Eugene Sandulenko
b36677af71
Update FSF address. Eek. Actually that took place on May 1, 2005
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svn-id: r19142
2005-10-18 01:30:26 +00:00
Eugene Sandulenko
b4a4f779e3
Fix walking in IHNM. It appeared that BG mask wasn't flipped upside down
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when everything else is :).
svn-id: r19136
2005-10-17 14:20:18 +00:00
Eugene Sandulenko
8242e3e2bc
Fixe bug #1257869 "ITE: Crash when viewing the map"
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svn-id: r18673
2005-08-13 01:05:59 +00:00
Eugene Sandulenko
ec4f7d3d7c
Whitespaces
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svn-id: r18595
2005-07-29 17:58:00 +00:00
Andrew Kurushin
50c2d8954d
finally Resource manager rewritten:
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
2005-07-19 19:05:52 +00:00
Andrew Kurushin
528eedb2de
font & text related changes:
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-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput
svn-id: r18542
2005-07-14 17:46:21 +00:00
Andrew Kurushin
244b227b19
- remove game.h & image.h
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- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
2005-01-11 21:10:36 +00:00
Max Horn
2664ca7eb1
oops, correct copyright string
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svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Eugene Sandulenko
2fb8a8e453
o Moved GAME_* to SagaEngine object
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o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
2004-12-22 13:09:47 +00:00
Eugene Sandulenko
502b279d24
Patch #1081904 ITE: MAC demo support
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o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
2004-12-15 00:24:12 +00:00
Torbjörn Andersson
f2173960a7
Removed unknown part of IMAGE_HEADER struct since it wasn't used in the
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original code either. (Apparently it was reserved for future use.)
I think the only remaining data structure with unknown members now is
ANIMATION_HEADER. Of course, there's probably a lot that isn't implemented
at all, too...
svn-id: r15708
2004-11-02 08:37:14 +00:00
Paweł Kołodziejski
c7e5ab1f2d
removed R_ prefix with few r_ too
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svn-id: r15690
2004-10-27 21:32:28 +00:00
Jonathan Gray
d1d308ff74
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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svn-id: r14793
2004-08-27 01:32:10 +00:00
Eugene Sandulenko
166b05aed4
Fix #include paths.
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svn-id: r14443
2004-08-02 16:20:35 +00:00
Max Horn
4ef4583523
Oh the beauty of stack based objects: they free themselves automatically, so you don't leak them all the time (fixed 10e6 object leaks :-)
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svn-id: r14417
2004-08-01 10:02:41 +00:00
Jonathan Gray
182dd48bd4
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
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svn-id: r14405
2004-08-01 01:56:22 +00:00
Eugene Sandulenko
2060a9475d
Rename some more functions to fit our naming rules
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svn-id: r14394
2004-07-31 20:50:34 +00:00
Eugene Sandulenko
6e6edb8c0d
Objectize image.cpp
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svn-id: r14391
2004-07-31 13:49:26 +00:00
Jonathan Gray
c7d6425a38
remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes
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svn-id: r14385
2004-07-31 12:37:36 +00:00
Eugene Sandulenko
8de181f4f0
Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
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In fact there were no binary writes at all.
svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko
66876dc1d1
Proper #includes everywhere
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Improved game detector
svn-id: r13724
2004-05-01 23:42:22 +00:00
Paweł Kołodziejski
4d6b9206b9
fix warning
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svn-id: r13717
2004-05-01 16:24:39 +00:00
Eugene Sandulenko
d84d93b5d0
Fix IHNM hang
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svn-id: r13714
2004-05-01 15:08:20 +00:00
Paweł Kołodziejski
1d649b1c06
indent
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svn-id: r13698
2004-05-01 09:19:35 +00:00
Eugene Sandulenko
1353e2d2dc
Move from custom unsigned types to those provided by main config.h
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svn-id: r13687
2004-04-30 23:02:23 +00:00
Max Horn
38ef0d081b
Remove yet another file
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svn-id: r13654
2004-04-27 11:44:17 +00:00
Eugene Sandulenko
f3d340fb0c
WIP for SAGA engine.
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
2004-04-12 21:40:49 +00:00