Kostas Nakos
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bf894deb06
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silence compiler warnings: the names of some tinsel defines were shadowing standard winapi defines
svn-id: r39049
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2009-03-01 19:46:07 +00:00 |
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Joost Peters
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b89031b8d2
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DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
svn-id: r36218
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2009-02-04 19:52:00 +00:00 |
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Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Joost Peters
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1b33233e86
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endian fixes
svn-id: r35506
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2008-12-23 20:20:30 +00:00 |
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Sven Hesse
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052e83cd24
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Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime (I've apparently misunderstood its intent) and using Mixer::getSoundElapsedTime() instead
svn-id: r35317
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2008-12-12 17:12:05 +00:00 |
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Filippos Karapetis
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af945ac788
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
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2008-12-01 20:35:36 +00:00 |
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