Torbjörn Andersson
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3447c0e264
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Tell the user if saving a game fails. (I haven't tested the saveGameSimple()
function, since I don't know when it's used.) This should fix bug #1767237
("AGI: Saving games to non existing path").
svn-id: r28441
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2007-08-04 06:18:28 +00:00 |
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Kari Salminen
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6e77abc07f
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Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.
svn-id: r28015
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2007-07-10 18:32:24 +00:00 |
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Kari Salminen
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969df42d01
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Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It's next.
svn-id: r28014
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2007-07-10 18:08:35 +00:00 |
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Torbjörn Andersson
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8e7269a100
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Only redraw the save/load dialog when something in it has changed.
svn-id: r27942
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2007-07-06 17:50:27 +00:00 |
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Max Horn
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218e132e37
|
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Eugene Sandulenko
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55152e4055
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Fix for loading savegames from the command line.
svn-id: r26567
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2007-04-22 16:06:00 +00:00 |
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Max Horn
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00919e3a93
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Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines
svn-id: r26330
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2007-03-30 22:59:45 +00:00 |
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