Commit Graph

6 Commits

Author SHA1 Message Date
Kostas Nakos
bf894deb06 silence compiler warnings: the names of some tinsel defines were shadowing standard winapi defines
svn-id: r39049
2009-03-01 19:46:07 +00:00
Joost Peters
b89031b8d2 DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
svn-id: r36218
2009-02-04 19:52:00 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Joost Peters
1b33233e86 endian fixes
svn-id: r35506
2008-12-23 20:20:30 +00:00
Sven Hesse
052e83cd24 Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime (I've apparently misunderstood its intent) and using Mixer::getSoundElapsedTime() instead
svn-id: r35317
2008-12-12 17:12:05 +00:00
Filippos Karapetis
af945ac788 Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
2008-12-01 20:35:36 +00:00