replacing these and fixing other accesses is not trivial.
2012-02-24 15:04:16 +00:00
D G Turner
a397748ace
DREAMWEB: Migrate loadTextFile() to using datafile prefix variable.
2012-02-24 15:04:15 +00:00
D G Turner
bca22d4bee
DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable.
2012-02-24 15:04:13 +00:00
D G Turner
e3c5f9180c
DREAMWEB: Migrate loadSounds() to using datafile prefix variable.
2012-02-24 15:04:12 +00:00
D G Turner
31bf535a83
DREAMWEB: Migrate loadTempText() to using datafile prefix variable.
2012-02-24 15:04:10 +00:00
D G Turner
542014c309
DREAMWEB: Add datafile name prefix to engine and modify showPCX() to it.
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This new variable removes the need for duplicates strings of the form
"DREAMWEB.*" spread throughout the dreamweb engine, replacing them with
a common const string on the engine holding the datafile name prefix.
This will reduce binary size and it should also simplify adding support
for foreign language variants, where the datafile name prefix is
changed.
To demostrate usage and prove this, showPCX() is migrated to using this.
2012-02-24 15:04:09 +00:00
Travis Howell
14e6a5f8f7
BUILD: Add Copying.FREEFONT to Windows installer script.
2012-02-24 23:57:53 +11:00
Ben Castricum
44c5e48bd3
SCUMM: Add 2 not yet recognized MD5s from Dutch Putt-Putt 3 in 1 CD
2012-02-24 13:01:51 +01:00
Ben Castricum
7e7cb21531
SCUMM: Add windows platform detection for several HES games/demos
2012-02-24 13:01:51 +01:00
Alyssa Milburn
050902756e
CGE: Use WRITE_LE_UINT16 for unaligned writes.
2012-02-24 19:46:47 +11:00
Paul Gilbert
eba87458d3
TSAGE: More properly implemented resource streaming for R2R animation player
2012-02-24 19:38:46 +11:00
Eugene Sandulenko
54c87f20e3
Merge pull request #189 from fingolfin/cleanup
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ALL: Cleanup
2012-02-23 23:55:45 -08:00
Johannes Schickel
c3b52343dc
IPHONE: Only update on screen mouse coordinates when it's needed.
2012-02-24 01:44:17 +01:00
Johannes Schickel
5c55866068
IPHONE: Cleanup mouse cursor handling slightly.
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Now the scaling etc. will be precalculated instead of being done on every
frame.
2012-02-24 01:33:37 +01:00
Johannes Schickel
d691ef2260
IPHONE: Clean up mouse texture coordinate handling.
2012-02-24 01:13:44 +01:00
Johannes Schickel
d93e1558fc
IPHONE: Move some global variables to iPhoneView.
2012-02-24 01:02:29 +01:00
Johannes Schickel
5863f6a556
IPHONE: Add a mouse texture buffer surface to VideoContext.
2012-02-24 00:56:46 +01:00
Willem Jan Palenstijn
4637d55337
Merge pull request #171 from clone2727/psx-stream-2
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This is a manual merge based on clone2727's merge of his branch
with the sword1 subtitle changes on master.
2012-02-23 22:49:59 +01:00
Matthew Hoops
7a3e0ea453
SWORD1: Add some TODO's for PSX stream subtitles
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And some other minor cleanup
2012-02-23 22:48:19 +01:00
Matthew Hoops
a352c3cc00
SWORD1: Add support for the PSX demo videos
2012-02-23 22:48:18 +01:00
Matthew Hoops
8fea496890
VIDEO: Clarify which PSX streams we can play
2012-02-23 22:48:18 +01:00
Matthew Hoops
66cd8bdd68
VIDEO: Make PSX streams calculate frame timing solely from CD speed
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BS2 videos now play at the proper rate and BS1 videos have improved a/v sync.
2012-02-23 22:48:18 +01:00
Matthew Hoops
ee35d32a36
VIDEO: Implement PSX stream v3 frame support
2012-02-23 22:48:18 +01:00
Matthew Hoops
8812f885bc
SWORD2: Add support for PSX stream playback
2012-02-23 22:48:18 +01:00
Matthew Hoops
df21e72fe2
SWORD1: Add support for PSX stream playback
2012-02-23 22:48:17 +01:00
Matthew Hoops
307908662a
VIDEO: Add a PlayStation stream decoder
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To be used for sword1/sword2 PSX video playback
2012-02-23 22:48:16 +01:00