4196 Commits

Author SHA1 Message Date
dhewg
d794bfc4fa GIT: use git for describing the version. 2011-02-12 19:03:36 +01:00
Jordi Vilalta Prat
a422763833 BUILD: Remove explicit references to SVN in revision variable names.
svn-id: r55898
2011-02-12 16:43:57 +00:00
Andre Heider
56366c4c41 WII: Whitespace (buildbot upgrade test)
svn-id: r55888
2011-02-12 09:13:04 +00:00
Max Horn
77fe90d95e MIDI: Really fix bug #3153076 (this time also for Timidity)
svn-id: r55857
2011-02-09 11:03:36 +00:00
Max Horn
ab78737abd MIDI: Fix bug #3153076 (warnings in SEQ driver)
svn-id: r55851
2011-02-09 01:11:58 +00:00
Max Horn
42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn
57c932abdd BACKENDS: Reduce header interdependencies
svn-id: r55808
2011-02-07 17:53:15 +00:00
Max Horn
da01896ee0 BACKENDs: Fix const correctness in "null" graphics manager
svn-id: r55807
2011-02-07 17:52:58 +00:00
Max Horn
ab039812e7 COMMON: OSystem now has a PaletteManager
svn-id: r55806
2011-02-07 17:52:38 +00:00
Max Horn
47dbd520bb WIN32: Try to fix compiler error for mingw-w64 buildbot build
svn-id: r55785
2011-02-05 10:34:37 +00:00
David Turner
149082c9e9 N64: Fix Signed to Unsigned Comparison GCC Warning.
svn-id: r55745
2011-02-02 23:22:45 +00:00
David Turner
cf39749dcb IPHONE: Fix Unsigned to Signed Comparison Compiler Warning.
svn-id: r55743
2011-02-02 22:26:05 +00:00
Filippos Karapetis
2126aa588f SDL: Don't send key up events for special keys that are handled by handleKeyDown()
Fixes bug #3166522 at the SDL level (fix 1/2)

svn-id: r55567
2011-01-27 14:17:59 +00:00
Filippos Karapetis
cc9f2944ed MIDI: Fixed unnecessary casts of return values to void, reported in bug #3153076
svn-id: r55248
2011-01-15 09:43:02 +00:00
Jordi Vilalta Prat
e49b35d706 SYMBIAN: Fix some small issues in the README file (M4 isn't included)
svn-id: r55243
2011-01-14 19:47:25 +00:00
Lars Persson
06acd96244 SYMBIAN: Updated revision history
svn-id: r55236
2011-01-14 08:10:51 +00:00
Marcus Comstedt
910e2f0760 DC: Sync legacy makefile with recent changes
svn-id: r55173
2011-01-08 20:51:25 +00:00
Marcus Comstedt
59945ac2d0 DC: Fix a compilation warning
svn-id: r55172
2011-01-08 20:34:54 +00:00
Marcus Comstedt
98e057603c DC: Implement logMessage()
svn-id: r55171
2011-01-08 20:33:07 +00:00
Jordi Vilalta Prat
b24aab3052 OPENGL: Skip empty texture updates.
This fixes some hangs when calling the GMM while running Fascination.

svn-id: r55166
2011-01-08 16:05:27 +00:00
Marcus Comstedt
176be9adad DC: Ensure creation of output sections .{c,d}tors
Add an object with an empty .ctors and .dtors section to the build
of each plugin.  This ensures that there will be an output section
.ctors and one .dtors in the output file (they could be empty though).
If these output sections were to be removed, the symbols defined inside
by the linker script could disappear as well, and we don't want that.

svn-id: r55149
2011-01-07 16:25:05 +00:00
Marcus Comstedt
710e41c3e8 DC: Check plugins for required symbols
Make sure that all the required symbols exist in generated plugins.
If not, the strip command may have removed them...

svn-id: r55144
2011-01-07 14:40:25 +00:00
Arnaud Boutonné
6a299ce0b8 COPYRIGHT: Update copyright year - Happy new year!
svn-id: r55082
2010-12-31 23:04:49 +00:00
Yotam Barnoy
7558331550 PLUGINS: rename ONE_PLUGIN_AT_A_TIME define to UNCACHED_PLUGINS
ONE_PLUGIN_AT_A_TIME is too long.

svn-id: r55064
2010-12-30 08:01:58 +00:00
Yotam Barnoy
8f36a5f887 PLUGINS: single plugin model now saves plugin filename to config file
After searching for the right plugin once, the filename will be saved to the config file under the domain 'plugin_files'. The key is the gameid and the value is the plugin file. The backup mechanism is searching plugin by plugin.

svn-id: r55061
2010-12-29 15:25:21 +00:00
Yotam Barnoy
4f36239644 PLUGINS: fixed resource leak that caused PSP to crash
The leaky file handles didn't show up when debugging using the shell since that uses the Windows file handles, of which there are many more.

svn-id: r55048
2010-12-26 20:44:19 +00:00
Angus Lees
1dce5fa11d ANDROID: Remove obsolete reference to ANDROID_TOP in build instructions.
svn-id: r55029
2010-12-24 02:09:59 +00:00
Yotam Barnoy
a79ccfed55 PLUGINS: replace all size_t's with uint32's and add #include <malloc.h> to memory manager
uint32 is all we need since we only handle ELF32 anyway.

svn-id: r55012
2010-12-22 15:33:46 +00:00
Johannes Schickel
0134ffd86e PLUGINS: Only enable ELFMemoryManager when dynamic plugins and the ELF loader is enabled.
This should fix compilation on desktop systems, where for example memalign
is not present.

svn-id: r55011
2010-12-22 15:09:42 +00:00
Johannes Schickel
48ce90419f PLUGINS: Fix ELFMemoryManager::pluginAllocate signature.
svn-id: r55010
2010-12-22 15:07:14 +00:00
Yotam Barnoy
6817d4b300 PLUGINS: add ELF memory manager to solve fragmentation
Following lordhoto's suggestion, I implemented a simple allocator that grabs the size of the biggest available plugin in memory. This is an elegant solution to the fragmentation problem, with the caveat that memory is wasted. As such, it's not suited for the DS, so I added a #define to disable it there.

svn-id: r55009
2010-12-22 14:48:51 +00:00
Fabio Battaglia
5f6dfb2b67 N64: save and return exact palette for grabPalette
Save the exact palette and return it when grabPalette is called,
The less precise 16bit conversion is still used inside though.

svn-id: r54981
2010-12-20 21:46:28 +00:00
Yotam Barnoy
8d1f3f00ad PSP: fixed bug exhibited in Gob engine with blacked out video frames
The problem was that I was allowing changes to the palette (in this case) even before the separate display thread, which is synchronized to vsync, was done drawing. This caused the palette to change mid-render.

The fix is a semaphore synchronizing the threads.

svn-id: r54942
2010-12-17 10:58:34 +00:00
Johannes Schickel
d184686189 OPENGL: Fix OSD support by only updating the OSD texture in internUpdateScreen.
This actually still has the drawback that if one calls OSystem::updateScreen
from the sound thread that it might crash. Hopefully no code does this though...

svn-id: r54830
2010-12-08 01:53:20 +00:00
Johannes Schickel
da2880be47 OPENGL: Disable OSD support for now.
I added an comment explaining why OSD is broken currently. The basic problem is
that OpenGL is not thread safe, thus in case we try to display any message on
the OSD from the sound thread for example it will result in crashes.

svn-id: r54829
2010-12-08 01:35:54 +00:00
Johannes Schickel
e361b84d3b BACKENDS: Fix OSD implementation in ModularBackend.
svn-id: r54828
2010-12-08 01:35:34 +00:00
Jordi Vilalta Prat
5884f5a7ac OPENGLES: Fix the projection matrix and the includes.
svn-id: r54756
2010-12-03 19:43:27 +00:00
Jordi Vilalta Prat
f1d961a35e OPENGL: Some slight formatting fixes.
svn-id: r54755
2010-12-03 19:16:23 +00:00
Jordi Vilalta Prat
bd6f33380e OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.
svn-id: r54754
2010-12-03 19:09:27 +00:00
Johannes Schickel
7f533ba253 DC: Remove extra semicolon. (Should fix compiliation hopefully).
svn-id: r54753
2010-12-03 19:01:52 +00:00
Marcus Comstedt
878674809e DC: Implement getSystemLanguage()
svn-id: r54752
2010-12-03 18:57:20 +00:00
Jordi Vilalta Prat
68937e6e77 WII: Use more standard Chinese locales.
Don't distinguish between simplified and traditional Chinese in the
language tag, as suggested by LordHoto.

svn-id: r54751
2010-12-03 15:11:43 +00:00
Jordi Vilalta Prat
44483e1e6e OPENGL: Fix compilation when OpenGL error checks are enabled.
svn-id: r54734
2010-12-02 13:13:10 +00:00
Filippos Karapetis
5990753271 OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is defined (a regression from r54704)
svn-id: r54732
2010-12-02 09:09:53 +00:00
Marcus Comstedt
1ed5b5b353 DC: Adapted CDDA interface to the new standard.
svn-id: r54714
2010-12-01 19:57:23 +00:00
Jordi Vilalta Prat
cb8ce9feac WII: Let the base backend decide the default detected language.
svn-id: r54713
2010-12-01 19:46:46 +00:00
Filippos Karapetis
e5f2c235d3 BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for us :)
svn-id: r54704
2010-12-01 15:15:42 +00:00
Filippos Karapetis
1a2b512ff0 BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure OpenGL 1.2 compatibility in Windows systems
svn-id: r54700
2010-12-01 14:54:13 +00:00
Jordi Vilalta Prat
768d3dd6f7 WII: Fix compilation
svn-id: r54698
2010-12-01 12:30:58 +00:00
Jordi Vilalta Prat
0fc6a9bb45 WII: Add system language auto-detection.
svn-id: r54697
2010-12-01 12:23:37 +00:00