Johannes Schickel
b6a8e38726
- removes the kyra specific language flag system, and uses the language enum defined in Common for that now
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- also reworks the game flag system in general
svn-id: r23920
2006-09-17 20:21:40 +00:00
Max Horn
a2dc897fe5
Reduce code duplication
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svn-id: r23888
2006-09-16 15:01:14 +00:00
Johannes Schickel
84c2a93db5
Replaces all malloc/realloc usages with new.
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svn-id: r23886
2006-09-16 13:40:28 +00:00
Johannes Schickel
75fd84e85a
- adds dirty rect handling to the kyra engine (needs some more tests before I commit it to branch though)
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- initializes an uninitiliazied variable which caused crashes from time to time
svn-id: r23878
2006-09-15 16:04:32 +00:00
Oystein Eftevaag
c47a957fb3
Adds some framework for the Kyra2 intro, expands it a little bit and adds some static resources (strings, etc). Also
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adding a modified version of eriktorbjorn's '[1531929] KYRA: Kyra 2 & 3 main menu unification', with added mouse pointer and sundry.
svn-id: r23766
2006-08-26 22:17:30 +00:00
Oystein Eftevaag
11b7cfca10
Stop doing a screen rewrite on each mouse movement event, just schedule a redraw for later instead
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svn-id: r23764
2006-08-26 20:05:49 +00:00
Torbjörn Andersson
7d53480025
Kyra 2 has two types of XMIDI files: XMI and C55. It seems C55 are for the
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General MIDI instrument set, so use them unless we're in MT-32 mode. This makes
the music sound a bit closer (at least to me) to what DOSbox plays.
svn-id: r23653
2006-08-01 13:42:33 +00:00
Torbjörn Andersson
afe26b5ea5
Until the native Kyra 2 Adlib music is supported, enable the automagic MIDI-to-
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Adlib converter.
svn-id: r23651
2006-08-01 07:44:38 +00:00
Torbjörn Andersson
f51fc44e66
Added _quitFlag test to Kyra 2 animation and to waitForEvent().
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svn-id: r23617
2006-07-29 05:59:44 +00:00
Oystein Eftevaag
3c4b13ed33
Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation.
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svn-id: r23614
2006-07-28 11:42:53 +00:00
Johannes Schickel
a69ac7717d
Oops it should never be renamed to c1_* but to o1_* changing this now.
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svn-id: r23613
2006-07-27 20:39:52 +00:00
Johannes Schickel
ee5621137f
- renaming all opcodes from cmd_* to c1_*
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- changing ScriptHelper functions so it will be useable for kyra2 and kyra3 too
- unbreaking savegames (increasing the VERSION number since the game flags table got resized to be useable for kyra3)
svn-id: r23612
2006-07-27 20:30:51 +00:00
Johannes Schickel
37d050e9da
Add support for looping the kyra3 main menu.
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svn-id: r23593
2006-07-25 15:11:42 +00:00
Torbjörn Andersson
b845eb9b99
Initialise the screen before creating the music driver. The MT-32 driver wants
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to draw to the screen.
svn-id: r23574
2006-07-23 07:06:26 +00:00
Johannes Schickel
73869dca9f
- don't error on CHAPTER1.VRM miss anymore
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- nicer error messages when no font files are found
- implements nicer way to load fonts
svn-id: r23531
2006-07-16 19:44:39 +00:00
Johannes Schickel
db2ffa4285
Changes init error handling of kyra engine (engine fails at Engine_KYRA_create now instead of KyraEngine::init, also adds check for invalid game path like the scumm
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engine does).
svn-id: r23426
2006-07-08 14:51:26 +00:00
Johannes Schickel
93e9dee0d1
Adds a message dialog if kyra.dat is missing which tells the user to download the kyra.dat file.
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svn-id: r23421
2006-07-08 12:23:44 +00:00
Max Horn
ff15667544
These FIXME comments can go, I think :)
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svn-id: r23277
2006-06-24 09:34:24 +00:00
Max Horn
ca2a6d7cd1
Fixing a leak in the Kyra engine (the savefile manager allocated by class Engine was never freed)
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svn-id: r23276
2006-06-24 09:29:57 +00:00
Chris Apers
81e0a00966
Fixed PalmOS ARM crashes
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svn-id: r22942
2006-06-05 19:33:10 +00:00
Johannes Schickel
4a6b2a3276
Fixes visible mouse cursor in the intro with classic theme.
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svn-id: r22903
2006-06-03 18:34:57 +00:00
Johannes Schickel
48af506189
Fix for bug # 1497965 ("KYRA1: Skipping dialogue requires two clicks").
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svn-id: r22848
2006-06-03 00:30:28 +00:00
Johannes Schickel
d28d6fe4fb
cleanup
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svn-id: r22717
2006-05-28 12:23:49 +00:00
Johannes Schickel
1750be5b5a
- makes Screen::getPagePtr private
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- introduces Screen::getCPagePtr and Screen::getPageRect (which should ease the introduction of dirty rect handling)
- moves KyraEngine::loadBitmap to Screen
svn-id: r22716
2006-05-28 12:19:45 +00:00
Johannes Schickel
727f66de39
Commits Chriliths patch for fixing Kyra on PalmOS.
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svn-id: r22708
2006-05-28 11:43:04 +00:00
Torbjörn Andersson
b17f0e8b6d
The Kyra settings are now stored in the config file instead of the savegames.
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The settings in older savegames are ignored.
svn-id: r22705
2006-05-28 09:21:32 +00:00
Johannes Schickel
f548f97666
Fixes input handling while moving.
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svn-id: r22661
2006-05-26 14:21:53 +00:00
Johannes Schickel
259e06a69b
- Adds some _quitFlag checks
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- deletes Screen::drawPixel
svn-id: r22622
2006-05-25 08:02:17 +00:00
Johannes Schickel
ef6645c5ba
- reworks quit handling (no _system->quit() anymore)
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- fixes some deinitalization problems
svn-id: r22558
2006-05-21 15:41:32 +00:00
Torbjörn Andersson
3a028875a1
Using assert(_something->init()) is a bad idea. Assertions can be disabled.
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svn-id: r22533
2006-05-19 07:34:24 +00:00
Max Horn
909cd8c93a
Added some FIXMEs to the kyra engine
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svn-id: r22531
2006-05-19 07:20:27 +00:00
Johannes Schickel
c8aa32d095
- implements kyrandia 3 wsa loader
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- fixes initalisation problems
- adds setX, setY, setDrawPage to Kyra::Movie instead of directly accessing _x, _y and _drawPage
svn-id: r22490
2006-05-16 16:04:24 +00:00
Torbjörn Andersson
816fd39d58
Added delay() to delayWithTicks() as well. This function is quite similar to
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some of the custom delay loops in script_v1.cpp. Could it be used there?
svn-id: r22394
2006-05-08 16:04:08 +00:00
Torbjörn Andersson
575eb8b775
Replaced a bunch of delay loops with a new delayUntil() function. Now all of
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them will at least sleep if the remaining delay is at least 10 ms. (Personally,
I don't like the idea of busy-waiting even 9 ms, but now that it's in its own
function, it becomes much easier if we want to change that behaviour. There are
still plenty of custom delay loops left, though.)
svn-id: r22393
2006-05-08 15:40:30 +00:00
Torbjörn Andersson
cf42a24833
Cleanup: Use ScummVM indentation style for switch() cases. In some cases, I
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have added or removed "break"s, but not in any way which should change the
program's behaviour. I.e. I've added "break" to the final case, and after
calling quitGame(), and I've removed "break" after "return".
svn-id: r22383
2006-05-08 10:16:19 +00:00
Johannes Schickel
6776fb3296
- moves detection code to plugin.cpp.
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- splits game table for kyra1 and kyra2.
svn-id: r22309
2006-05-03 14:24:48 +00:00
Johannes Schickel
96fd5e1fbc
- modifies loadBitmap not to crash if a image isn't found
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- starts to clean up the engine initalisation code
svn-id: r22308
2006-05-03 13:40:21 +00:00
Johannes Schickel
73dbd28873
Just add kyra2 to kyra_list if ENABLE_KYRA2 is defined.
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svn-id: r22256
2006-05-01 13:05:18 +00:00
Oystein Eftevaag
ff7955f4d3
Adds archive file list, MD5 for my CD version, and a few function stubs for Hand of Fate, to use as a basis for further work
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svn-id: r22252
2006-05-01 00:25:41 +00:00
Max Horn
bf73598811
* Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
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* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
2006-04-29 00:27:20 +00:00
Oystein Eftevaag
47068bde51
Typo
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svn-id: r22190
2006-04-27 00:42:12 +00:00
Oystein Eftevaag
9ec94f6fcb
Move the detector code out of the constructor and into init() to do error handling (specifically the GUI error message if no game is found in the specified directory), and cleans up the constructor/destructor a bit to allow a clean exit.
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svn-id: r22189
2006-04-27 00:39:10 +00:00
Eugene Sandulenko
bf53520130
- Check if path specified for a game in scummvm.ini really exists and complain
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if it does not
- Give more understandable feedback to user when SCUMM module can't find
a game
- Put TODO to kyra engine as their current detection scheme does not let
easily tell if game data really present in specified directory
svn-id: r22163
2006-04-25 23:07:59 +00:00
Oystein Eftevaag
d5c8a791a6
Fixes some coordinate initialization in the menus, and makes sure the initial savegame is created when kyrandia is started for the first time
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svn-id: r22153
2006-04-25 15:42:37 +00:00
Oystein Eftevaag
bdd5a25c16
Implements the end credits, and disables fast forwarding in the intro.
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svn-id: r21980
2006-04-17 17:39:08 +00:00
Max Horn
ba1b25305e
Removed the directory parameter from md5_file
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svn-id: r21937
2006-04-16 12:50:39 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Eugene Sandulenko
5a2ad04a9e
Introduced language EN_ANY used for general English game entries. EN_USA and
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EN_GRB should be used for games which have both variants. Currently it is
MM NES and BASS. All other are switched to EN_ANY.
svn-id: r21702
2006-04-08 23:12:56 +00:00
Max Horn
e7a8bb6abf
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better)
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svn-id: r21689
2006-04-08 12:06:07 +00:00
Max Horn
8cf8acfd63
Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them)
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svn-id: r21686
2006-04-08 11:21:04 +00:00